Before I elaborate on my reasoning here I would like to differentiate between commodity storage and mod storage. Crafted mod storage I would welcome in some shape or form but for the commodities that take up cargo space in your hold, well I just can not see the need for it and I think FD maybe have the same opinion.
So here's why. Of all the commodities that are required for crafting those precious mods only 6 commodities are mission only available. However all of these crop up on mission boards without too much effort in a game session, even for those folk with limited time. All the other commodities are available to either purchase on the markets or a few of them require a bit of simple mining. The 6 mission only commodities are:
Articulation Motors
Micro weave cooling hoses
Modular Terminals
Nanobreakers
Neofabric insulation
Telemetry Suite
The Qwent requirement for 25 modular terminals is a bit of a chore but that's the only one.
So what's all the fuss about? Why are players feeling compelled to hoard all this stuff unnecessarily and limit themselves to what ships they can hop in and out of? It's an obsession that many players have got into the habit of doing but the truth of the matter is when you look at it sensibly it's not required.
Storage is rumoured to be coming at some point but I'm not sure if FD are referring to mod storage, commodity storage or both. It certainly seems that commodity storage hasn't been an urgent priority despite the multi-threaded clamour for it on the forum and I can understand why for the reasons I have just stated.
So here's why. Of all the commodities that are required for crafting those precious mods only 6 commodities are mission only available. However all of these crop up on mission boards without too much effort in a game session, even for those folk with limited time. All the other commodities are available to either purchase on the markets or a few of them require a bit of simple mining. The 6 mission only commodities are:
Articulation Motors
Micro weave cooling hoses
Modular Terminals
Nanobreakers
Neofabric insulation
Telemetry Suite
The Qwent requirement for 25 modular terminals is a bit of a chore but that's the only one.
So what's all the fuss about? Why are players feeling compelled to hoard all this stuff unnecessarily and limit themselves to what ships they can hop in and out of? It's an obsession that many players have got into the habit of doing but the truth of the matter is when you look at it sensibly it's not required.
Storage is rumoured to be coming at some point but I'm not sure if FD are referring to mod storage, commodity storage or both. It certainly seems that commodity storage hasn't been an urgent priority despite the multi-threaded clamour for it on the forum and I can understand why for the reasons I have just stated.