Well, I haven't played the game since the month or so after release; I wasn't bored of the game or anything, I just got distracted by other things and never got around to playing it. Thought I'd get back into it, though, and was just wondering about a few things.
Question the first: Wings. So, my friend and I finally met up, which wasn't easy since I was some 600ly away in the rear-end of nowhere, and he was in a stock sidewinder (he's fairly new to the game and I was going to show him the ropes). We managed to set up a wing, but we're a little confused about how it works. We've figured out the basic functions, but we want to go exploring together; the problem is, if we decide to plot a route somewhere, it'll take us on different routes, since I'm in a cobra with a vastly higher jumprange and fuel capacity than his little sidewinder. Is there any way we can get it to only plot the route based on his jump capabilities, so we can travel together? We were going to do some missions as well, to try to get him some cash and a new ship, which brings me on to the other question.
I've mostly only done exploring, and the occasional trading/smuggling on the side when I felt like it. I've certainly done combat, I've fought off plenty of would-be pirates and also claimed a few bounties while exploring, but I've never really looked at the combat/assassination missions. How do I tell how dangerous those missions are going to be? I'll see plenty of combat missions in a station, but how do I know they're not pitting me up against enemies way out of my league? I don't mind taking risks but I'd prefer to have some idea about a mission before I accept it, especially if I'm rolling with a fairly new player in a squishy ship.
Question the first: Wings. So, my friend and I finally met up, which wasn't easy since I was some 600ly away in the rear-end of nowhere, and he was in a stock sidewinder (he's fairly new to the game and I was going to show him the ropes). We managed to set up a wing, but we're a little confused about how it works. We've figured out the basic functions, but we want to go exploring together; the problem is, if we decide to plot a route somewhere, it'll take us on different routes, since I'm in a cobra with a vastly higher jumprange and fuel capacity than his little sidewinder. Is there any way we can get it to only plot the route based on his jump capabilities, so we can travel together? We were going to do some missions as well, to try to get him some cash and a new ship, which brings me on to the other question.
I've mostly only done exploring, and the occasional trading/smuggling on the side when I felt like it. I've certainly done combat, I've fought off plenty of would-be pirates and also claimed a few bounties while exploring, but I've never really looked at the combat/assassination missions. How do I tell how dangerous those missions are going to be? I'll see plenty of combat missions in a station, but how do I know they're not pitting me up against enemies way out of my league? I don't mind taking risks but I'd prefer to have some idea about a mission before I accept it, especially if I'm rolling with a fairly new player in a squishy ship.