Many players enjoy a bit of silly competitive sport, racing, PvP, etc.
But Engineering makes these kinds of things uneven.
Ideally, a "simple" fix is allow scanning of ships for engineered modules. Then we can just police our own silly events. Lol
But, a more "fun" option is create some purely competitive suoer fast ships, which can not be engineered at all.
Competition Ships are very restricted for outfitting.
You can not change any of the modules that are installed, with the exception of a limited section of fixed only weapons.
Pulse lasers, Beam lasers, Burst Lasers, Multicannons, Shock Mines (maybe), and ideally a ship variant of the Plasma Repeater.
The ships have just enough power to bring everything online.
The hull is basic lightweight.
All non essential modules are 1Ds (sensors, Life support). FSD is set so it can jump about 10ly maximum.
The power distributor is balanced to allow a good amount firing and boosting, but not too much.
The engines are the fun part. They should be set up to allow the ship to fly and boost to incredibly high speeds, higher than that of the fastest ships we currently have.
Basically the maximum that is stable over P2P. Fun!
The down sides to these ships, is they come with no utility slots.
And only 1 Internal slot, which is fixed to a single standard shield generator which can not be changed. (Varies from ship to ship)
No modules onboard can be engineered. And you can not transfer modified weapons onboard either.
These ships are generally much cheaper than their normal counterparts, or have a subsidised rebuy, making them incredibly cheap to replace. (Because, they will explode a lot. Lol)
Their low price also allows for very cheap transfer. (Ideally sped up significantly, but only for the competition ships)
The ships can use the same model and cockpit as it's counterpart, but could come with selection of basic block colour paintjobs to choose from (to allow the each team to assign a colour for free?). (And because they use the same models, the store paintjobs could also be applied?)
The ships I'd love to see in the Competition Class lineup, are;
The Eagle, obviously. The fastest competition ship available. Ideally topping 1000+m/s. Quite weak, 2 C1 hardpoints.
The Viper MkIII. Bit slower than the Eagle
850m/s, but more agile, but tougher, and better armed. 4 C1 hardpoints.
Cobra MkIII. Faster than the Viper, 950m/s, but less agile. 4 C1 hardpoints.
DBS. Middle ground between the cobra and viper. Fast-ish, 900m/s and Agile-ish. 4 C1 hardpoints.
Vulture. 2 C2 hardpoints. Very agile, but slower than all of them. 750m/s.
FDL. Very fast 850m/s, very agile, heavyweight competition ship. Strong, and loaded with 3 C2 hardpoints 2 C1.
Python. 750m/s, bit drifty. Very strong. 2 C2 hardpoints 3 C1.
T9 (Aka "Lol Bucket"). Slow, ish. 650m/s. Agile as a barge. Virtually indestructible! 4 C2 hardpoints. Purely for lolz.
Non have any use except for messing around. They can't carry anything, more or less rely on being transferred in due to tiny FSD, have no utilities or internals, so can't really interfere with normal play.
What do you think?
CMDR Cosmic Spacehead
But Engineering makes these kinds of things uneven.
Ideally, a "simple" fix is allow scanning of ships for engineered modules. Then we can just police our own silly events. Lol
But, a more "fun" option is create some purely competitive suoer fast ships, which can not be engineered at all.
Competition Ships are very restricted for outfitting.
You can not change any of the modules that are installed, with the exception of a limited section of fixed only weapons.
Pulse lasers, Beam lasers, Burst Lasers, Multicannons, Shock Mines (maybe), and ideally a ship variant of the Plasma Repeater.
The ships have just enough power to bring everything online.
The hull is basic lightweight.
All non essential modules are 1Ds (sensors, Life support). FSD is set so it can jump about 10ly maximum.
The power distributor is balanced to allow a good amount firing and boosting, but not too much.
The engines are the fun part. They should be set up to allow the ship to fly and boost to incredibly high speeds, higher than that of the fastest ships we currently have.
Basically the maximum that is stable over P2P. Fun!
The down sides to these ships, is they come with no utility slots.
And only 1 Internal slot, which is fixed to a single standard shield generator which can not be changed. (Varies from ship to ship)
No modules onboard can be engineered. And you can not transfer modified weapons onboard either.
These ships are generally much cheaper than their normal counterparts, or have a subsidised rebuy, making them incredibly cheap to replace. (Because, they will explode a lot. Lol)
Their low price also allows for very cheap transfer. (Ideally sped up significantly, but only for the competition ships)
The ships can use the same model and cockpit as it's counterpart, but could come with selection of basic block colour paintjobs to choose from (to allow the each team to assign a colour for free?). (And because they use the same models, the store paintjobs could also be applied?)
The ships I'd love to see in the Competition Class lineup, are;
The Eagle, obviously. The fastest competition ship available. Ideally topping 1000+m/s. Quite weak, 2 C1 hardpoints.
The Viper MkIII. Bit slower than the Eagle
850m/s, but more agile, but tougher, and better armed. 4 C1 hardpoints.
Cobra MkIII. Faster than the Viper, 950m/s, but less agile. 4 C1 hardpoints.
DBS. Middle ground between the cobra and viper. Fast-ish, 900m/s and Agile-ish. 4 C1 hardpoints.
Vulture. 2 C2 hardpoints. Very agile, but slower than all of them. 750m/s.
FDL. Very fast 850m/s, very agile, heavyweight competition ship. Strong, and loaded with 3 C2 hardpoints 2 C1.
Python. 750m/s, bit drifty. Very strong. 2 C2 hardpoints 3 C1.
T9 (Aka "Lol Bucket"). Slow, ish. 650m/s. Agile as a barge. Virtually indestructible! 4 C2 hardpoints. Purely for lolz.
Non have any use except for messing around. They can't carry anything, more or less rely on being transferred in due to tiny FSD, have no utilities or internals, so can't really interfere with normal play.
What do you think?
CMDR Cosmic Spacehead