I've been walking around cockpits in my DK2 for quite some time now..is that supposed to be a new thing?
lol, all good. Actually when my cable set broke oculus sent a replacement that was almost twice as long. afaik, no one else ever recieved the same 'long' set that i did but never the less i can walk around a bit more than most lol..no offense intended. also, with respect to the camera greying out. that was a problem i noticed very early. the fix was to mount my camera high on the wall so that it was more or less looking down on the top of the HMD. that being said, the range still falls short of the consumer versions but my op was really meant in jest.
lol, all good. Actually when my cable set broke oculus sent a replacement that was almost twice as long. afaik, no one else ever recieved the same 'long' set that i did but never the less i can walk around a bit more than most lol..no offense intended. also, with respect to the camera greying out. that was a problem i noticed very early. the fix was to mount my camera high on the wall so that it was more or less looking down on the top of the HMD. that being said, the range still falls short of the consumer versions but my op was really meant in jest.
btw the greying out issue is no longer there if using steamVR now
With the greatest of respect Beavis all you can do is stand up and take one two maybe 3 steps (cable) and when you try to turn more than 180 degrees you most likely lose tracking (screens grays out) I know I do on a DK2,
The VIve will be in a Different league to that,
I'll be able to walk over to the lift in the conda in fact over most of the bridge,
hell even lie down on the floor if I wanted and still be perfectly tracked something that just isn't possible on a DK2 and most likely not on a Rift CV1 with its single camera.