Commodities, weights and measures.

Something I've always seen as `odd` in this game is that the standard unit of commodity is 1ton.
1 ton of slaves, by the `slave` would be more appropriate ?
1 ton of silver, surely gram, ingot, coin?
1 ton of `atmosphere processor` :eek:
If we had more realistic weights and sizes of cargo we might have the chance to hoard some silver for a better price rather than lugging a ton of the stuff around for ever.
It would also make mining more playable. I've been dragging 82% of silver around for weeks.
 
I hope that non-bulk goods from Elite (84) make it back. Sell things like narcotics or rare mineras by the gramme or kilogram instead. Of course, they would take up a lot less cargo space, which leads to interesting things.
 
Another thing is why can't you scoop the wreckage of a destroyed ship.
Those things must be made of some pretty expensive alloys not to mention being `green` and cleaning up the universe.
 
Of course this brings up the old age question about cargo density.

Human body = ~1000kg/m3
Palladium = ~ 12000kg/m3

So if my ship has the physical volume to carry 1T of slaves, then I *should* be able to fit 12T of Palladium onto the same space.

So my if my 216T T7 can carry 216T of slaves, then why can't I carry 2592T of Palladium.

But that then brings up the whole ship weight thing ... and lots more besides.

I guess FD just kept it nice and simple and ignored density. Much easier from a coding and game-play point of view.
 
Google "register tonnage".

Of course, then you have to face the problem of why Hydrogen is, per weight unit, more expensive than Palladium.
And besides, since a cargo tonne affects a ship's hyperspace ability equally, we know that every canister has the same mass, no matter if it is filled with H2, biowaste or gold.
 
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