But, if you care about the game and aren't just passing through, do more that JUST complain.
Complaints threads I see floating to the top today:
* Weird and pointless offer for selling passengers into slavery.
* [Crime and Punishment] Why ATR ships will be useless?
* The Chieftan is annoying
* Okay Dev's: Why do i have to scan a ship for a bounty, ...
* Well I didn't expect *THAT*...
* ... more ...
Now my point is not how much complaining is going on in each of these threads and others. It's more about what complaining players who do care about the game are willing to learn and do to help make the game better.
Let me take the first thread in the list above as an example and try to explain why Frontier is knocking it out of the park, but still needs our help:
This thread wails about the slavery counter offer missions sometimes not paying nearly as much original mission.
Contrary to what often is suggested in threads like this, bugs like this don't happen because Frontier managers or developers are idiots.
When we're playing this game, there are literally thousands/millions of separate bits of data and formulas and executing scripts swirling around hour virtual existence at any given moment. In the instance we're in, these data bits and calculations control things such as the state and position of every, ship, station, outpost, accepted mission, where they are positioned and where they are headed just to name a few.
The slavery counter offer value being out of proportion to the original offer is only out of proportion when you have destination stations which are extremely far away from the arrival point. This is most likely because in formulas in the mission script, the distance from the arrival didn't always play a big roll in calculation of the mission reward but now it does. The problem is that when that mission script was adjusted to take into account the distance from arrival, the template/script for the generation of the counter offer mission was not updated as well. A small detail like this is a very easy thing to miss in a game system with thousands of data, formulas, templates and scripts, etc.
You might ask why did the Frontier developer who changed the mission not know to change the counter offer mission too? Well, there's no guarantee that they were the same developer that originally created the mission so they may not have even been aware of the counter offer mission, let alone how it works. Even if they were the same developer, this is a vary complex set of game rules which no one developer can remember all the time.
Please give the Frontier Developers a break because this amazing game is a lot to manage!
If you're annoyed by small details like this being out of wack, then join lots of us in open the beta starting at the end of the week, watch for threads explaining what needs to be tested, and do more than just fly the newest ship.
Complaints threads I see floating to the top today:
* Weird and pointless offer for selling passengers into slavery.
* [Crime and Punishment] Why ATR ships will be useless?
* The Chieftan is annoying
* Okay Dev's: Why do i have to scan a ship for a bounty, ...
* Well I didn't expect *THAT*...
* ... more ...
Now my point is not how much complaining is going on in each of these threads and others. It's more about what complaining players who do care about the game are willing to learn and do to help make the game better.
Let me take the first thread in the list above as an example and try to explain why Frontier is knocking it out of the park, but still needs our help:
This thread wails about the slavery counter offer missions sometimes not paying nearly as much original mission.
Contrary to what often is suggested in threads like this, bugs like this don't happen because Frontier managers or developers are idiots.
When we're playing this game, there are literally thousands/millions of separate bits of data and formulas and executing scripts swirling around hour virtual existence at any given moment. In the instance we're in, these data bits and calculations control things such as the state and position of every, ship, station, outpost, accepted mission, where they are positioned and where they are headed just to name a few.
The slavery counter offer value being out of proportion to the original offer is only out of proportion when you have destination stations which are extremely far away from the arrival point. This is most likely because in formulas in the mission script, the distance from the arrival didn't always play a big roll in calculation of the mission reward but now it does. The problem is that when that mission script was adjusted to take into account the distance from arrival, the template/script for the generation of the counter offer mission was not updated as well. A small detail like this is a very easy thing to miss in a game system with thousands of data, formulas, templates and scripts, etc.
You might ask why did the Frontier developer who changed the mission not know to change the counter offer mission too? Well, there's no guarantee that they were the same developer that originally created the mission so they may not have even been aware of the counter offer mission, let alone how it works. Even if they were the same developer, this is a vary complex set of game rules which no one developer can remember all the time.
Please give the Frontier Developers a break because this amazing game is a lot to manage!
If you're annoyed by small details like this being out of wack, then join lots of us in open the beta starting at the end of the week, watch for threads explaining what needs to be tested, and do more than just fly the newest ship.
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