Combining The Quads from Walls/Ceilings/Floors

Just wondering, does PC do anything to help combine and optimize the polygons of simple building elements at runtime? I see a lot of people building massive things out of hundreds, if not thousands of parts, each one being only 1 grid space in dimension maximum. What I notice is that, for example, one massive floor area that is a big rectangle could be all representing by one massive rectangular prism, even though it is comprised of many many individual square peices. The same could be applied to any simple rectangular prism shaped building element. My question is, does PC do this to help save performance?
 
As far as I am aware currently it does not, so each piece has the full polygon rendering for that item even if they are joined together. Would be interesting to confirm if this is true and if it would be possible for the system to auto detect walls/floors attached and dynamically reload the polygons required.

However I would assume that providing larger individual pieces of floor that are say 4x4, 8x4, 8x8 grid sizes for instance would help to reduce total polygon count and thus allow it to not have to render the edge polygons that it currently does when pieces abut one another.

Regards,

Adam
 
Quite true, having larger sections would be good. Would actually be very nice to have some sort of Width by Height type system so that you could choose exactly how large you want the quad to be, while keeping GUI clutter to a minimum. Having 2x2 and 4x4 and 8x8 versions of every wall ceiling and floor would get busy fast.
 

Brett C

Frontier
While this would be nice, it would take a fair lot of coding to make an all in one "baked/static object" for a persons creation. As it stands right now from what i understand anyways, items are rendered in on load time.[happy]
 
Quite true, having larger sections would be good. Would actually be very nice to have some sort of Width by Height type system so that you could choose exactly how large you want the quad to be, while keeping GUI clutter to a minimum. Having 2x2 and 4x4 and 8x8 versions of every wall ceiling and floor would get busy fast.

Oh yeah completely. It would be easier to select and have a menu with a drop down that has various sizes or even a slider that has length and width ranging from 1m to say 10m in both directions similar to how we select path width and length segments.

Might be too late to implement mind but can't help to talk and ask if this would be possible.

Regards,

Adam

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p.s it would also make building larger sections quicker as you could then only need to copy say 5 tiles instead of 50 to cover the same area.
 
Oh yeah completely. It would be easier to select and have a menu with a drop down that has various sizes or even a slider that has length and width ranging from 1m to say 10m in both directions similar to how we select path width and length segments.

Might be too late to implement mind but can't help to talk and ask if this would be possible.

Regards,

Adam

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p.s it would also make building larger sections quicker as you could then only need to copy say 5 tiles instead of 50 to cover the same area.

Or maybe after you finished your building you can select a button and the building will be 1 part after that so it has to render just 1 building instead of 1000 parts. don't know if this is possible but that would be amazing.
 
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