Communicating with Thargoid

I really hope FDev considers this in future content.


I know...some are happy with taking arms against them, but there are two different factions/ clans of Xeno. The supposedly "good (or not as bad ones)" and the "bad" ones. Some feel the ones we are fighting now are the better of the two.

I myself have been interdicted and left alone. That alone tells you they aren't trying to be "bad..." Otherwise why leave a human alive? Especially when you were possibly interdicted by 3 if the tougher variants. They seem to care only if you move their resources and hardware.

I had one specifically strange interdiction, a single Cyclops, where it scanned me and stayed around "didn't turn to jump." It just sat there facing me. If I got within about 400(?) meters it would move back, if sustained about 350(ish) m/s it would stay moving in reverse and facing me. If I stopped? It stopped. I tried flashing lights in code, pinging the discover scanner fully, partially, waving my wings, opening my scoop...nothing. In the end I was the one to leave it behind.
 
Last edited:
I agree. The thargoids are not all out aggressive. Many CMDRs aren't either, while some are. The Jameson crash site provides plenty of reason for why they should be aggressive or fearful of humanity. Humanity's exploitation of the Pleiades, Witch head and California nebulae also provokes conflict. I enjoy exploring those regions but I am trying to do so with minimal impact.
 
Hi guys. I will give my opinion on the matter based on what i saw. Please consider taking me for a fool from the start but then watch the videos and links i post.

This video at 0:07, the scavenger pushes back the camera of the CMDR but does not attack it
Source: https://www.youtube.com/watch?v=HngmpjtQzQQ&list=PLKlaUriRRX5PSl8TX-5T4hidjDge-MmtO&index=26&t=0s


Those scavengers are mining minerals just like scavengers and drones of Starcraft II, of BattleZone II, of all other strategy games that involve mineral gathering.

The same video at 0:07 again, the scavenger was dropping the gold or minerals in liquid form on the floor.
Source: https://www.youtube.com/watch?v=HngmpjtQzQQ&list=PLKlaUriRRX5PSl8TX-5T4hidjDge-MmtO&index=26&t=0s

I have tried to only use my ship's lights as a morse code communicator but on federal ships on planets that are "protecting" bases and it had no effect so i gave up in trying the lights of the ship as communicator device because it makes a sound when you activate it so is the sound hearable by the aliens (i don't think so) but again maybe the alien visually sees what you are trying to interpret.

please try all of your camera switches or lights or whatnot with Thargoids and see if they are communicating back. For anyone who has a good heart, please see if you can at least save one of those scavengers because otherwise, the "players" that play the game and don't know that it is a simulator will just everything.

Please watch this one next:
Source: https://www.youtube.com/watch?v=qajPyhFxpyY


This is not a normal game i believe. it is in fact a simulator where smart programs live. So if the Devs allow programmers to work on programs that can easily convert your Voice/words into Morse code, then we will have an Ultra easy way to communicate with the aliens. Personally i am a programmer and i've never hacked anything. I am also known here on the forum of the game Void Expanse http://forums.atomictorch.com/ currently working on Void Expanse AI Drone Perceptrons (lol no i am not even close to being able to competition with openAI no. its impossible but the Brollof perceptron is so good and easy to use https://github.com/Brollof/SimplePerceptron).

So i am curious of other's opinion also on the matter.

9

P.S. we at least need 1 Zerg base alive or something. We can't just destroy them all. Think about Ender Game. Think about Starcraft II in "Big Game Hunters", you gotta admit having 1protoss drone, 1 zerg drone and 1 terran drone in your possession is pretty cool. There is a program i would love to work on, communicator device simply you say, yes, and it converts to a morse code "Y or YES" in the form of activing the lights of the ship. Same for "N or NO". when you activate the light, you leave it open for a longer period of time and you have the "morse code line", when you activate your light and close it immediately, you have the "morse code dot".
My goal was to not really ask the permission to the DEVs, just to build my communicator program, because i am not even hacking you know. i would just be flashing my ship lights real fast with the help of a C# program that uses the "SharpDX.DirectInput" to capture keyboard keypresses. But before building a program like that, i would have to manually see if activating my ship lights next to a scavenger has any effects. Good luck CMDR's, please save the Thargoids IF they are friendly with you. Otherwise, stay safe.

edit 2020-march-14-07h12pm: Do we have an "intercom or outside speaker" that works with our ships. stupid question but, i... checking now...
edit 2020-march-14-07h19pm: oh really? i wasn't sure i had read that but it seems it will be/is self-aware in Half-Life Alyx (releasing on March 23th-24th it seems). So if COVID-19 is hitting all of the human world, i would personally start digging like a german worm if i had any equipment, so that we can play in fallout shelters in Elite Dangerous SinglePlayer and HalfLife Alyx Singleplayer until we dig back up when our governments finally get rid of this nasty zit that is COVID-19 hitting the planet earth. And so then we will start playing Multiplayer again, all of us. David Braben will have a fit when he will have to merge all of our computers simulations lol.
edit 2020-march-14-07h33pm - https://kotaku.com/elite-dangerous-player-creates-his-own-way-to-talk-to-1820524977 - a team and more players are actually already on that but i don't think all CMDR's knows how insane the simulation is. i certainly do not.

Very interesting indeed! You know? If you tap the discovery scanner it sings in different tones I noticed. Try it. Perhaps one needs to know morse, or binary? It's probably nothing but I find the discovery scanner behavior interesting. Just tap randomly. Don't fully scan. It does different tones each time.
 
I really hope FDev considers this in future content.


I know...some are happy with taking arms against them, but there are two different factions/ clans of Xeno. The supposedly "good (or not as bad ones)" and the "bad" ones. Some feel the ones we are fighting now are the better of the two.

I myself have been interdicted and left alone. That alone tells you they aren't trying to be "bad..." Otherwise why leave a human alive? Especially when you were possibly interdicted by 3 if the tougher variants. They seem to care only if you move their resources and hardware.

I had one specifically strange interdiction, a single Cyclops, where it scanned me and stayed around "didn't turn to jump." It just sat there facing me. If I got within about 400(?) meters it would move back, if sustained about 350(ish) m/s it would stay moving in reverse and facing me. If I stopped? It stopped. I tried flashing lights in code, pinging the discover scanner fully, partially, waving my wings, opening my scoop...nothing. In the end I was the one to leave it behind.
There has never been a clear answer to the Klaxxian and Oresrian question in ED. It's a bit like the Devs themselves haven't been informed well for some reason or would dodge it for some reason. Same with other lore stuff from the prequels. We have confirmation about INRA of course, and the Thargoid war back then, and also how CMDR Jameson has been used to end it.
However, there has never been any output by Frontier that clearly told us what's lore and what's not.

That said, I would have loved to have any other option of interacting with Thargoids, other than shooting them. There are those research limpet controllers for taking tissue samples, but apart from the its use in the Guardian obelisk riddles, those are completely useless. It's still pretty sad that there is nothing more than weapons and weapons and more weapons to kill them, but not a single way of dealing with them in any other way, or pacify one and take samples for research or whatever.
In my opinion that's tons of lost potential and would have provided some interesting stuff to do for people who are not interested to play Elite as just another space shooter.
 
2E7E2BC500000578-3320252-image-a-1_1447671972315.jpg
 
There has never been a clear answer to the Klaxxian and Oresrian question in ED. It's a bit like the Devs themselves haven't been informed well for some reason or would dodge it for some reason. Same with other lore stuff from the prequels. We have confirmation about INRA of course, and the Thargoid war back then, and also how CMDR Jameson has been used to end it.
However, there has never been any output by Frontier that clearly told us what's lore and what's not.

That said, I would have loved to have any other option of interacting with Thargoids, other than shooting them. There are those research limpet controllers for taking tissue samples, but apart from the its use in the Guardian obelisk riddles, those are completely useless. It's still pretty sad that there is nothing more than weapons and weapons and more weapons to kill them, but not a single way of dealing with them in any other way, or pacify one and take samples for research or whatever.
In my opinion that's tons of lost potential and would have provided some interesting stuff to do for people who are not interested to play Elite as just another space shooter.

Good point.
I guess, perhaps, all of our confusion stems from the fact that the story seems more community driven than lore driven...and since the community rushed to axe out any Thargoid sympathizers and form Anti-Xeno organizations? I guess FDev took that as a cue for what the majority wanted. I'm only speculating, of course.

I seem to recall reading an article stating that the first player/ Thargoid interaction may have just determined our relationship to them, but I have no idea where I read that. Everything seems factionalized in this game, so it would seem unfair to only cater to war mongers lol.
 
2E7E2BC500000578-3320252-image-a-1_1447671972315.jpg

Agreed, commander! Much agreed.
Wouldn't it be something? To find that the Guardians were the instigating aggressors? I don't know much of the lore. I'm only just reading Reclamations now, but I agree with those that have said there are friendlier factions.
 
Last edited:
I seem to remember that the devs said (before Thargoids where introduced) that the player bases initial interactions with them would be the direction the lore would take.
The majority shot them, when everything else showed no results.

It might now be to late to open communications because of humanity's (the majority of players) initial actions ?
 
The myth that the Thargoids have factions that are fighting a civil war, and one of them is "friendlier" or less xenophobic than the other, has not been verified by any in-game lore and as such cannot be taken as true canon until it is.

If there's this massive inter-Thargoid civil war that's allegedly raging across Human space, can anyone find a single example of Thargoid vs Thargoid conflict? Of "bad guy" Thargoids shooting at "good guy" Thargoids? Scouts always shoot Human ships on sight, so they must all be "bag guy Thargoids", yet they happily coexist with all known Interceptor classes. No-one's ever seen a Scout fleet take down an Interceptor, or vice-versa.

In this game, we can't even communicate with Human ships. Why would we be able to communicate with the aliens?
 
At megaships the same Thargoid will ignore you initially, go on do it's thing and then attack you if you get to close during its attack of the megaship. Feels more like a basic animal behaviour to me than anything factional.
 
Last edited:
I seem to remember that the devs said (before Thargoids where introduced) that the player bases initial interactions with them would be the direction the lore would take.
I think this was a 'slight' misdirection by the devs. When you consider that this is a game and that people play it, there was actually zero chance of any other outcome than hostilities. Add the trolls to the mix and the chance was actually less than zero.
 
Good point.
I guess, perhaps, all of our confusion stems from the fact that the story seems more community driven than lore driven...and since the community rushed to axe out any Thargoid sympathizers and form Anti-Xeno organizations? I guess FDev took that as a cue for what the majority wanted. I'm only speculating, of course.

I seem to recall reading an article stating that the first player/ Thargoid interaction may have just determined our relationship to them, but I have no idea where I read that. Everything seems factionalized in this game, so it would seem unfair to only cater to war mongers lol.
Many people wanted to communicate. And it's not that there wasn't other Thargoid content other than shooting at the start. There are the bases and the riddle, there are the attacked megaships and stations. That's nice places to visit and explore, and we can peddle stuff for the damaged stations, but there is no other interaction with Thargoids than shooting them. I mean, it's war, but anyway.
Concerning the lore, there prequels came with descriptions of how Thargoids actually look and so on. In ED, I would have hoped for a lot more information about them that was uncovered and maybe published via Galnet, so we could learn more about the Thargoids. There was a bit of information and also a Codex entry, but at some point that not only stopped, but we only got new types of aliens for a greater challenge.

Frontier is certainly not very thorough or/and coherent with their lore and how the game world is changed by it. I find that very sad, because good stories are mostly driven by lore.
Sure, when there is little lore about the aliens, of course all people do is shooting them.
 
ED has three main activities: shoot, trade, explore. Anything extra with Thargoids has got to fit into that really. So trade with Thargoid groups is not beyond question. Especially when you think of sectors that are permit locked. That's when Thargoid factions/superpowers become interesting. Trading with Thargoids could create some really interesting opportunities especially if other factions tried to intercept.
 
I think this was a 'slight' misdirection by the devs. When you consider that this is a game and that people play it, there was actually zero chance of any other outcome than hostilities. Add the trolls to the mix and the chance was actually less than zero.
Totally this^

I'm not sure if the 'majority' of commanders have attacked Thargoids? Stats?

Anywho, as for choice of interaction with Thargoids, well, Just anti Thargoid Weapons, can't find any Pro-Thargoid Tech. So it was Shoot them and collect hearts or avoid them due to no tools to play with them.
 
Back
Top Bottom