Iirc, you can generate more commodities by hauling in the material components to a production station. It used to be that way, anyway.
Doesn't work. Tested it with a range of commodities - including on one occasion completely satisfying
all demands of a station - the fractional regeneration rate is intrinsic to the station-commodity pair and can't be changed.
What you can do is boost the BGS states to ones with higher production, as we did in Phase 3 [1] ... except it wouldn't help in this case because the only station with a half-decent baseline production started the CG in the optimal state anyway, and none of the others would get that high even if their states were optimised.
[1] Which if the station is in None, almost certainly involves moving it to Boom, which you can do by bringing in trade goods to sell. So in that sense it works. But if the station was in Investment you'd want to
reduce its economic state in most circumstances, so you'd starve it of incoming goods... The abstraction doesn't always work out.
Just give it a day for the Fleet Carriers keen on making money to arrive, then there will be plenty.
If they're purely in it for the money, they can sell exactly the same goods at pretty much exactly the same price at the similar CG in Alcor, with considerably less travel required. Possibly there are 30 or so people willing to bring FCs up purely to make sure the CG succeeds, but I suspect otherwise.
Fortunately it makes essentially no difference if this CG reaches Tier 1 or not, as the potentially added services are already available on the megaship in the same system. I guess an extra Pioneer Supplies might help deep-space upgraded suit hunters slightly, but it's so marginal as to be worthless.
So you expect every CG to be easy then?
It's not so much that it's difficult as that the
way it's difficult is really boring, and - rather in contradiction to the Community bit - gets
more boring the more people participate.
(Colonia Phase 3 was also difficult, but there was a lot of opportunity both on an individual and group level to optimise it to succeed anyway. This one there isn't. But they can't all be hits)