Commander Teleportation

Yes yes I know I am probably going to get a lot of flack for this. However after reading this I am sure you guys will agree. At least in some sort.

I purpose Commanders be given the ability to retrofit their ships with a device that will teleport them from one of their own ships to another. And before you dismiss this and say it is stupid hear me out and let me explain how it would be done and why this sort of thing is needed.

The reason why teleportation is needed between self owned ships only is because as it stands the map of Elite: Dangerous Horizons takes literally weeks to cross in reasonable time. I know there are people out there that can do it in three days or a little less. But that requires spending ones own time all on this game in order to do it. Better have a bottle ready, because every step you take you have to take that step back. . . And that is time.

Me I am a patient gamer. I literally took 60 hours to play through on Alien: Isolation without dying on my first play through when it came out in October 2014. I was never irritated on how long it would take. So to me patience is waiting HOURS if I have to. However if I know the gamer community of the world. The majority feel that patience is waiting 1-5 minutes at most then it's too long. So you might be asking yourself "what does this have to do with Elite: Dangerous Horizons"! Well what this has to do with it is that people are not likely to travel beyond the "bubble" because of how much time it takes to get anywhere. 25,000 Ly to Sagittarius A takes in an asp explorer with 32.1 Ly max jump range with no sight seeing literally 14.5 hours to get there non stop no star crashing or fuel rat stops. And that is in real time. And that means that if you game a reasonable 1-3 hours a day or week or whatever (but not for 16 hours straight in 1 day) it's going to take you a LOOOOOOONG time to get there and to get back. That's 29 hours of real time just to get 1/3 or 1/4 of the distance of the entire map!!!!!! There are people that I have read about that get half way to SAG A. Or even get to the outer rim of the other side of the galaxy and then they stop playing because it's daunting to get back. Once you commit you can't uncommit unless you delete your save game or buy the game again. And even then if you do either of those just farming rep and getting ships again by yourself or even with others is a pain in the butt!

I hear plenty of people say "it's not realistic that's why it doesn't exist". Well let's talk realist here for a short moment. Traveling the speed of light in a mortal body will never be possible. Even inside of technology. And no the excuse "we can't found the technology yet just wait we can..." Nope still not possible. Here are the reasons 1) everything that "sees" sees on a spectrum of light. There is no other source of illumination in order to "see". How will you build something that sees without seeing light? Distance measured is a measurement of light. 2) The faster something travels the heavier it will get. We have evidence of this in space crafts when we send them into space. The human body can only take so much until it will explode. Shield or no shield, dampners or no dampners. It doesn't change the gravitational field of space. You'd have to have more power in your ship then is expressed by space in order to combat the effects of gravity. Did you know that in space you aren't actually "floating"??? That's right you're actually "falling" with the planet in it's orbit around the sun, which the sun orbits around the galaxy and the galaxy orbits around the galactic center of the universe or another galaxy that is much more gravity then our own galaxies pull. It all will end up revolving around the galactic center anyway. And that is "free falling" through space in no known understandable way. When you're "floating" in orbit it's only because the draw of the planet isn't sucking you in because of how fast you are moving. 3) "but but but we can create a warp bubble that will not change gravity!" no you can't. It would also take more energy then space has in it in order to move just even a little bit of space to do said thing. It's obsurd to even suggest that the universe created mass that was bigger and stronger than it self. So no it's not happening. I could go on and on with more reasons but I think these will suffice. It's not a matter of technology.

So anything that is in this game so far is science fiction and will never happen. And I know some of you are going to say "You don't know that." And I am going to tell you yes I do. Wanna talk about it then message me. The point here is that adding teleportation to the game for the commanders to teleport between their ships is not in bad taste nor is it wrong or "unrealistic" to this game. . . If that isn't okay then put in the rumored to be released sometime this year (supposedly) galaxy ships that can warp 100-1000 light years at a time.

The next reason is because most people don't want to commit to taking weeks to travel around in deep space where they can't fix their ships and they could blow up and lost a ton of stuff so this is plus time is why people aren't leaving the bubble (there are no stations beyond "civilized" space and exploring frontier. (add depots around every 1,500 Ly so we can fix up if in need???, currently there is no way to fix hauls without landing at a station). There isn't any incentive.

Anyway here is how this teleportation thing could work if you guys put this into the game:
1) Commanders must have more than 1 ship.
2) The ships shouldn't be the base model or anything under 3 million credits in value to purchase. Meaning the sidewinder and other ships that are under a million credits to buy shouldn't be allowed to be teleported to. This will negate one area to exploit teleportation.
3) Each ship that can be teleported to must be fitted with a teleporter in its outfitting.
4) Have a cool down for teleportation that is server side and per account. Say if a player is 65,000 Ly away from Sol and they have a ship there they can teleport to. Say a player can do it once a week. Then the cool down goes for 7 days. But it only starts the cool down when a player uses it.
5) A commander can not use the Teleport if their ship is below 5% haul. And they can't use it if their ship is blowing up or under attack so it can't be exploited.
6) Can't use the teleporter while the ship is moving.
7) Can't use the teleporter if you set auto self destruct.
8) Can't use it if you're in the bubble, say make a minimum range of 5,000 Ly from the Bubble or the nearest station.
9) Can't use it if you have a bounty on your head and you're in the system of a controlling faction that wants you or in the very solar system that you got the wanted status in, or anywhere if you're being hunted down by the NPCs of the game (if the game has labeled you as wanted)
10) Allow only to use from going from inside the civilized space bubble (including stations that aren't in the "bubble") to outside of civilized space. And then from outside of civilized space back into civilized space. Also if you're going from out of the bubble to into the bubble the ship you are teleporting to has to be at a station.
12) The ship that is left outside of the bubble has to be on a planet landed.
13) Build into the ships haul solar panels so that the teleportation pad will work and be fed energy so you can come back to a ship with energy (both the teleporter and the solar panels can be one package like you guys did with the scarub and the docking bay for the ship)

This would allow people to decide that "well today I want to go bounty hunting." or "hey I wanna play with my friend bob today and he is in the bubble." or "I want to smuggle." Or whatever!!!!!! This would more than likely increase the activity through out the entire map of the entire game not just in the bubble and make it easier to jump between things you want to do while at the same time causing people to have to commit to a minimum of 7 days on something they want to do.

Hope this makes since and it's a work in progress suggestion.
 
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1. Teleportation is not scientifically possible. Else we would not require Supercruise and Hyperspace.

lol are you trying to troll me? Did you even read the post in its entirety? The reason I gave reasons is because I have heard the arguments
that teleportation isn't realistic and Frontier wants to do only realistic things.
And the sad thing is that isn't necessarily true at all because as I stated
Those three things (plus many more) aren't possible to be doing at all anyway.
So the logic that it can't be included because it isn't real is absurd.
 
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They said they would add the ability to move your parked ships between stations which addresses the problem simpler and nicer. Also, don't confuse the size of the entire ED map with the size of the bubble, which can easily be flown through inside an hour. It doesn't matter that Sag A is some 25kly away and the other side of the galaxy is 65kly distant when all the stations where you can park ships are inside a comparatively very small bubble. Ship transportation solves everything that needs solving in a more elegant and non-lore breaking way.

As for littering the galaxy with stations every 1500 ly, horrible idea that goes directly against the spirit of exploration. I explore unknown areas nobody's been to before; having a gas station never more than half an hour away wouldn't exactly feel like the unknown frontier and would take most of the challenge away. Those tha don't have the fortitude and patience to explore for months without docking simply don't need to do it.

Quick advice, before suggesting changes to exploration actually try it yourself, and not for an hour; go on an expedition that will last at least a few weeks to really start grasping it all..
 
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As has been said.

Teleportation - No
Ship Transportation - Yes

Teleportation just simply doesn't fit in this universe. Not because it's unrealistic or not scientifically possible, but simply because it doesn't suit the theme of the game.

Compare it to other futuristic space films/programs. The two obvious ones are Star Wars and Star Trek.

Star Trek is based a lot around convenience. Advanced Medical equipment that heals everything except the thing that's wrong with this particular character, or, more specifically, teleporters that either work or don't depending on the script.

Star Wars is more based in reasonable expectations. You'll note that things work consistently, space to ground transportation is manual not instantaneous.

Elite Dangerous appears to be set in a Star Trek style universe, but with a grounding in Star Wars style science. Which is why teleportation is not a valid choice for ED.

(Please note I am a fan of all 3. I am not saying any of them are better than the others. If you fanboy/girl too hard over this your opinion is irrelevant)
 
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Nice post, but no thanks!

Getting ships transported from shipyard to shipyard, yes!
Teleportation, no!

Even though it randomly happens on death.... Lol

I don't care about "lore" and for you to say no to teleportation is ! because it's not "unrealistic". If you actually read what I said in the entire post (which I doubt you did) you'd understand why. Ship teleportation is a bad idea because it doesn't make any since.

They said they would add the ability to move your parked ships between stations which addresses the problem simpler and nicer. Also, don't confuse the size of the entire ED map with the size of the bubble, which can easily be flown through inside an hour. It doesn't matter that Sag A is some 25kly away and the other side of the galaxy is 65kly distant when all the stations where you can park ships are inside a comparatively very small bubble. Ship transportation solves everything that needs solving in a more elegant and non-lore breaking way.

As for littering the galaxy with stations every 1500 ly, horrible idea that goes directly against the spirit of exploration. I explore unknown areas nobody's been to before; having a gas station never more than half an hour away wouldn't exactly feel like the unknown frontier and would take most of the challenge away. Those tha don't have the fortitude and patience to explore for months without docking simply don't need to do it.

Quick advice, before suggesting changes to exploration actually try it yourself, and not for an hour; go on an expedition that will last at least a few weeks to really start grasping it all..

LOL like the guy I responded to above, And I doubt you read the entire article. Ship teleportation is a sad idea. The idea is aimed at making it so that people will venture out into the deep space of the galaxy. Lore has no place in a video game. I have read countless posts and watched videos of Frontier being baffled at the question "why won't people leave the bubble! They keep doing the same things over and over." The reason is simple it's because there is not enough incentive to leave the bubble. If your ship gets damaged there is no way to fix it outside of civilized space. If your ship blows up you get rescued and put back at the starting system. The only fixing that goes on is with the robots in your cargobay. They only fix interior things not the haul. If your haul reaches 0 you die. As well as it takes literally WEEKS to cross the entire galaxy and then to come back. These two things make it so people don't want to leave. If frontier wants people to leave the bubble they are going to have to do thing thing that I am suggesting or it won't happen. Also I stated that you can't teleport around in the bubble. Learn to read.

As has been said.

Teleportation - No
Ship Transportation - Yes

Teleportation just simply doesn't fit in this universe. Not because it's unrealistic or not scientifically possible, but simply because it doesn't suit the theme of the game.

Compare it to other futuristic space films/programs. The two obvious ones are Star Wars and Star Trek.

Star Trek is based a lot around convenience. Advanced Medical equipment that heals everything except the thing that's wrong with this particular character, or, more specifically, teleporters that either work or don't depending on the script.

Star Wars is more based in reasonable expectations. You'll note that things work consistently, space to ground transportation is manual not instantaneous.

Elite Dangerous appears to be set in a Star Trek style universe, but with a grounding in Star Wars style science. Which is why teleportation is not a valid choice for ED.

(Please note I am a fan of all 3. I am not saying any of them are better than the others. If you fanboy/girl too hard over this your opinion is irrelevant)

LOL Teleporation - Yes
Ship Trasnporation - Yes (if you mean fly your ship from one base to another)

obviously you didn't read what I posted in length.
 
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There are thousands of players who explore - and hundreds of them made it across the entire galaxy as parts of the Distant Worlds expedition. The reason exploration isn't more popular has nothing to do with the fact that there aren't any ways to repair out there - that's part of the challenge (plus we do have AFMU's, that won't fix everything but will help keep our ships running for longer). Magellan and Columbus also didn't have shipyards along the way, and had to make do. That's what exploring is, going into the unknown where there isn't any infrastructure to help you and having to fend for yourself as you sail into the unknown.

I believe exploration will always be less popular than other activities, mostly because it's the least violent one, and a lot of players like the action - nothing wrong with that, and the mind set that likes exploration will always be a bit more rare than the mindset that prefers to shoot stuff. In addition, exploration by it's very nature requires patience, but don't make the mistake of thinking this is somehow bad; removing this would ruin the whole thing.

Having said that, exploration could be made more popular by improving and adding to it's mechanics - not by making it even less of a challenge by putting immersion breaking stations on every corner. Do you even have an idea of just how mindbogglingly huge the galaxy is, and just how many stations you'd need to litter around? A lot more than you think, I suspect! And a vast majority of those stations would maybe get visited once a year - those are the scales we're talking about.

You can claim that you doubt I read this or that, and I won't bother responding to that because I can claim otherwise and ultimately none of us can prove it one way or the other. I will, however, say that your posts make me strongly suspect that you haven't done much exploring, if any. I don't say that as a way of putting you down or to act superior, but especially with exploration, while it's easy to think you understand it, unless you've actually done a longer expedition, trust me - you don't; here, there really is no substitute for experience. The people who embarked on Distant Worlds that have never explored before have all almost universally commented that they never really comprehended what it was like and just how huge the galaxy is. There's a reason for that, and these were not dumb people - it's one way to know intellectually it's big, it's another to really grasp it once you're out there.

I very much doubt many experienced explorers would support the idea that repair stations should be littered all throughout the galaxy, and that the trouble with exploring is inability to repair.
 
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dayrth

Volunteer Moderator
lol are you trying to troll me? Did you even read the post in its entirety? The reason I gave reasons is because I have heard the arguments
that teleportation isn't realistic and Frontier wants to do only realistic things.
And the sad thing is that isn't necessarily true at all because as I stated
Those three things (plus many more) aren't possible to be doing at all anyway.
So the logic that it can't be included because it isn't real is absurd.

It takes longer to read your post in its entirety than it takes to cross the bubble. You can get anywhere in inhabited space quickly and easily. Being able to teleport from way out in the black would kind of ruin exploration. I for one would not like to see it in game. Having your ship delivered to you though is another matter. I you could pay to have one of your other ships delivered to the station you are currently docked in that would be great.
 
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Once again you didn't read what I said. I am a patient gamer. The other issue I mentioned is because it is very DAYS consuming. People in a VIDEO GAME need to be able to do as many things as possible within a reasonable time. Days and weeks is not reasonable in order to wait to do another task. I like this game a lot. I am speaking about the majority of people here not myself. And I have spoked to HUNDREDS of people about this and the majority I have spoken to have agreed with me on this.

And having stations in already explored scanned solar systems outside of the bubble every 1K to 1.5K is not immersion breaking. You're just an emptyness fanboy refusing to change or to allow things to be realistic in a video game (not realistic in the aspect of reality but realistic in the since of playability on all fronts in a reasonable non days time frame) And you seem to forget this game isn't reality. So you aren't actually "exploring" so to make "oh my gosh it's so fantasitic" statements is absurd. This is a video game. And for the record I have done a TON of exploration. Once again this isn't about me. And I said only those who have constructive to the idea points could post here since this is the SUGGESTIONS area. If you don't like it don't post here this is for the Devs not you.

Fight against it all you want. But it will happen. Don't like it then don't play the game.

- - - - - Additional Content Posted / Auto Merge - - - - -

It does not ruin exploration because your ship would be parked. Exploration isn't about heading from Home base out into the black sea of space and then back again to point A. Exploration is about experiencing what is out there regardless of how it is achieved. The point is that you can come back to your exploration later if you want. Your ship wouldn't move from the planet you landed on. Come back in a week or whenever and start from the point you were at. This isn't about being able to teleport your ship from system to system as you like. And if you can't read what I posted in 2-5 minutes you need to go back to school. Don't <well - thats a bit naughty!> comment on things you don't understand. You can't just sit there and surmise what someone is saying and dictate that you're thinking of it is correct. You didn't even read the dang thing so you have no right to comment.
 
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Part of what makes E:D unique is the very thing you wish to circumvent. You are where you are in real time in a galaxy that is 1:1 scaled. First off, that in itself is amazing. What I get from your post is a lack of appreciation of what that really means in the terms of immersion and scale. When the game was originally story boarded, I would not be surprised if the idea of a "ship" being like a character you choose from a menu like other MMOs, whereas you step into that characters place in the universe wherever they may be was at least considered. I am very happy they chose to buck the normal for this more difficult and immersive style. I have spent a lot of time in the black on deep space explores and frankly lack the words to adequately describe my awe of its scale. That would be tarnished very quickly if those distances were easily erased by this type of 4th wall breaking technology just to placate those who don't appreciate it or lack the patience for it.
 
I don't care about "lore" and for you to say no to teleportation is !
Lore has no place in a video game.
Ater seeing you respond with this after telling people they must be trolls, I can only conclude you are the troll. At the very least it shows you simply cannot take critiscism very well.

Lore is more important in video games than in any other form of media entertainment. Lore is what give us the rules that govern the universe you are living in. Lore is what gives people the excitement and interest to venture out and explore different ways of finding out more about that universe (see Star Wars comics, Halo Books etc.)
Without lore, there is no reason you shouldn't have a machine gun in the Elder Scrolls series, or be able to traverse the galaxy without the Mass Effect Drives in Mass Effect.

Ultimately, the fact that you won't even consider ship transportation as an alternative? Ridiculous. It's exactly the same principle, but in a non lore breaking and non game breaking way. But no, not good enough for you, you simply quote "You didn't read what I said" like a toddler throwing a tantrum.

Edit: The idea of being able to explore without commiting weeks to it suggests what you want is a second account, or at least a second save point.
Secondly, it's spelled hull not haul. Hull is the structural integrity of your ship. Haul is what you are carrying.
Don't ruin deep space exploration for the dedicated few simply because you don't like the idea of commiting to something.
 
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Maybe you have a module that can hurl him from his SRV to your ship, avoiding a catastrophic death. Maybe the same module in two ships can throw you from one ship to another. You might have a range of distance of 1 mm to break into a ship, having hacked the enemy system.
But exploring is down waterfalls, climb icy mountains, go where no man has gone before. You love what you do. It makes no sense you spend 10 days in the forest in the middle of nowhere and when you remember who left the pot on the fire at home, just call and ask for a taxi back.
Besides, the game's story is told inside the bubble. And what is out is The great mystery to be discovered
 
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Part of what makes E:D unique is the very thing you wish to circumvent. You are where you are in real time in a galaxy that is 1:1 scaled. First off, that in itself is amazing. What I get from your post is a lack of appreciation of what that really means in the terms of immersion and scale. When the game was originally story boarded, I would not be surprised if the idea of a "ship" being like a character you choose from a menu like other MMOs, whereas you step into that characters place in the universe wherever they may be was at least considered. I am very happy they chose to buck the normal for this more difficult and immersive style. I have spent a lot of time in the black on deep space explores and frankly lack the words to adequately describe my awe of its scale. That would be tarnished very quickly if those distances were easily erased by this type of 4th wall breaking technology just to placate those who don't appreciate it or lack the patience for it.

It's not 1:1 scale. Scientists say the milkyway galaxy is
200,000-250,000Ly wide, this game is only about 100,000Ly wide.
I don't dis-appreciate it. The issue is that frontier is complaining
that they don't understand why people aren't exploring beyond the bubble.
That the majority stay in the bubble. This would fix that. I guarantee it.
This is first and foremost a video game. People approach this as a video game
not real life.

It does not break immersion either. You're not even thinking about what is being said here anyway.
You're just coldly exploding out "won't work ". And refusing to think about it and
stating that it would break immersion. you can't even define how it would break immersion. A 7 day
cool down forcing you to do what you decided to do would not be breaking anything. Which prove
you didn't read the article I posted in it's entirety. How about you think about it before you reply.

You also have to remember they didn't make this game to lose money. They made this game to
make money first and foremost. And if they are losing players because of X, Y, Z you better bet
they will aqueous to feed the masses. I understand what you're saying but it is not going
to survive longevity, especially when Frontier is complaining about losing players and buyers
because of "unknown" reasons.
 
It's not 1:1 scale. Scientists say the milkyway galaxy is
200,000-250,000Ly wide, this game is only about 100,000Ly wide.
I don't dis-appreciate it. The issue is that frontier is complaining
that they don't understand why people aren't exploring beyond the bubble.
That the majority stay in the bubble. This would fix that. I guarantee it.
This is first and foremost a video game. People approach this as a video game
not real life.

It does not break immersion either. You're not even thinking about what is being said here anyway.
You're just coldly exploding out "won't work ". And refusing to think about it and
stating that it would break immersion. you can't even define how it would break immersion. A 7 day
cool down forcing you to do what you decided to do would not be breaking anything. Which prove
you didn't read the article I posted in it's entirety. How about you think about it before you reply.

You also have to remember they didn't make this game to lose money. They made this game to
make money first and foremost. And if they are losing players because of X, Y, Z you better bet
they will aqueous to feed the masses. I understand what you're saying but it is not going
to survive longevity, especially when Frontier is complaining about losing players and buyers
because of "unknown" reasons.


1. You really felt the need to argue about the scale comment?

2. Don't ever put words in my mouth....I am not saying it wont work ....The very fact you felt the need to say that of my post means YOU are not reading what I wrote nor care about anyone else's opinion on the matter.

3. So I can only conclude you are trolling with this and are so convinced about what the counter arguments are on this topic that you are in full defensive mode. I took the time to read AND CONSIDER your OP before carefully wording mine. However, I now see you do not have the same respect you have repeatedly demanded or assumed we don't have for your point of view.

Carry on.
 
Ater seeing you respond with this after telling people they must be trolls, I can only conclude you are the troll. At the very least it shows you simply cannot take critiscism very well.

Lore is more important in video games than in any other form of media entertainment. Lore is what give us the rules that govern the universe you are living in. Lore is what gives people the excitement and interest to venture out and explore different ways of finding out more about that universe (see Star Wars comics, Halo Books etc.)
Without lore, there is no reason you shouldn't have a machine gun in the Elder Scrolls series, or be able to traverse the galaxy without the Mass Effect Drives in Mass Effect.

Ultimately, the fact that you won't even consider ship transportation as an alternative? Ridiculous. It's exactly the same principle, but in a non lore breaking and non game breaking way. But no, not good enough for you, you simply quote "You didn't read what I said" like a toddler throwing a tantrum.

Edit: The idea of being able to explore without commiting weeks to it suggests what you want is a second account, or at least a second save point.
Secondly, it's spelled hull not haul. Hull is the structural integrity of your ship. Haul is what you are carrying.
Don't ruin deep space exploration for the dedicated few simply because you don't like the idea of commiting to something.


I don't troll people. Never have and never will. The official definition of Troll is
"Anyone who causes deliberate disruption WITH the intention of self entertainment."
I am not entertaining myself. I wrote this for the staff of Frontier. Hence it is in the
"suggestions" area of the forum.

Also you have to be trolling me. Because only Trolls attack at words. You read the word
and you understood what I said. So to attack the words you disagree with is to
derail. Why are you derailing? I never asked for your help? I never asked for you
to post here. SO that means you are the troll not me. I made this thread not you
and you are disrupting it. That means YOU fit the definition of a troll. And you are
most likely doing it to start a fight to put a smile on your own face.

You're also reading into what I said something I am not saying. I have done my fair share
of travel in this game. Quite a bit of it as well. I can't even count how many days and
weeks I have traveled. I don't care. It's fun. The point is for the masses not me.

Also if you think video games are about lore then you have been sadly mistaken.
People will play a video game (as in get into it) first and foremost because they
like the "lore" of the game. But that isn't why they play it. Example: People started
playing LoTRO because they like the lore of LoTR. But do you believe they play it for
that fact past that point of getting into it? No. They get into it after that to play
a darn game dude. Most games want to slag their heads to the side and mash buttons
and not think about what they are doing and they want to only play with people
of like mind. They don't like rules and they don't like story nor do they want anything
but the best equipment and such. They just want to "point and fire" and see
blood and gore and explosions. They also want the fastest way of getting something done.
And that is it. It is only the few the vast MINORITY that want to play as you are saying.
 
1. You really felt the need to argue about the scale comment?

2. Don't ever put words in my mouth....I am not saying it wont work ....The very fact you felt the need to say that of my post means YOU are not reading what I wrote nor care about anyone else's opinion on the matter.

3. So I can only conclude you are trolling with this and are so convinced about what the counter arguments are on this topic that you are in full defensive mode. I took the time to read AND CONSIDER your OP before carefully wording mine. However, I now see you do not have the same respect you have repeatedly demanded or assumed we don't have for your point of view.

Carry on.






1) Yes because you brought it up. It's not actually arguing it it's the facts of reality VS the statement of Frontiers. You used it as a defense. Which isn't true.
2) I stated the part repeatedly because that is how you approached me grammatically. I did read what you said. And you're right. I don't care about anyone elses opinions that are going to disagree with what I posted. Because you are not the majority and I have spoken to enough people to know what the majority want. Of course I can't prove that to you because it would take probably as long as I have talked to people to prove it to you.
3) I don't troll people. I am being completely serious with this post. I have no time for disruption for my own self entertainment. I am not in defensive mode. I am in pointing out the obvious mode. Well that's great that you read and considered. On the contrary I do have the same respect. But I am not going to agree with you on your position. In fact I would not come into your thread to start an argument in YOUR conversion. Maybe you guys online would be more tolerable if you would treat every situation as if it were in person instead of approaching as "I can hide behind my computer and get away with anything almost without negativity to myself in real life." Guess what look up the deep web you will learn real quick no one is safe. So remove the mentality of safety on the net and approach as if you were in person. I can tell you the way you approached would not be the same as you did in person. Because what you did was enter into the conversation as if you poked your head in. Probably with a smile and said why you disagree expecting people to accept it and allow you in. In fact the way you did it would have gotten your teeth knocked out probably in real life. There is a different way you could have wrote your sentences so they weren't "aggressive" in form. You approached with aggression so you get aggression back.
 
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So first you say you're very patient, then follow it up by saying it's unnaceptable that exploration can take days (which is nothing for a typical explorer, btw). These two statements seem to contradict each other.

Then you say you spoke to hundreds of people about this. Quick tip: if you're going to make it sound believable, pick a believable number. Hundreds? Come on. I very much doubt that. Where are these hundreds of misunderstood game designers, exactly?

You say you've done a ton of exploration; but you seem to think that days out exploring is a lot. How much is ton, exactly? How about a screenshot with your exploration statistics, showing the amount of systems you've visited, maximum distance from starter system you've achieved, etc? I normally wouldn't ask but your post is so full of contradictions I'm just going to ask you to back up these claims.

And no, I'm not an emptiness fanboy, and would like it very much if exploration was improved. But what you're suggesting, particularly about the stations every 1500ly (which you, the super experience explorer, seem to think is some great distance), goes against everything exploration is. It would be extremely immersion breaking, I'll list two glaring reasons: one, like I said before, it's not exploring the unknown if you're in the middle of downtown stationville, never more than 30 minutes away from a station (yes, that's how long it takes). Two, maintaining stations tens of thousands of ly from the nearest supply or trading routes just on the off chance a lone explorer might come visit once a year would not be economically viable and no company would invest considerable resources to build millions of these stations for no possibility of any gains from it. Infrastructure gets built where people live, and as the bubble expands I'm sure we'll get more stations, but one every 1500 ly across the whole galaxy? That very suggestion makes me certain that when you say you've done your ton of exploration, your and mine understanding of a ton are very different.

No. Exploration's problem definitely isn't the fact you can't repair out there. Have you seen how much people complained when they realized you find man made points of interest littered across every planet, even on the other side of the galaxy? It ruins the feeling of being first somewhere and since we know it's not realistic that every planet is littered by human garbage, it shatters our suspension of disbelief and takes us out of the universe - which is why Frontier are fixing this.

Oh, as for the milky way's scale, as an amateur astronomer I tend to follow these things, so I can say that the scale is mostly correct for the part of the Milky Way that is simulated in the game - it's about 100,000ly across. What makes it bigger are things like globular clusters, present around the edges of the milky way, which aren't simulated for technical reason, and wouldn't be accessible by current FSD ranges even if they were (but some of these globs would be so dense they'd probably just break the game).

Most of all, learn how to discuss things in a civil manner, you get upset for no reason simply when people disagree with you. Your suggestions will not happen, actually, I'd be willing to bet Frontier will never litter the galaxy with stations or let us teleport. What they will do is make exploration more dangerous by introducing more threats out there, such as alien interdictions.

When you post suggestions nobody agrees with perhaps it's time to ask yourself - is it everyone or is this particular suggestion just no good? There is no shame in posting a suggestion that gets shot down, so I don't see why all the foam at the mouth. Just relax. It's not happening, take a chill pill, go out and explore, then post a better one. If you're so sure of the quality of this, contact Frontier with it, and see if they want to implement it and hire you as a game designer. If your way of thinking is so superior to everyone else's here, I'm sure you'd make for a cracking employee. It's also a great way to test whether FD like your ideas or not.

Of course, minus the hundreds of mysterious people you seem to have interviewed about this. Oh yea. I buy that.
 
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the beauty of exploration is that it's a long way out there, and a long way back, if you can hop back to the bubble it really diminishes the challenge. Yes space is massive, get you head around that fact and that it only takes a couple of days to get across 60,000ly considering one LY is roughly 6 Trillion miles and you're off to a good start.

if you can't hack it there is always auto destruct which will happily teleport you right back to your last station, you even get a free sidewinder if you want.
 
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