Commodity collection becomes to expensive

o7 Comanders. I already have colonized one system with 5 orbital and 6 planetary falicities and stations. I expanded to another system.
But now the cost of material is exploding. 21900 tons of mat's for one commercial outpost, seems a little bit over the top for me.
I my first system as comparison, the cost of the commercial outpost is 18500 tons?!
Is this because of the count of facilities and stations you build? And the difference is definitively too high. A thousand tons more or less ... might be acceptable, but this?
 
Is the commercial outpost in the second system the initial construction? Those always cost more. Coriolis initial port costs 34% more resource than one built later.
 
Don't all outposts cost in the order of 20-25k? My first outpost in a new system had close to 24k in the FC before I went.

EDIT: I just summed up the requirements of my own commercial outpost which is first in it's system... it's ~22k tonnes..Maybe your earlier 18k was a miscalculation?

Excusing the terrible formatting:
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o7 Comanders. I already have colonized one system with 5 orbital and 6 planetary falicities and stations. I expanded to another system.
But now the cost of material is exploding. 21900 tons of mat's for one commercial outpost, seems a little bit over the top for me.
I my first system as comparison, the cost of the commercial outpost is 18500 tons?!
Is this because of the count of facilities and stations you build? And the difference is definitively too high. A thousand tons more or less ... might be acceptable, but this?
Also, what system is your first outpost?
 
Don't all outposts cost in the order of 20-25k? My first outpost in a new system had close to 24k in the FC before I went.
No. Initial ports cost more resources than subsequent ones in the same system.
If the outpost is the initial port of the system, then it costs around 22k tons. If it is not the initial port, then it costs around 19k tons.
Another example for Coriolis if its the initial port it costs around 73k tons. If its not the initial port, then it costs around 55k tons.
 
Another example for Coriolis if its the initial port it costs around 73k tons. If its not the initial port, then it costs around 55k tons.
Wow. As if the time pressure of doing it within the 4 weeks wasn't enough to make you think twice about a larger station for the first build...
 
Also, what system is your first outpost?
.. ? in what kind do systems have an effect on the costs?.. And yes it's the primary station. 33% more .. ok I understand.
The 18k came from a direct comparison calkulation on an excel sheet - maybe excel counts wrong ;) .. no I made the same comparison again, and I came up with exactly 16473 tons. Do the "prices" change day by day?
 
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.. ? in what kind do systems have an effect on the costs?.. And yes it's the primary station. 33% more .. ok I understand.
The 18k came from a direct comparison calkulation on an excel sheet - maybe excel counts wrong ;) .. no I made the same comparison again, and I came up with exactly 16473 tons. Do the "prices" change day by day?
The tonnage needed varies by small amounts between builds, for no discernable reasons.

I just wanted to know the system to see what/ any other infra you might have.
 
A real-life skyscraper can weigh 500,000 tonnes, and I saw a post where someone worked out the true size of a coriolis station - at a gigatonne. So, be happy they didn't model it to be anything even remotely realistic.
 
A real-life skyscraper can weigh 500,000 tonnes, and I saw a post where someone worked out the true size of a coriolis station - at a gigatonne. So, be happy they didn't model it to be anything even remotely realistic.

Sure, but if it was anything remotely realistic our cargo ships would also be hauling a lot, lot more than ~750 T..
 
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The cargo vessels you're talking about are the equivalent of FCs. The load/unload vehicles are under 100t. In the UK they are limited to 44t!

So yeah you can have a 430 kilotonne carrier, but good luck unloading it with your Cobra...
 
It makes me think that a tweak to the system is needed. The Coriolis should be a lot harder to build, but at the same time you shouldn't need to build one just to expand the range. You should be able to build a "space coaching inn" in sectors just for refuel and repair and nothing else in order to get to the sector you want, where you can spend a huge grind involving factions, team and whatever else to build the big old coriolis.

I think that would satisfy a lot more players who are not in the business of building out temp stations just to get where they want, a minor cost to expand is essential to restrict people from building an arbitrary station half-way to Colonia but otherwise you're enabling players to do their thing. I'd also get rid of the time limit, take your time to build it - there's no problem, even if it gets left as a derelict (raising possibilities in the future just for those situations).
 
It makes me think that a tweak to the system is needed. The Coriolis should be a lot harder to build, but at the same time you shouldn't need to build one just to expand the range. You should be able to build a "space coaching inn" in sectors just for refuel and repair and nothing else in order to get to the sector you want, where you can spend a huge grind involving factions, team and whatever else to build the big old coriolis.

I think that would satisfy a lot more players who are not in the business of building out temp stations just to get where they want, a minor cost to expand is essential to restrict people from building an arbitrary station half-way to Colonia but otherwise you're enabling players to do their thing. I'd also get rid of the time limit, take your time to build it - there's no problem, even if it gets left as a derelict (raising possibilities in the future just for those situations).
I might have missed something in your post, but isn't this what outposts are for?
 
It makes me think that a tweak to the system is needed. The Coriolis should be a lot harder to build, but at the same time you shouldn't need to build one just to expand the range.
You don't? You can chain Outposts 15ly at a time all the way to... somewhere you can't find another system within 15ly. Outposts provide RRR.

If you meant the range of services and things you can build, then...
You should be able to build a "space coaching inn" in sectors just for refuel and repair and nothing else in order to get to the sector you want, where you can spend a huge grind involving factions, team and whatever else to build the big old coriolis.
... you can even already build Tier 1 installations once you built an Outpost and gain Tier 2 rights that way.
I think that would satisfy a lot more players who are not in the business of building out temp stations just to get where they want,
But those are Outposts anyway. Don't understand why you think you need to build a Coriolis at all in this context.

I'd also get rid of the time limit
Once you have built an Outpost, there is no time limit in that system.
 
Sorry guys, I used the word "outpost" to mean "tiny building that serves only to get a foothold in the system", not ED outpost station.

I was thinking of Stellaris terminology for a bit there.
 
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