My first question is this;
Are more spacecraft going to be added during elites lifetime?
If yes, will a vessel released in 2017 be more powerful than an equivalent craft released in, say the initial release. (2015?). this would make some sense assuming that game time would progress faster than real life.
After all you would not expect a 1950s f1 car to keep pace with a modern f1 car.
If this were to be the case, then would it make sense to split the spacecraft dev team into competing groups, or ingame companies? Maybe they could be split into federation, empire and Indies, or some fictional companies.
This could be quite interesting adding more variance into different craft and symbolize technological advancements over timein game. Though I suppose that could also be shown with upgrades you can unlock.
Anyway, this is all questions and speculation, I could completely understand if they didn't bother with this as it would introduce a few issues with balance and maybe just having unlocks is a better system.
Are more spacecraft going to be added during elites lifetime?
If yes, will a vessel released in 2017 be more powerful than an equivalent craft released in, say the initial release. (2015?). this would make some sense assuming that game time would progress faster than real life.
After all you would not expect a 1950s f1 car to keep pace with a modern f1 car.
If this were to be the case, then would it make sense to split the spacecraft dev team into competing groups, or ingame companies? Maybe they could be split into federation, empire and Indies, or some fictional companies.
This could be quite interesting adding more variance into different craft and symbolize technological advancements over timein game. Though I suppose that could also be shown with upgrades you can unlock.
Anyway, this is all questions and speculation, I could completely understand if they didn't bother with this as it would introduce a few issues with balance and maybe just having unlocks is a better system.