I ran with a vulture for bounty hunting for a while and I liked it, but I got tired of dealing with its power starvation and limited equipment slots after a while, so I traded it in for an fdl. Now I don't consider myself a highly skilled flyer, but with my vulture I was able to dance around the target with liberal use of lateral thrusters and keep them from being able to turn into me. With the fdl, though, if I try to do that I end up grinding to a halt while the ship tries to overcome its momentum, which lets the target shoot past me and turn to get a bead on me. It's especially frustrating when trying to take on more maneuverable ships; for instance, yesterday I had to jump out of a high conflict zone because a little cobra mk IV was wearing me down slowly but surely, and I just couldn't get the advantage over him. Is there something I should be doing to compensate for this thing's extra inertia, or should I maybe just be flying it in a different way entirely? An answer that means I need to build up more skill is perfectly fine, if that's what it requires. I just want to figure out how to be more effective with this thing.
I'm running with a huge fixed multicannon, a med fixed multicannon, a rail gun, and 2x med fixed burst lasers, if it's important.
I'm running with a huge fixed multicannon, a med fixed multicannon, a rail gun, and 2x med fixed burst lasers, if it's important.