"Commander, we appear to have made a blunder."

Look, I admit the concept of follow-up missions sounded cool on theory, but this is kind of ridiculous. I think at least half of the assassination missions I turn in yield the follow-up mission with the explanation that they had me kill the wrong target the last time, and this becomes increasingly hilarious when I turn in multiple missions at the same time and they ALL prompt the exact same follow-up mission.

It is amusing in its own right, but at the same time I kind of doubt Frontier would intentionally let us believe that all the controlling factions in ED are completely flipping inept.
 
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When you think about it, it’s probably not that far off the mark. I find humanity in Elite to be ridiculously stupid and there are several points in the lore that have lead me to think so. From a gameplay perspective yeah it’s cheap and needs work but from a lore perspective I’d argue it fits right in.
 
Most of the probabilities for their in-mission & after-mission events are completely daft, especially when they first introduce a new type.

I'm not sure why they have such difficulty making interesting things occur say 10% or 20% of the time, and instead they either happen 50+% of the time, or (with something like Thargoid interdictions) approximately 0% of the time.

Either their game engine isn't fit for purpose (relying totally on drunken RNG that doesn't do what they expect), or they have no understanding how to make games fun & interesting.
 
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I kind of doubt Frontier would intentionally let us believe that all the controlling factions in ED are completely flipping inept.

Well, look at who's currently running the United States. Is it really that far-fetched to think similar governments won't exist in the future?
 
What do you expect, when you can get criminal masterminds wanting to go sight seeing. They are wanted all over the galaxy but manage to sit in the passenger lounge without fear of getting arrested.:rolleyes:
 
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