One problem as the game grow and we get more stuff for it is that ships are getting awfully cramped for internal space. This is an even bigger problem for explorers. With planetary landings introduced most explorers WILL want to have a shield in case of accidents, so a long range explorer pretty much needs six internals:
Shield
SRV hanger
Fuel scoop
Field Repair Kit
Discovery scanner
Detailed scanner
For many ships that leaves zero internal slots for even a token amount of cargo they might come across on their travels. By adding the hanger snug ships are either cramped, or no longer viable explorers
But why do we have to have discovery and detail scanners separate? These are Class 1 sized units, and most ships outside of Small class ships don't even use Class 1 slots (the FDL being the only exception)
Can't we add a new product that combines them at a higher cost than their combined prices, have it take up a class 2 or 3 slot? That would free up an internal slot and make more ships exploring viable.
What do you think?
Shield
SRV hanger
Fuel scoop
Field Repair Kit
Discovery scanner
Detailed scanner
For many ships that leaves zero internal slots for even a token amount of cargo they might come across on their travels. By adding the hanger snug ships are either cramped, or no longer viable explorers
But why do we have to have discovery and detail scanners separate? These are Class 1 sized units, and most ships outside of Small class ships don't even use Class 1 slots (the FDL being the only exception)
Can't we add a new product that combines them at a higher cost than their combined prices, have it take up a class 2 or 3 slot? That would free up an internal slot and make more ships exploring viable.
What do you think?
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