"
I have no idea what that means? 8)
care to explain a bit as it sounds very interesting!
A while back we discovered that there was a precursor race that fought the Thargoids, called Guardians. They've left a few ruins scattered about the galaxy, and naturally, research was conducted when the Thargoid war re-emerged to see if we could reverse engineer any of their tech to help. As a result of all that you can unlock new
modules,
weapons and
fighters at Guardian
Tech Brokers. To do so you must provide the necessary materials and commodities. To find those materials you need to go to the Guardian Ruins, and collect them, including solving some "puzzles". The nearest ones to human space are a few hundred lightyears outside of the bubble, so you'll need a ship with a fuel scoop, and an SRV to do all this, plus an energy weapon if you want the fighters. Point defences on the top of your ship will help with the enemies you'll meet there (thanks
@Dragsham).
Here's a really handy guide to help you get to grips with the process:
https://cmdrs-toolbox.com/guides/guardian-modules
If you use your discovery scanner on every system you go through to get there and back, and then hand in your data to Universal Cartographics at a station, you'll build up your Explorer rank, which is needed to unlock some
engineers.
This is the basic ship I used for the first trip out there:
Basic Hauler. There's two SRV's just in case you make a mistake. The first time will take quite a few jumps to get there, but once you're more experienced and have unlocked the FSD Booster module and some engineering you work towards something more like this:
Modified Hauler. That'll get you out and back much quicker for future unlocks.
The various engineers all have different unlock requirements; smuggling, mining, trading, combat, etc. By building cheaper ships to experiment with those jobs to meet those unlock requirements you'll build up a good understanding of what's need for the job and what those trades are about before committing lots of credits, engineering materials and effort to building bigger ships.