Horizons Commodities Market Prices since v2.1 for Traders?.

Anyone else experiencing constantly changing prices since the update. I have two small rounds of High Tech/Agricultural/Industrial/Refinery stations all within a max of 3 jumps from each other. I tend to mix and match them so as not to lower the supply/demand too much. This kept the prices pretty stable and times it did fall a bit too much, one of the other stations would pick up the slack. I consider an average trade for me as a profit of 1000cr per unit minimum and most times I am averaging 1500cr, with my Anaconda's 352 ton capacity this gives me a nice little earner as they say in cockney speak.

Since the update however this seems to have gone out the window. prices can change from one visit to the next regardless of high demand. After studying it since the update it is almost as though there is an inbuilt algorithm that cuts the price every time you make a +1000cr profit. I use a little self created spreadsheet now for my trading but when I started trading in ED a while back I used some of the online ones like Inara, EDDB, EDTD and Thrudds. I decided to have a look at them as a comparison and found that they must be having the same problems as the data all seems very old with very few recent updates. Perhaps I am wrong and just missing something but it does seem like that to me. That is also a shame for the people who run those sites and also for the many players who take the time to update them though if my experience is general then I doubt they will find it worth while anymore.

Reading some posts on the forums on the lack of certain types of missions and the huge decrease in payments for many others it appears that some believe, me included now that we players are being herded towards the passengers option even though there are many who complain of it being bugged with ships being blown up and everyone killed just because one wanted person got aboard, missing info and waypoints etc. Perhaps after the failure of the Engineers to become mainstream the powers that be have decided not this time?. Why is it so difficult for the folks at FD to understand that many of us just want to enjoy playing the game in our own way. I am not saying there shouldn't be new things to try, on the contrary, without the new stuff the game would become boring and tiresome but I want to become bored at my own pace and in my own way. New things like the Engineers and Passengers should not mean that the original things like trading, exploration etc should fall by the wayside. Many of us will more than likely graduate to the new stuff in our own time but it will be our own decision and not by having it thrust upon us, as that way will only push players away and that will be a shame.


This a really great game idea/project but perhaps FD should take a bit of time and perfect the new stuff rather than release it unready for majority play. They should also keep players better aware that they are aware things are wrong and are working on it. The ostrich mentality doesn't work for me anyway. I read on the forums once that David Brabham said that this was a long term project and I applaud that, it just seems to me though that some of the higher up people working on it are getting caught up in the bigger, better faster, more, mentality of profit, profit, profit and I believe that if that is so then though there will always be a fanbase for it the game will decline in popularity as let's face it we play games to relieve stress etc and for me anyway with the server crashes, slow loading boards and all the other things people are complaining about since v2.1 parts of it are becoming tiring. When things start becoming stressful most people will not bother anymore and that would be a shame.
 
Last edited:
I have noticed prices seem a bit more "alive" and "dynamic" here and there.

It's important to note, however, that I don't trade full time, and when I do it's out on the fringe and often in lower population systems. And often in systems suffering from famine or outbreak. So I had presumed these points were key factors behind any more noticeable influence of my trading on prices and demand, compared to higher population systems where my deliveries would be a mere drop in the bucket.
 
Last edited:
isn't what you describe mainly an effect of economic states? e.g. boom/none/famine/war?

my current impression: states of all factions in the system influence the market price, with additional effects of system security (can be lowered or upped by states), wealth, standard of living, etc.

i haven't experienced changing prices besides drying up supply/demand in between two server ticks (~24 h) - have you?

with these ticks, new states of the minor factions in system can happen - see above.
 
I've noticed that prices start to change as soon the traffic (of other players) rises - you can see this at the station's traffic report.
But I didn't pay attention if this is limited between two server ticks.
 
Back
Top Bottom