I've now played for well over 70 hours (and planet coaster over 100 hours), I've been able to establish things that I find need improvement, things I like and would like expanding on, etc
Things I like:
-being able to group objects to make movement easier
-snap rotations and snap height
-being able to click "go to exhibit" on exhibit animal's individual profiles (I would like to see this with habitat animals to)
-Being able to see a pregnancy icon on pregnant animals from the habitat view (I would like to see the time until birth when hovering over the icon)
Things I would like to see:
-Being able to see group size limits in the habitat profile (2/4 females, 1/1 males) I would like this to be RED if the animals will fight until injury if overcrowded, I would like this to be yellow if the animal will be fine once dominance is established (red = ACTION NOW) (yellow = Caution)
- Ability to mark female animals or male animals as automatically "trade center" to prevent dominance fights
- Ability to do this from a new animal management tab under "zoo" so that it doesn't clutter the habitat tab
Some bugs that have influenced my asks:
-Animals falling through floor and showing up as "escaped"
-Animals dying of thirst while standing in water due to pathing issues (animal fixes once I micromanage move it)
Things I like:
-being able to group objects to make movement easier
-snap rotations and snap height
-being able to click "go to exhibit" on exhibit animal's individual profiles (I would like to see this with habitat animals to)
-Being able to see a pregnancy icon on pregnant animals from the habitat view (I would like to see the time until birth when hovering over the icon)
Things I would like to see:
-Being able to see group size limits in the habitat profile (2/4 females, 1/1 males) I would like this to be RED if the animals will fight until injury if overcrowded, I would like this to be yellow if the animal will be fine once dominance is established (red = ACTION NOW) (yellow = Caution)
- Being able to click on the "plants" tab and click on the "biome" tab and have it automatically filter out the liked and disliked plants for me in the nature tab
- Reducing the sensitivity of coverage and have coverage only count with trees so that I can make beautiful habitats
- Auto rotation toggle for the nature tab and building tab (this toggle will automatically rotate the object to a random new rotation) (for making good looking habitats easier)
- Auto trading (this has been expanded in multiple other threads but here is a simple summery)
- Ability to mark female animals or male animals as automatically "trade center" to prevent dominance fights
- Ability to do this from a new animal management tab under "zoo" so that it doesn't clutter the habitat tab
- Paths being friendlier to terrain modification, (auto delete path if terrain will be modified or automatically edit path if terrain will be modified) (I'm constantly battling the pathing system)
- Animal donation tab (ability to see which animal gets the most donations / how much is donated for each animal / sort by popularity)
- "how good is the view of the animals" heatmap (to prevent the "I guess the view of peafowl from here is... fine?" message)
- auto crate and uncrate an animal at 10% nutrition / hydration and send to habitat entrance to bypass the "dying of thirst while in river" pathing issue
- Sort animals in the trading tab by continent / biome
- Fix unrealistic animal fighting (way too many animals are set to "fight" with unrealistic ratios)
- allow for more individuals in exhibits (really, 200 snails will be more than happy in that size of a tank)
- Remove protesters protesting exhibit animals (they breed way too fast and get unhappy way too fast)
- add "going to" for animal profiles (ex: going to drink from water bowl)
- Directional education speakers
- " Soothe" feature for habitat walls (if we're making curvy ones)
- Put the move button while in edit barrier mode on top (instead of the select barrier buttons)
- Label for meter squarage while building a habitat (a hovering label defining it once the habitat has enclosed walls)
Some bugs that have influenced my asks:
-Animals falling through floor and showing up as "escaped"
-Animals dying of thirst while standing in water due to pathing issues (animal fixes once I micromanage move it)
Last edited: