ollobrains
Banned
Feedback for the devs, make yoreu proposal for possible community goals let youre imagination run wild, give us the solar system, the type, what the requirements might be, what the outcome would be and what rewards would u say have for tier 1 etc.
My suggestion - Pand solar system
2 outposts around dead worlds - refinery/extraction economy tiny population
Community goal - due to a gold rush and a finding of very valuable ore belts, the PIC corporation has requeseted the capacity to raise productivity levels to take advantage of these new deposits
- Tier 1 objective - 3 day goal
Delivery of 50000 or 100000 mineral extractors
Successful outcome - a 10% permanent increase in metals production in all cataegories
Plus a population boom with 10000 new citizens and support workers make their way to the system to make it their new home
Failure could lead to a 5% 1 month drop in metal production levels and a reduction in solar system population of 5000 due to economic hardship
Player reward 2 week 50% reduction in refuelling cost
20% off mining lasers and refineries at the local outfitting service
And a 10% higher reward on missions for the local factions in terms of credits for delivery missions of HE suits, Bioreducing lichen and Mineral extractors. + a 50% increase in requests for such cargo missions as the demands for minerals will continue rergardless of the outcome of the goal
My suggestion - Pand solar system
2 outposts around dead worlds - refinery/extraction economy tiny population
Community goal - due to a gold rush and a finding of very valuable ore belts, the PIC corporation has requeseted the capacity to raise productivity levels to take advantage of these new deposits
- Tier 1 objective - 3 day goal
Delivery of 50000 or 100000 mineral extractors
Successful outcome - a 10% permanent increase in metals production in all cataegories
Plus a population boom with 10000 new citizens and support workers make their way to the system to make it their new home
Failure could lead to a 5% 1 month drop in metal production levels and a reduction in solar system population of 5000 due to economic hardship
Player reward 2 week 50% reduction in refuelling cost
20% off mining lasers and refineries at the local outfitting service
And a 10% higher reward on missions for the local factions in terms of credits for delivery missions of HE suits, Bioreducing lichen and Mineral extractors. + a 50% increase in requests for such cargo missions as the demands for minerals will continue rergardless of the outcome of the goal
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