I tend to think (and I think many others do) that playing power management silly buggers with SCBs is a bit gamey.
It means that for each shield booster after the second, they're effectively powered for free because you can turn the third one on with a quick press of a macro button whilst continuing to use your second. This effectively eliminates the disadvantage of the power up delay.
Instead I suggest that shield boosters and SCBs aren't separate items on your power management, but just have their power added to the main shield. Turn the shield off, they all turn off, and vica versa. This isn't a significant nerf, you can still fit a lot of SCBs on a Python anyway, it just prevents people who are familiar with out of game macro tools being able to game their builds to get an advantage by effectively negating the intent of the developers that SCBs should be power hungry.
It means that for each shield booster after the second, they're effectively powered for free because you can turn the third one on with a quick press of a macro button whilst continuing to use your second. This effectively eliminates the disadvantage of the power up delay.
Instead I suggest that shield boosters and SCBs aren't separate items on your power management, but just have their power added to the main shield. Turn the shield off, they all turn off, and vica versa. This isn't a significant nerf, you can still fit a lot of SCBs on a Python anyway, it just prevents people who are familiar with out of game macro tools being able to game their builds to get an advantage by effectively negating the intent of the developers that SCBs should be power hungry.