don't have a ton of experience in battle, so flame away if I missed something important. let me know what you think of this build... I'm thinking of either going to a known interdiction cite as pirate bait, or joining a wing, and mixing it up with a few pirates. The theory behind the build is to give me decent punch on the weps, and enough shields to let me sc out if I have to.
I looked at the another build others have recommended, noticed he used a lot of lower class turreted weps... is there a strategy behind this? is it better to use lower classed weps and have more SCBs? I also left lightweight armor to keep my jump range somewhat respectable, but could always bump that up a notch or two (but given that the extra armr doesn't really protect my thrusters, not sure this is a worthwhile expense):
anyway, let me know what you think:
[Anaconda]
H: 3D/T Beam Laser
L: 3D/T Beam Laser
L: 3D/T Cannon
L: 3D/T Cannon
M: 2D/G Beam Laser
M: 2F/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0I Point Defence
U: 0A Shield Booster
U: 0E Shield Booster
U: 0I Heat Sink Launcher
BH: 1I Lightweight Alloy
RB: 8A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 7A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)
7: 7A Shield Generator
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank
I looked at the another build others have recommended, noticed he used a lot of lower class turreted weps... is there a strategy behind this? is it better to use lower classed weps and have more SCBs? I also left lightweight armor to keep my jump range somewhat respectable, but could always bump that up a notch or two (but given that the extra armr doesn't really protect my thrusters, not sure this is a worthwhile expense):
anyway, let me know what you think:
[Anaconda]
H: 3D/T Beam Laser
L: 3D/T Beam Laser
L: 3D/T Cannon
L: 3D/T Cannon
M: 2D/G Beam Laser
M: 2F/G Multi-cannon
S: 1G/G Multi-cannon
S: 1G/G Multi-cannon
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0I Point Defence
U: 0A Shield Booster
U: 0E Shield Booster
U: 0I Heat Sink Launcher
BH: 1I Lightweight Alloy
RB: 8A Power Plant
TM: 7A Thrusters
FH: 6A Frame Shift Drive
EC: 5D Life Support
PC: 7A Power Distributor
SS: 8D Sensors
FS: 5C Fuel Tank (Capacity: 32)
7: 7A Shield Generator
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank
6: 6A Shield Cell Bank