Commercial release OR may be announced "Soon"

*please delete* forum posted reply even though I exited out of the page. The mobile version of this site is pretty awful...
 
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Its weird that they talk about how close they are to releasing now that they just aquired various 3D input Tech teams and specialists and dont even have a DK out jet with those features. Brendan said Crescent Bay is a "feature" Prototype. But with an essential feature missing: Input. What could that mean for the CV1? will input be an addon option?
 
My gut feeling has always been end of 2015, though i'll admit thinking that made it easier to justify jumping in for a dk2 ;)

Its difficult to say exactly, on the one hand everyone was blown away with the visual fidelity and performance of the Crescent Bay back at Connect. If that were to become cv1 then surely it wouldn't need another year before hitting the market? Then again look at how long it took from per-release of dk2 to people actually receiving them, manufacturing takes time and this was only for a run of 60-80k units, a full worldwide release is going to need much higher stock than that.

Now add into the mix the recent deal with Nimble and whether Oculus really want to integrate that into cv1 or just provide it as an addon. Although impressive from the kickstarter video I saw, the question would be how much additional development does it need and how much more effort on design to integrate it.

Honestly I wouldn't be surprised to see cv1 by may/june 2015, but by the same token I also wouldn't be surprised to not see it until may/june 2016 either.
 
For MY 2 pence worth, I suspect mid to late 2016 and even then that is pushing it.

Two things have to change
1. the most important RESOLUTION, Needs to be as sharp as you're monitor, preferably higher.
2. Lower system spec, Unfortunately High end PC is required, this will leave out Mr and Mrs average who buy from PC world. (who are mass market)

and a third Holy grail option WIRELESS HEADSET. (plus Groinal attachment...well that's my dream)

Me, I cannot wait for final release and will buy and the 2nd release and the third etc etc just Like I have bought nearly every nvidia version and the odd ATI/AMD, including my first love 3dfx. Oh wait s3 Virge now you're talking.
diamond stealth now that's state of the ART.

Anyways see you in space commander or if you are on earth in iRacing :)

Then again, I will most likely be proved wrong, I once said USB is no good for a gaming peripheral, stick to a 15 pin game port.
 
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For MY 2 pence worth, I suspect mid to late 2016 and even then that is pushing it.

Two things have to change
1. the most important RESOLUTION, Needs to be as sharp as you're monitor, preferably higher.
2. Lower system spec, Unfortunately High end PC is required, this will leave out Mr and Mrs average who buy from PC world. (who are mass market)

Believe it or not, the Rift is as sharp as your monitor is; well, if you have a 1080p monitor. The only difference is that it's, literally, in your face, and magnified :p As far as the system specs go, I suspect that you won't need as high end machine as you do now, since games that currently have Oculus support really are not all that optimized. I suspect we'll start to see more and more optimization once the SDK and runtime are in their "final" release format (v1.0).

and a third Holy grail option WIRELESS HEADSET. (plus Groinal attachment...well that's my dream)

I agree. At some point in time, the headset needs to be wireless. However, we don't have the current technology to make that feasible. Battery life and heat to name a few. The other, umm, "accessory" you mentioned already exists. Leave it to Japan. 'Nuff said.
 
As far as the system specs go, I suspect that you won't need as high end machine as you do now, since games that currently have Oculus support really are not all that optimized. I suspect we'll start to see more and more optimization once the SDK and runtime are in their "final" release format (v1.0).

Also, on a higher resolution Rift, supersampling won't be such an attractive option, freeing up GPU muscle for other work.
 
Given the need for a ridiculous rig, I'm afraid this will never be more than a niche item.

I think that is pretty short sighted. Never is a loooong time. What is high end expensive tech now is mid range in 2 years time, and mobile phone spec in 5 years time.

I Agree it will be niche for the 1st 12 months or so from release, but as the tech needed to run it properly (relatively) drops, so will the barrier for entry.

eventually I believe (note this is just my guess!) , much like TVs we will have multiple levels of VR quality.... there will be the inevitable chinese knock offs which will essentially be cloned DK2s @1080p, then we will have everything ranging up to 4K and beyond.... (eventually) so it should mean a headset for every wallet.
 
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That is an awesome rig but some stuff in there will NOT add to the speed of playing the game.
to sum it up:
- 64Gb internal can be cut down to 32Gb or even 16Gb without ANY notice in Elite (elite footprint in internal memory on Ultra settings is less than 1Gb). That's at least $700 less
- You can do with a lot less HDD's without noticing any game slowdown in Elite. If you keep only one SSD you're set. By all means throw out all the seagates if you are planning on a NAS as well. That's at least $2600 less together with one set of SSD's
- The CPU might come down to a 6 or 4 core with negligable performance changes in Elite (my 4 core, 3+years old i7 920 still doesn't top all the 8 threads). That's at least a few $100 bucks less

So without any real performance loss you can run this game for at least 3500+ less than that you stated and still have an overpowered beast of a machine.
You'll have plenty of cash left for 1 or 2 top of the line graphics cards then.

Just my 2 cents of perspective. Other than than a real brute of a machine!


Not really. True "gamers" will typically have very, to extremely, high end PC's. Maybe 4 years ago, these types of machines were only for "rich" people, or rather, people that spent their "hobby money" on computer equipment rather than things such as, social lives. Today, you can get a high end computer for ~$1,500 if that. At that price point, you will be able to run most VR games, albeit, on reduced settings. For extremely high end PC's, expect to spend $5,000 - $7,500. The current build I'm looking at will run roughly $6,400 (Price may vary depending on final CV1 specs, I might have to get an additional graphics card for SLI):

Rosewill RSV-L4000 4U Rackmount Server Chassis: $94.00
Asus Rampage V Extreme LGA 2011-v3 x99: $500.00
Intel Core i7-5960X Haswell-E 8-core x99: $1,050.00
G Skill Ripjaw 4 DDR4 3000 (64GB total) Quad Kit x2: $1,460.00
Samsung 840 EVO MZ-7TE500BW SATA III SSD x2: $500.00
Samsung 840 EVO MZ-7TE500BW SATA III SSD x2: $500.00
Seagate ST6000NM0024 6TB SATA III HDD x4: $2,160.00
Cooler Master V8 GTS: $100.00
BitFenix Spectre Pro Red 120mm Case Fan x2: $32.00
Rosewill RDCR-11004 Card Reader: $30.00

Total: $6,426.00

The other stuff which is not listed, the networking stuff, will run me about $4,000. That includes a NAS, rack, and UPS. All in USD.
 
Better check if that cpu overclocks well. Most high end intel cpus are paperweights compared to the smaller K cpus when used for gaming. If money is no issue buy a pretested cpu that does 5ghz stable. A 5ghz quadcore will allways be a lot faster than that octacore in games. Hell even an i5 would be.
 
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True gamer = rich people?

We're all rich in comparison to most of the world's population. Having said that, top end PC gaming has always been pricey. People don't have a right to cheap high end PC gaming and if they want it they should save accordingly.
 
On my setup I will just put a high end I5, 980 +8gb ram and a motherboard that supports SLI. It's more than enough, I know that for now SSD's or CPU's are not really required "ingame".
 
Just my 2 cents of perspective. Other than than a real brute of a machine!

Thanks, but.. it's not just for gaming - but that is an example of an "extremely high-end" machine. I remember something equivalent (in the scheme of things), when a computer that much higher than a consumer computer would easily cost $20k or more. ;)

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If I was doing a build just for VR gaming, then I would only use 1 ssd, and 1 of the 6tb HDD's (OS/programs on ssd, documents/saves/games on the 6tb drive). I would also knock the RAM down to 16gb RAM rather than the max amount. Also the networking stuff really isn't needed, as a simple "home" nas to do incremental backups would be fine. I would still rackmount it though, as I prefer rack mounted equipment since it makes everything nice and tidy.
 
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