Commanders Criminal Records in Ship Info Scan

It would be great to have more informations about Commanders when scanning their ship.

Based on last Commanders 6 months activities :
Record : Clean, Harmless Criminal, Minor Criminality, Medium Criminality, Major Criminality, Deadly Criminial

Example :
AmjNT0k.jpg


It could help a lot to :
- Flee from Cmder that murdered a lot of people
- To found people that like PvP
- To identify who are aggressor's in blockade for example.

In todays life employer can ask for futur employee records. It would be good to have that in ED too.

I think we should have a record of their criminal activities.
 
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It would be great to have more informations about Commanders when scanning their ship.

Based on last Commanders 6 months activities :
Record : Clean, Harmless Criminal, Minor Criminality, Medium Criminality, Major Criminality, Deadly Criminial

For example we would have as ship info :
Anaconda

Cmd Adam
Dangerous
Clean
Deadly Criminal

By scanning him you would know you have to flee from him straight.

In todays life employer can ask for futur employee records. It would be good to have that in ED too.

I think we should have a record of their criminal activities.

Yep, been saying for a while that we need a more granular wanted system.....for Commanders & NPC's. Petty Criminals will only get harassed by local security, whereas Deadly or Most Wanted Criminals will be shot on sight, with the aim being to kill.
 
Also, with that in mind, each type or crime should have a designation, from Petty (say pad loitering) up to Deadly (Murder).....with combinations of crimes pushing your Criminality up the next level. So multiple petty crimes pushes you up to Minor. Multiple Minor Crimes pushes you up to Major....and you get the gist.
 
Basically, a criminal ranking system?

It's a great suggestion, because, you can then actually tie in gameplay with it, as well as use it to guage a CMDRs intentions.
Criminal factions may demand you have a certain criminal record before they'll deal with you. Kinda like how they demand rep. And lawful factions may demand you have no or only a minor criminal record.

It does need to be able to move both ways though. You should eventually be able to lower your criminal rating.

I think I posted an idea somewhere about it. It might be in the ramming megathread though. Lol

Basically it's a two tier system.
You have the Inactive Criminal Record, which is tracked from all time.
This is what you'd likely use to guage a CMDRs intentions. It just logs every crime ever. But has no in game effects.
It'd be something like a list, but mostly for PvP
Murders: 125 (PvP only)
Assaults: 450 (PvP only)
Collisions: 42 (PvP only)
Smuggling: 29
Loitering: 3
And so on.

Etc

Then you'd have the Active Criminal Record, which is a summary based on the last 30 days(or so) of criminal behaviour. So each crime is logged for 30 days, after that, it just sits on your inactive criminal record. And this is what the game reads and reacts too.

Or something along those lines.
 
Basically, a criminal ranking system?

It's a great suggestion, because, you can then actually tie in gameplay with it, as well as use it to guage a CMDRs intentions.
Criminal factions may demand you have a certain criminal record before they'll deal with you. Kinda like how they demand rep. And lawful factions may demand you have no or only a minor criminal record.

It does need to be able to move both ways though. You should eventually be able to lower your criminal rating.

I think I posted an idea somewhere about it. It might be in the ramming megathread though. Lol

Basically it's a two tier system.
You have the Inactive Criminal Record, which is tracked from all time.
This is what you'd likely use to guage a CMDRs intentions. It just logs every crime ever. But has no in game effects.
It'd be something like a list, but mostly for PvP
Murders: 125 (PvP only)
Assaults: 450 (PvP only)
Collisions: 42 (PvP only)
Smuggling: 29
Loitering: 3
And so on.

Etc

Then you'd have the Active Criminal Record, which is a summary based on the last 30 days(or so) of criminal behaviour. So each crime is logged for 30 days, after that, it just sits on your inactive criminal record. And this is what the game reads and reacts too.

Or something along those lines.

Well its like I also said in the Mega-thread. You have the active criminal level (determined by your bounties) & your Notoriety (determined by your inactive criminal level).....this latter one could feed into the future Karma System too.

Basically, as you said, your Notoriety would both signal intentions to commanders as well as impact how NPC's & Factions relate to you.

- - - Updated - - -

Additionally, Notoriety should probably be jurisdiction based (so having notoriety in Federation Space won't mean you have notoriety in Empire or Alliance Space)....& Notoriety should decline over time *if* its not added to.
 
Nice ideas Cmd Cosmicspacehead !

Having too much crime behind you could affect positively your reputation with lawless factions and negatively your reputation with others factions.

It could make crime scene to contact you in space so you work for them.

It could be a good way to introduce some story inside the background system !

Mafia open their arm to you because of your previous lawless activities while others faction take distance with you because of your criminals records.

If you want to be allied with all factions, then just don't do too much crime... Or if you have crime behind you... make low profile till your records are deleted.

It could really be a good implementation ! Because right now you can do as much crime as you want as soon as you do mission the other side, you can still be allied and loved by everybody !

That don't make any sense though.
 
Nice ideas Cmd Cosmicspacehead !

Having too much crime behind you could affect positively your reputation with lawless factions and negatively your reputation with others factions.

It could make crime scene to contact you in space so you work for them.

It could be a good way to introduce some story inside the background system !

Mafia open their arm to you because of your previous lawless activities while others faction take distance with you because of your criminals records.

If you want to be allied with all factions, then just don't do too much crime... Or if you have crime behind you... make low profile till your records are deleted.

It could really be a good implementation ! Because right now you can do as much crime as you want as soon as you do mission the other side, you can still be allied and loved by everybody !

That don't make any sense though.

Aww, didn't you like my suggestions? ;)
 
Aww, didn't you like my suggestions? ;)

Lol
Mine are better :p
(Even though technically identical!) :D

I always thought that your criminal reputation should spread out as it gets higher.

To start with, your criminal reputation is just with the Minor Faction where you commited the crimes. (How it is now)
If that faction is aligned with a Major Faction, and you keep committing crimes, either there, or another faction aligned to the same power, eventually your criminal reputation will jump to the Major Faction.
Then if you keep going eventually, it'll just be a Pilots Federation reputation, which is enforced in all secure systems.

That then makes Anarchy the natural place to be a criminal. Followed by independent factions, where crimes would take much longer to jump to a Pilots Federation reputation.
 
Lol
Mine are better :p
(Even though technically identical!) :D

I always thought that your criminal reputation should spread out as it gets higher.

To start with, your criminal reputation is just with the Minor Faction where you committed the crimes. (How it is now)
If that faction is aligned with a Major Faction, and you keep committing crimes, either there, or another faction aligned to the same power, eventually your criminal reputation will jump to the Major Faction.
Then if you keep going eventually, it'll just be a Pilots Federation reputation, which is enforced in all secure systems.

That then makes Anarchy the natural place to be a criminal. Followed by independent factions, where crimes would take much longer to jump to a Pilots Federation reputation.

Pilots Federation rep should just be for Cmdr v Cmdr actions. The Pilots federation wouldn't care about local criminal activities of its members with any faction or power. The point about the interactions between factions and powers is a good one though. Faction reputation would probably trump power reputation to some extent though, they are the security at a local level for the power. For example a Cmdr that is allied to a faction would still be welcome to a station even if it have a negative rep with the power.
 
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Crime
Agree with the idea or having different crime categories but why not just link them to faction and power reputation? What is reputation for anyway? Wouldn't it be simpler to affect a CMDR's reputation by small amounts for misdemeanour's and large amounts for serious crimes. Misdemeanour's would just be a cash cow for the factions/powers through fines but would not result being wanted. Fines bring in money for faction/powers, bounties cost money upfront and are reserved for hostile pilots only. Different government types and states would effect the reputation changes for each crime category differently from granularity.

Cat A = serious crimes e.g. murder, destruction. = large negative reputation changes resulting in hostile rep level = bounties
Cat B = crimes that don't cause destruction e.g. smuggling or causing damage. = medium negative reputation changes = large fines
Cat C = misdemeanour's e.g. speeding, pad loitering. = small negative reputation changes = small fines

Punishment
The reputation level could then determine if you are wanted or not, e.g. if hostile then you are wanted with a bounty on your head. Improve your reputation again and a CMDR is taken of the wanted list, with bounty pot suspended. Bounties would be suspended not wiped and if a CMDR got a hostile rep again then the suspended bounties would be reactivated. If a reputation improves to a high level (e.g. allied) then bounties could be converted to fines or wiped. Faction/Power reputation levels would relate to Docking and stations privileges, where hostile reputations have no docking, bad rep has docking but not shipyard/outfitting etc. Fines accrued for Cat B and C crimes would be payable during the +1 week cycle, non-payment would result in more fines and more negative reputation.

For balance have a Blackmarket Reputation (Bm rep) based on tonnage smuggled, this would be negatively weighted so all CMDR's have hostile rep to begin with. A criminal "Hit list" (equivalent to a bounties system) for CMDR's that disrupt blackmarket operations. This would be calculated on number of victims and their blackmarket reputations. So if a CMDR destroys a large number of criminal faction ships / CMDRs with positive blackmarket reputations then they would moved up the "Hit list" rankings. Only Cmdrs with negative Bm rep would be for eligible for the hit list.

Scanning ships using criminally engineered sensors and KWS for blackmarket rep or "hit listed" Cmdrs would work well. The off the shelf sensors would not give the whole details.
 
Lol
Mine are better :p
(Even though technically identical!) :D

I always thought that your criminal reputation should spread out as it gets higher.

To start with, your criminal reputation is just with the Minor Faction where you commited the crimes. (How it is now)
If that faction is aligned with a Major Faction, and you keep committing crimes, either there, or another faction aligned to the same power, eventually your criminal reputation will jump to the Major Faction.
Then if you keep going eventually, it'll just be a Pilots Federation reputation, which is enforced in all secure systems.

That then makes Anarchy the natural place to be a criminal. Followed by independent factions, where crimes would take much longer to jump to a Pilots Federation reputation.

I see what you're saying. I guess my points were-(a) if you limit yourself to committing crimes against the Feds, the Empire might actually be inclined to pat you on the back....not view you as a criminal ;). Heck, it might even bias the kinds of missions you get from Empire aligned factions; (b) if you stop committing crimes for long enough, your notoriety will decline.....eventually.

The main point, though, is that extended criminal activity should impact your life within the jurisdiction in which you commit those crimes-like gaining rank with that Super Power, & gaining reputation & getting missions with lawful factions aligned to that Super Power.

- - - Updated - - -

Pilots Federation rep should just be for Cmdr v Cmdr actions. The Pilots federation wouldn't care about local criminal activities of its members with any faction or power. The point about the interactions between factions and powers is a good one though. Faction reputation would probably trump power reputation to some extent though, they are the security at a local level for the power. For example a Cmdr that is allied to a faction would still be welcome to a station even if it have a negative rep with the power.

The way I see it, though, some factions are "protectorates" of the Super Powers they are affiliated to....so if you commit enough crimes against affiliated factions, then said Super Power should ultimately take notice, & issue a jurisdiction wide bounty appropriate to the crime.......which would make it next to impossible to gain access to any assets controlled by affiliates of that Super Power.
 
The way I see it, though, some factions are "protectorates" of the Super Powers they are affiliated to....so if you commit enough crimes against affiliated factions, then said Super Power should ultimately take notice, & issue a jurisdiction wide bounty appropriate to the crime.......which would make it next to impossible to gain access to any assets controlled by affiliates of that Super Power.

The problem with that is affiliated factions are competing with each other, including violent actions, even when they are belonging to the same Power. So basically a Cmdr's rep with affiliated factions can have a large variance, whilst maintaining the Power Rep. Agree there should be some Power wide bounty / punishment system but how would different factions react. Knocked up some matrices to illustrate it, using docking privileges (in my imaginary galaxy).
 

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Here is how it could looks like :
AmjNT0k.jpg


It could help a lot to :
- Flee from Cmder that murdered a lot of people
- To found people that like PvP
- To identify who are aggressor's in blockade for example.

There is not enought space but i would really love to see as well their most Bounty on them.
Instead of a Criminal Rank it could simply display : Murder16M Cr for example.

Your past criminal activity shouldn't be cleared as soon as you got destroyed by Security Force.

Your criminal records could be cleared after 6 months with no criminal activities. It would be fair that way if you want to make yourself a new life.
 
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