Come on MadMike let's do it

Let's cancel de cv1 and order the Vive Now, you are the most vr enthusiast I know and you know well with Oculus touch they are even in price. Let's do it.
 
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The thing is, everything I have seen about CV1 vs the VIVE, I prefer the CV1, it is just a better fit for me personally for the type of VR I want.

is ED enough to swing buying a more expensive, and for me, inferior product over the one I want.........

IF I KNEW that ED would never be supported on the rift properly then maybe..... but, I reckong there is a better than 50% chance it will be supported, either (hopefully) directly or by steamVR.

That being said, it is possible i will buy both and then sell one when i get them both. Tis a gamble however as 1) I canr really afford, and also, aside from that, it is a shame that i would be taking 1 hmd off another potential enthusiast.
 
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I've been walking around cockpits in my DK2 for quite some time now..is that supposed to be a new thing?

With the greatest of respect Beavis all you can do is stand up and take one two maybe 3 steps (cable) and when you try to turn more than 180 degrees you most likely lose tracking (screens grays out) I know I do on a DK2,
The VIve will be in a Different league to that,
I'll be able to walk over to the lift in the conda in fact over most of the bridge,
hell even lie down on the floor if I wanted and still be perfectly tracked something that just isn't possible on a DK2 and most likely not on a Rift CV1 with its single camera.

Ps. I Tried the full Vive demo at EGX and belive me after trying Room Scale VR with tracked controllers for the first time it was like trying VR for the first time it was that good, (bearing in mind I've had a DK2 since Sept 2014)
Afterwards your left thinking now this is what VR was supposed to be like.
 
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lol, all good. Actually when my cable set broke oculus sent a replacement that was almost twice as long. afaik, no one else ever recieved the same 'long' set that i did but never the less i can walk around a bit more than most lol..no offense intended. also, with respect to the camera greying out. that was a problem i noticed very early. the fix was to mount my camera high on the wall so that it was more or less looking down on the top of the HMD. that being said, the range still falls short of the consumer versions but my op was really meant in jest :).
 
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lol, all good. Actually when my cable set broke oculus sent a replacement that was almost twice as long. afaik, no one else ever recieved the same 'long' set that i did but never the less i can walk around a bit more than most lol..no offense intended. also, with respect to the camera greying out. that was a problem i noticed very early. the fix was to mount my camera high on the wall so that it was more or less looking down on the top of the HMD. that being said, the range still falls short of the consumer versions but my op was really meant in jest :).

surely until FD allow officially getting up and walking around your ship we will ALL be limited to the length of our cable VIVE, DK2 or CV1? (not trying to be obtuse but i am just not seeing how anyone can move freely around their ship at the moment. FWIW when 1st getting the dk2 i spent ages looking around my ship (oh and btw the greying out issue is no longer there if using steamVR now, something which i appreciate, tho ofcourse tracking still goes a bit lumpy what with no sensors on back of the DK2)

PS has anyone ever gone behind the curtain and looked what is behind the door in the sidewinder???.... if not then dont, it spoils the illusion.
 
lol, all good. Actually when my cable set broke oculus sent a replacement that was almost twice as long. afaik, no one else ever recieved the same 'long' set that i did but never the less i can walk around a bit more than most lol..no offense intended. also, with respect to the camera greying out. that was a problem i noticed very early. the fix was to mount my camera high on the wall so that it was more or less looking down on the top of the HMD. that being said, the range still falls short of the consumer versions but my op was really meant in jest :).

Ahh I see some context would of helped :)
I also mounted the dk2 camera 2-3ft above me looking down similar to the Vive setup which also really helped with the tracking volume and fixed the reset into your chest bug and gives far greater consistency,
You can sort of turn around but have to lean back a little bit to hold tracking.
TBH it makes me wonder why Oculus didn't recommend that setup from the start really.

As for the cable that sounds great was looking to extend it myself as its so short but probably not worth it now with the Vive one month or so away.
 
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btw the greying out issue is no longer there if using steamVR now

Hmm I didn't know that been putting off going to steam VR as its direct mode and I've got so used to using sweet fx to sharpen the image it would be jarring to go back to blursville :( unless there's a workaround for that I've been out of the loop for a while.

Also I see no reason (unless ofc FD put a limit on the HMD movement) why you couldn't freely walk around the bridge of a conda using a Vive with its 5mtr cable in a 15x15 foot tracked space (which i will have) in VR, but i take your point about looking behind the curtain ;)
 
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With the greatest of respect Beavis all you can do is stand up and take one two maybe 3 steps (cable) and when you try to turn more than 180 degrees you most likely lose tracking (screens grays out) I know I do on a DK2,
The VIve will be in a Different league to that,
I'll be able to walk over to the lift in the conda in fact over most of the bridge,
hell even lie down on the floor if I wanted and still be perfectly tracked something that just isn't possible on a DK2 and most likely not on a Rift CV1 with its single camera.

CV1 has tracking LEDs on the back of the HMD. The 'room scale' limitations of the Rift are primarily about Touch controller occlusion and the smaller FOV of a camera vs Lighthouse. Put the camera in the right spot and there should be no problems maintaining head tracking over just as large a volume (though it may affect seated performance in the cockpit.
 
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