Engineers Commodity storage not required

Before I elaborate on my reasoning here I would like to differentiate between commodity storage and mod storage. Crafted mod storage I would welcome in some shape or form but for the commodities that take up cargo space in your hold, well I just can not see the need for it and I think FD maybe have the same opinion.

So here's why. Of all the commodities that are required for crafting those precious mods only 6 commodities are mission only available. However all of these crop up on mission boards without too much effort in a game session, even for those folk with limited time. All the other commodities are available to either purchase on the markets or a few of them require a bit of simple mining. The 6 mission only commodities are:

Articulation Motors
Micro weave cooling hoses
Modular Terminals
Nanobreakers
Neofabric insulation
Telemetry Suite

The Qwent requirement for 25 modular terminals is a bit of a chore but that's the only one.

So what's all the fuss about? Why are players feeling compelled to hoard all this stuff unnecessarily and limit themselves to what ships they can hop in and out of? It's an obsession that many players have got into the habit of doing but the truth of the matter is when you look at it sensibly it's not required.

Storage is rumoured to be coming at some point but I'm not sure if FD are referring to mod storage, commodity storage or both. It certainly seems that commodity storage hasn't been an urgent priority despite the multi-threaded clamour for it on the forum and I can understand why for the reasons I have just stated.
 
Storage is necessary because the current mechanic severely limits your realistic modding choices to large ships only. FDev introduced some fantastic ways to customize your ships into truly unique vessels, but made it all but impossible small ships to get in on the fun. Believe it or not, many players prefer the smaller ships, but the door has been largely slammed shut for them. Have you ever tried hauling engineer commodities in an Eagle? Fawgheddaboudit!
 
Storage is necessary because the current mechanic severely limits your realistic modding choices to large ships only. FDev introduced some fantastic ways to customize your ships into truly unique vessels, but made it all but impossible small ships to get in on the fun. Believe it or not, many players prefer the smaller ships, but the door has been largely slammed shut for them. Have you ever tried hauling engineer commodities in an Eagle? Fawgheddaboudit!

Why is limited to big ships? Have I ever tried hauling engineer commodities around with me? No because you don't need to. Once I have the other necessary components ie data or materials for a mod I want I just go and buy the commodity from the nearest market where it's available or if it's one of the 6 that is mission only I wait until it crops up on the mission board and then head off to the engineer and get the mod. Where's the need for hoarding?
 
The need for hoarding comes from the fact that smaller ships have a heck of a time getting across the bubble compared to many of the larger ones. Also, when they finally make the journey to an engineer, and finally ferry enough mats back and forth to access them, and finally are able to score the commodities that they need to actually access a mod, it will have taken many times longer to do due to the typically tiny cargo hauling space available to smaller vessels. It wastes time. It penalizes players who prefer smaller ships, and effectively cuts from consideration almost half the vessels in the ship lineup as legitimate choices.

Elite is already more or less a "race to the top" in terms of ship size. The problem of making small ships virtually unmodable further compounds this problem.
 
Big ships are the race to the top? Hardly, don't want a big ship and as the OP stated, storage is an I want thing and is still not needed.
 
What if you want to modify your eagle with a schematic that requires mined commodities? Are you gonna get in your mining ship, mine 2 osmium and then swap to your eagle? Or are you gonna mine osmium, phrasodium, platinum, bromellite, and samarium because you know you will need them all at some point? Its about logic and efficiency, and not wasting time needlessly due to bad design. Sure you can run around every time you need to get a particular commodity, hoping that they spawn at the right time in the right place, or you can save yourself tons of time and frustration by being smart and hoarding things when you come across them. Too bad the game doesn't support this, as it seems to be designed to waste as much time as possible.
 
The need for hoarding comes from the fact that smaller ships have a heck of a time getting across the bubble compared to many of the larger ones. Also, when they finally make the journey to an engineer, and finally ferry enough mats back and forth to access them, and finally are able to score the commodities that they need to actually access a mod, it will have taken many times longer to do due to the typically tiny cargo hauling space available to smaller vessels. It wastes time. It penalizes players who prefer smaller ships, and effectively cuts from consideration almost half the vessels in the ship lineup as legitimate choices.

Elite is already more or less a "race to the top" in terms of ship size. The problem of making small ships virtually unmodable further compounds this problem.

Really? You think the engineers are that far out? A couple of hundred LY at most? It doesn't take that long to get there come on.

I'm sorry but that's a thin excuse. Yes if you want to go to an engineer and roll 60 throws of the dice then small ships are limited but that has never been a requirement. The small ship argument is an exaggeration.
 
Really? You think the engineers are that far out? A couple of hundred LY at most? It doesn't take that long to get there come on.

I'm sorry but that's a thin excuse. Yes if you want to go to an engineer and roll 60 throws of the dice then small ships are limited but that has never been a requirement. The small ship argument is an exaggeration.

I don't think it is. For someone with large amounts of time, perhaps- but what of us who can only hop on for an hour or two among all our RL responsibilities? Endlessly jumping, carrying a tiny amount of cargo and getting interdicted every third star for hours on end does not a fun game make. Preferring a small ship effectively locks out a significant aspect of the game by making an already grindy process almost unbearably so. Is it possible? Yes. Is it fun? No. Could it be solved by implementing storage? Yes. A thousand times, yes.
 
Just make the remaining commodities purchasable, and remove commodity rewards from missions altogether, so I can ignore Engineers altogether, unless of it constantly interfering with my gameplay. Similarly, make 1 mat = 1 mat, so I don't have to vent endlessly when mining. Adapt the recipes, instead of magically multiplying stuff I pick up.

please let me ignore Engineers like I ignore PP, and enjoy the rest of the game.

I am not even asking for storage, anymore. Just to be free from Engineers.
 
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Before I elaborate on my reasoning here I would like to differentiate between commodity storage and mod storage. Crafted mod storage I would welcome in some shape or form but for the commodities that take up cargo space in your hold, well I just can not see the need for it and I think FD maybe have the same opinion.

So here's why. Of all the commodities that are required for crafting those precious mods only 6 commodities are mission only available. However all of these crop up on mission boards without too much effort in a game session, even for those folk with limited time. All the other commodities are available to either purchase on the markets or a few of them require a bit of simple mining. The 6 mission only commodities are:

Articulation Motors
Micro weave cooling hoses
Modular Terminals
Nanobreakers
Neofabric insulation
Telemetry Suite

The Qwent requirement for 25 modular terminals is a bit of a chore but that's the only one.

So what's all the fuss about? Why are players feeling compelled to hoard all this stuff unnecessarily and limit themselves to what ships they can hop in and out of? It's an obsession that many players have got into the habit of doing but the truth of the matter is when you look at it sensibly it's not required.

Storage is rumoured to be coming at some point but I'm not sure if FD are referring to mod storage, commodity storage or both. It certainly seems that commodity storage hasn't been an urgent priority despite the multi-threaded clamour for it on the forum and I can understand why for the reasons I have just stated.

I think you fundamentally miss the point, Storage/warehousing/station offices has been on the "Wish List" since Pre-Release BETA of ED and pre dates Engineers by a long way! Traders wanted it to enable them to buy commodities to store/corner market and sell more profitably at a later date. either for missions or just profitable trading! Station storage for ship modules was also requested to enable CMDRS to place ship modules in far flung corners of the galaxy where they might need them!

For many of us this would have added depth in Gameplay, yes it would have also made it more convenient for Engineers, but that was not the reason many asked for it when ED was released!
 
I want the storage because i've come across some of the items during missions and it'd be nice to create a bit of a buffer for when i need them (without then having to spend hours re-hunting for stuff i've simply had to trash)
Also.... if i unlock a new engineer it's nice to have a bit of a stockpile of these items so that i can more efficiently level up that engineer without again same reason as above.

Finally we (i) want module storage because now i've almost fully modified an Anaconda i feel my loadout is kinda stuck without the hassle of trying to offload all the modules to a second ship and them doing it back again ... its cumbersome, FDev said its a 'lucky coincidence' it works...

The argument about it being hard for small ships isn't really true since i've modified an Imp Eagle quite happily .... although it does take longer since you're limited to carrying capacity.
Why is making something very sensible and 'quality of life' improving such a bad idea??
 
What if you want to modify your eagle with a schematic that requires mined commodities? Are you gonna get in your mining ship, mine 2 osmium and then swap to your eagle? Or are you gonna mine osmium, phrasodium, platinum, bromellite, and samarium because you know you will need them all at some point? Its about logic and efficiency, and not wasting time needlessly due to bad design. Sure you can run around every time you need to get a particular commodity, hoping that they spawn at the right time in the right place, or you can save yourself tons of time and frustration by being smart and hoarding things when you come across them. Too bad the game doesn't support this, as it seems to be designed to waste as much time as possible.

I think the answer is self evident. If I was modding only an Eagle, I would get into my mining ship and mine what was needed, sell surplus and then swap to the Eagle. If I was looking to improve more than one ship I would do the Eagle last, saving what I need that fits into its hold. It is as you say all about efficiency.


Simon
 
The only issue I have is with swapping ships while carrying precious Engineer cargo.
If like me, you forgot to put a cargo rack in your FDL before going off to mod your Python for 3 weeks, when you finally return with everything you need.
You then can't swap to the FDL.

A solution I came up with, which negates any need for mass storage is.....
*Drum roll*....


Allow outfitting of stored ships. Without having to switch to them. Lol
(You still need to be docked at the same station).

Or. Never leave a ship docked without a cargo rack. Which is annoying and easily done!
 
Storage is necessary because the current mechanic severely limits your realistic modding choices to large ships only. FDev introduced some fantastic ways to customize your ships into truly unique vessels, but made it all but impossible small ships to get in on the fun. Believe it or not, many players prefer the smaller ships, but the door has been largely slammed shut for them. Have you ever tried hauling engineer commodities in an Eagle? Fawgheddaboudit!

Have you considered swapping modules with your Cobra/Hauler/Adder?
 
The only issue I have is with swapping ships while carrying precious Engineer cargo.
If like me, you forgot to put a cargo rack in your FDL before going off to mod your Python for 3 weeks, when you finally return with everything you need.
You then can't swap to the FDL.

A solution I came up with, which negates any need for mass storage is.....
*Drum roll*....


Allow outfitting of stored ships. Without having to switch to them. Lol
(You still need to be docked at the same station).

Or. Never leave a ship docked without a cargo rack. Which is annoying and easily done!

Well.. I don't think we'd need storage at all. Because we already have it, in your other ship. It's just inaccessible at the moment.
Just please let us trade cargo between our ships at the station!
 
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