Spent 5 or more hours in czs; I'm in the top 5%. These are my conclusions:
- open play is not viable because of lag/lack of enemies
- high intensity cz is simply useless: the capital ship steals almost every kill. This makes no sense and it is the worst possible solution to the afk cheat
- imperials have federal dropships and feds have clippers. Why?!
- the imperial faction is gaining influence while the federal faction is losing it: npc are winning while players are losing? Come on...
- in 24 hours some players (as showed in the top 5) gained 50.000.000 credits. It means 24 hours of no-stop gaming with 2.000.000 credits per hour. Again: come on...
Is this acceptable from a months old game?
- open play is not viable because of lag/lack of enemies
- high intensity cz is simply useless: the capital ship steals almost every kill. This makes no sense and it is the worst possible solution to the afk cheat
- imperials have federal dropships and feds have clippers. Why?!
- the imperial faction is gaining influence while the federal faction is losing it: npc are winning while players are losing? Come on...
- in 24 hours some players (as showed in the top 5) gained 50.000.000 credits. It means 24 hours of no-stop gaming with 2.000.000 credits per hour. Again: come on...
Is this acceptable from a months old game?
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