Yes yes I know I am probably going to get a lot of flack for this. However after reading this I am sure you guys will agree. At least in some sort.
I purpose Commanders be given the ability to retrofit their ships with a device that will teleport them from one of their own ships to another. And before you dismiss this and say it is stupid hear me out and let me explain how it would be done and why this sort of thing is needed.
The reason why teleportation is needed between self owned ships only is because as it stands the map of Elite: Dangerous Horizons takes literally weeks to cross in reasonable time. I know there are people out there that can do it in three days or a little less. But that requires spending ones own time all on this game in order to do it. Better have a bottle ready, because every step you take you have to take that step back. . . And that is time.
Me I am a patient gamer. I literally took 60 hours to play through on Alien: Isolation without dying on my first play through when it came out in October 2014. I was never irritated on how long it would take. So to me patience is waiting HOURS if I have to. However if I know the gamer community of the world. The majority feel that patience is waiting 1-5 minutes at most then it's too long. So you might be asking yourself "what does this have to do with Elite: Dangerous Horizons"! Well what this has to do with it is that people are not likely to travel beyond the "bubble" because of how much time it takes to get anywhere. 25,000 Ly to Sagittarius A takes in an asp explorer with 32.1 Ly max jump range with no sight seeing literally 14.5 hours to get there non stop no star crashing or fuel rat stops. And that is in real time. And that means that if you game a reasonable 1-3 hours a day or week or whatever (but not for 16 hours straight in 1 day) it's going to take you a LOOOOOOONG time to get there and to get back. That's 29 hours of real time just to get 1/3 or 1/4 of the distance of the entire map!!!!!! There are people that I have read about that get half way to SAG A. Or even get to the outer rim of the other side of the galaxy and then they stop playing because it's daunting to get back. Once you commit you can't uncommit unless you delete your save game or buy the game again. And even then if you do either of those just farming rep and getting ships again by yourself or even with others is a pain in the butt!
I hear plenty of people say "it's not realistic that's why it doesn't exist". Well let's talk realist here for a short moment. Traveling the speed of light in a mortal body will never be possible. Even inside of technology. And no the excuse "we can't found the technology yet just wait we can..." Nope still not possible. Here are the reasons 1) everything that "sees" sees on a spectrum of light. There is no other source of illumination in order to "see". How will you build something that sees without seeing light? Distance measured is a measurement of light. 2) The faster something travels the heavier it will get. We have evidence of this in space crafts when we send them into space. The human body can only take so much until it will explode. Shield or no shield, dampners or no dampners. It doesn't change the gravitational field of space. You'd have to have more power in your ship then is expressed by space in order to combat the effects of gravity. Did you know that in space you aren't actually "floating"??? That's right you're actually "falling" with the planet in it's orbit around the sun, which the sun orbits around the galaxy and the galaxy orbits around the galactic center of the universe or another galaxy that is much more gravity then our own galaxies pull. It all will end up revolving around the galactic center anyway. And that is "free falling" through space in no known understandable way. When you're "floating" in orbit it's only because the draw of the planet isn't sucking you in because of how fast you are moving. 3) "but but but we can create a warp bubble that will not change gravity!" no you can't. It would also take more energy then space has in it in order to move just even a little bit of space to do said thing. It's obsurd to even suggest that the universe created mass that was bigger and stronger than it self. So no it's not happening. I could go on and on with more reasons but I think these will suffice. It's not a matter of technology.
So anything that is in this game so far is science fiction and will never happen. And I know some of you are going to say "You don't know that." And I am going to tell you yes I do. Wanna talk about it then message me. The point here is that adding teleportation to the game for the commanders to teleport between their ships is not in bad taste nor is it wrong or "unrealistic" to this game. . . If that isn't okay then put in the rumored to be released sometime this year (supposedly) galaxy ships that can warp 100-1000 light years at a time.
The next reason is because most people don't want to commit to taking weeks to travel around in deep space where they can't fix their ships and they could blow up and lost a ton of stuff so this is plus time is why people aren't leaving the bubble (there are no stations beyond "civilized" space and exploring frontier. (add depots around every 1,500 Ly so we can fix up if in need???, currently there is no way to fix hauls without landing at a station). There isn't any incentive.
Anyway here is how this teleportation thing could work if you guys put this into the game:
1) Commanders must have more than 1 ship.
2) The ships shouldn't be the base model or anything under 3 million credits in value to purchase. Meaning the sidewinder and other ships that are under a million credits to buy shouldn't be allowed to be teleported to. This will negate one area to exploit teleportation.
3) Each ship that can be teleported to must be fitted with a teleporter in its outfitting.
4) Have a cool down for teleportation that is server side and per account. Say if a player is 65,000 Ly away from Sol and they have a ship there they can teleport to. Say a player can do it once a week. Then the cool down goes for 7 days. But it only starts the cool down when a player uses it.
5) A commander can not use the Teleport if their ship is below 5% haul. And they can't use it if their ship is blowing up or under attack so it can't be exploited.
6) Can't use the teleporter while the ship is moving.
7) Can't use the teleporter if you set auto self destruct.
8) Can't use it if you're in the bubble, say make a minimum range of 5,000 Ly from the Bubble or the nearest station.
9) Can't use it if you have a bounty on your head and you're in the system of a controlling faction that wants you or in the very solar system that you got the wanted status in, or anywhere if you're being hunted down by the NPCs of the game (if the game has labeled you as wanted)
10) Allow only to use from going from inside the civilized space bubble (including stations that aren't in the "bubble") to outside of civilized space. And then from outside of civilized space back into civilized space. Also if you're going from out of the bubble to into the bubble the ship you are teleporting to has to be at a station.
12) The ship that is left outside of the bubble has to be on a planet landed.
13) Build into the ships haul solar panels so that the teleportation pad will work and be fed energy so you can come back to a ship with energy (both the teleporter and the solar panels can be one package like you guys did with the scarub and the docking bay for the ship)
This would allow people to decide that "well today I want to go bounty hunting." or "hey I wanna play with my friend bob today and he is in the bubble." or "I want to smuggle." Or whatever!!!!!! This would more than likely increase the activity through out the entire map of the entire game not just in the bubble and make it easier to jump between things you want to do while at the same time causing people to have to commit to a minimum of 7 days on something they want to do.
Hope this makes since and it's a work in progress suggestion.
I purpose Commanders be given the ability to retrofit their ships with a device that will teleport them from one of their own ships to another. And before you dismiss this and say it is stupid hear me out and let me explain how it would be done and why this sort of thing is needed.
The reason why teleportation is needed between self owned ships only is because as it stands the map of Elite: Dangerous Horizons takes literally weeks to cross in reasonable time. I know there are people out there that can do it in three days or a little less. But that requires spending ones own time all on this game in order to do it. Better have a bottle ready, because every step you take you have to take that step back. . . And that is time.
Me I am a patient gamer. I literally took 60 hours to play through on Alien: Isolation without dying on my first play through when it came out in October 2014. I was never irritated on how long it would take. So to me patience is waiting HOURS if I have to. However if I know the gamer community of the world. The majority feel that patience is waiting 1-5 minutes at most then it's too long. So you might be asking yourself "what does this have to do with Elite: Dangerous Horizons"! Well what this has to do with it is that people are not likely to travel beyond the "bubble" because of how much time it takes to get anywhere. 25,000 Ly to Sagittarius A takes in an asp explorer with 32.1 Ly max jump range with no sight seeing literally 14.5 hours to get there non stop no star crashing or fuel rat stops. And that is in real time. And that means that if you game a reasonable 1-3 hours a day or week or whatever (but not for 16 hours straight in 1 day) it's going to take you a LOOOOOOONG time to get there and to get back. That's 29 hours of real time just to get 1/3 or 1/4 of the distance of the entire map!!!!!! There are people that I have read about that get half way to SAG A. Or even get to the outer rim of the other side of the galaxy and then they stop playing because it's daunting to get back. Once you commit you can't uncommit unless you delete your save game or buy the game again. And even then if you do either of those just farming rep and getting ships again by yourself or even with others is a pain in the butt!
I hear plenty of people say "it's not realistic that's why it doesn't exist". Well let's talk realist here for a short moment. Traveling the speed of light in a mortal body will never be possible. Even inside of technology. And no the excuse "we can't found the technology yet just wait we can..." Nope still not possible. Here are the reasons 1) everything that "sees" sees on a spectrum of light. There is no other source of illumination in order to "see". How will you build something that sees without seeing light? Distance measured is a measurement of light. 2) The faster something travels the heavier it will get. We have evidence of this in space crafts when we send them into space. The human body can only take so much until it will explode. Shield or no shield, dampners or no dampners. It doesn't change the gravitational field of space. You'd have to have more power in your ship then is expressed by space in order to combat the effects of gravity. Did you know that in space you aren't actually "floating"??? That's right you're actually "falling" with the planet in it's orbit around the sun, which the sun orbits around the galaxy and the galaxy orbits around the galactic center of the universe or another galaxy that is much more gravity then our own galaxies pull. It all will end up revolving around the galactic center anyway. And that is "free falling" through space in no known understandable way. When you're "floating" in orbit it's only because the draw of the planet isn't sucking you in because of how fast you are moving. 3) "but but but we can create a warp bubble that will not change gravity!" no you can't. It would also take more energy then space has in it in order to move just even a little bit of space to do said thing. It's obsurd to even suggest that the universe created mass that was bigger and stronger than it self. So no it's not happening. I could go on and on with more reasons but I think these will suffice. It's not a matter of technology.
So anything that is in this game so far is science fiction and will never happen. And I know some of you are going to say "You don't know that." And I am going to tell you yes I do. Wanna talk about it then message me. The point here is that adding teleportation to the game for the commanders to teleport between their ships is not in bad taste nor is it wrong or "unrealistic" to this game. . . If that isn't okay then put in the rumored to be released sometime this year (supposedly) galaxy ships that can warp 100-1000 light years at a time.
The next reason is because most people don't want to commit to taking weeks to travel around in deep space where they can't fix their ships and they could blow up and lost a ton of stuff so this is plus time is why people aren't leaving the bubble (there are no stations beyond "civilized" space and exploring frontier. (add depots around every 1,500 Ly so we can fix up if in need???, currently there is no way to fix hauls without landing at a station). There isn't any incentive.
Anyway here is how this teleportation thing could work if you guys put this into the game:
1) Commanders must have more than 1 ship.
2) The ships shouldn't be the base model or anything under 3 million credits in value to purchase. Meaning the sidewinder and other ships that are under a million credits to buy shouldn't be allowed to be teleported to. This will negate one area to exploit teleportation.
3) Each ship that can be teleported to must be fitted with a teleporter in its outfitting.
4) Have a cool down for teleportation that is server side and per account. Say if a player is 65,000 Ly away from Sol and they have a ship there they can teleport to. Say a player can do it once a week. Then the cool down goes for 7 days. But it only starts the cool down when a player uses it.
5) A commander can not use the Teleport if their ship is below 5% haul. And they can't use it if their ship is blowing up or under attack so it can't be exploited.
6) Can't use the teleporter while the ship is moving.
7) Can't use the teleporter if you set auto self destruct.
8) Can't use it if you're in the bubble, say make a minimum range of 5,000 Ly from the Bubble or the nearest station.
9) Can't use it if you have a bounty on your head and you're in the system of a controlling faction that wants you or in the very solar system that you got the wanted status in, or anywhere if you're being hunted down by the NPCs of the game (if the game has labeled you as wanted)
10) Allow only to use from going from inside the civilized space bubble (including stations that aren't in the "bubble") to outside of civilized space. And then from outside of civilized space back into civilized space. Also if you're going from out of the bubble to into the bubble the ship you are teleporting to has to be at a station.
12) The ship that is left outside of the bubble has to be on a planet landed.
13) Build into the ships haul solar panels so that the teleportation pad will work and be fed energy so you can come back to a ship with energy (both the teleporter and the solar panels can be one package like you guys did with the scarub and the docking bay for the ship)
This would allow people to decide that "well today I want to go bounty hunting." or "hey I wanna play with my friend bob today and he is in the bubble." or "I want to smuggle." Or whatever!!!!!! This would more than likely increase the activity through out the entire map of the entire game not just in the bubble and make it easier to jump between things you want to do while at the same time causing people to have to commit to a minimum of 7 days on something they want to do.
Hope this makes since and it's a work in progress suggestion.
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