COMPLAINT regarding the bartender situation.

Dear FDEV,

I would like to express my extreme frustration regarding the issue with the bartenders (transaction error) that is breaking Odyssey and has done for so long.
Supposedly it was "partially fixed"...
Let me tell you - it is not. There is absolutely no improvement compared to before.
I have just spent 4 hours flying from fleet carrier to fleet carrier trying to buy ONE commodity from a bartender.
These 4 hours looked like this:


Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error


Etc etc.


This is an absolute disgrace. The game is broken.
Even though I've played Elite Dangerous since launch day in 2014, I never played odyssey content, and would like to start. But I can't, due to the situation.
Sure, now I hear you say... why don't you go pick up items in a base? Well that's simple.
WITHOUT A GOOD SUIT AND WEAPOINS, ONE CAN NOT RAID A BASE.
Others with upgraded gear can one-shot everybody and are almost immortal, I have to shoot the terminator T-1000 with a pea shooter for a weapon and a wet paper bag for armour.
This means, the game is absolutely broken and unplayable for anyone who does not already have his gear at a decent level.
This is a critical bug, a game breaking one.

I would really like to know when you'll finally address this issue.
 

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Have you considered courier missions and base restart missions with materials as payment? Also, have you considered vehicular manslaughter with your SRV?

Depending on the settlement layout, you can swipe IDs and turn off the alarms without anyone freaking out. Use of the power charger in illegal mode is pretty silent if you do it right. Assassination missions you can kill the one target and leave, you don't have to murder the whole base.

Etc etc.
 
Have you considered courier missions and base restart missions with materials as payment? Also, have you considered vehicular manslaughter with your SRV?

Depending on the settlement layout, you can swipe IDs and turn off the alarms without anyone freaking out. Use of the power charger in illegal mode is pretty silent if you do it right. Assassination missions you can kill the one target and leave, you don't have to murder the whole base.

Etc etc.

Thank you but I think you are completely missing the point of this post.

This is a complaint about the state of the game.
Not a request for help or alternatives.
 
Dear FDEV,

I would like to express my extreme frustration regarding the issue with the bartenders (transaction error) that is breaking Odyssey and has done for so long.
Supposedly it was "partially fixed"...
Let me tell you - it is not. There is absolutely no improvement compared to before.
I have just spent 4 hours flying from fleet carrier to fleet carrier trying to buy ONE commodity from a bartender.
These 4 hours looked like this:


Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error


Etc etc.


This is an absolute disgrace. The game is broken.
Even though I've played Elite Dangerous since launch day in 2014, I never played odyssey content, and would like to start. But I can't, due to the situation.
Sure, now I hear you say... why don't you go pick up items in a base? Well that's simple.
WITHOUT A GOOD SUIT AND WEAPOINS, ONE CAN NOT RAID A BASE.
Others with upgraded gear can one-shot everybody and are almost immortal, I have to shoot the terminator T-1000 with a pea shooter for a weapon and a wet paper bag for armour.
This means, the game is absolutely broken and unplayable for anyone who does not already have his gear at a decent level.
This is a critical bug, a game breaking one.

I would really like to know when you'll finally address this issue.
extremely irritating. When they said "it was half fixed" in the patch notes, I knew right away that it was a a lie because they didn't fix anything. they just wanted us to shut up.
however, this is one of SO many bugs in the game, and recently I discovered a crash ( happens quit often) with the SRV. When you board and disembark the SRV on a planet, there is a chance that the black loading screen will get stuck. In most cases when it gets stuck, you can just go back to main menu and reload, but there is also a chance that it will crash to desktop.
some people said that they think that if you touch your joystick or something while in the black fade screen, it will trigger a crash.

another SUPER annoying bug is the EXTREMLY long hyperspace jumps. Even 1000s of LY away from anybody, you still get those "failed to connect to a matchmaking server". LMAO - who is the game matchmaking me with??? there is literally nobody, not even NPCs.

idk man, Elite is slowly becoming like Star Citizen. A bloated spaghetti full of bugs that will likely never be fixed.

I guess that's what we get for Elite 10 anniversary - a buggy and glitchy game with more ugly pancake looking ships (Cobra MK5)
 
Really weird, I tested the partial fix yesterday and every bit of material and goods sold without an issue. Wonder what would cause this fix to vary from player to player.
to a bartender in a FC? what about buying Odyssey mats for engineering? did that work for you as well?

yea, that's the crazy part about so many issues in Elite. Some folks experience them and some don't and usually Fdev falls into the Don't group, which means they give up and close the ticket like they did with the "game freezes when exiting to desktop".
 
to a bartender in a FC? what about buying Odyssey mats for engineering? did that work for you as well?

Oh I haven't tested FC bartenders at all yet. Assumed they are still broken like a lot of other things on an FC. Apologies, I didn't notice you were talking about FC bartenders in your OP.

yea, that's the crazy part about so many issues in Elite. Some folks experience them and some don't and usually Fdev falls into the Don't group, which means they give up and close the ticket like they did with the "game freezes when exiting to desktop".

This is what makes me concerned about the FC cargo bug ever being fixed. My main account has frozen cargo that cannot be interacted with, and my second account doesn't. I'm also unable to reliably replicate the bug on my main account.
 
This is an absolute disgrace. The game is broken.
this is correct. the damage has spread to the point it's unplayable in most directions i take. now i even have meta alloys stuck in my ship, unable to transfer to the carrier. despite relogging / restarting. tried dumping into open space then retrieve with collector limpets, only to have limpets stuck on their return. much cargo and effort were lost. the inventory management system is truly at an appalling state, thoroughly undermining the core trading aspect of the game
 
this is correct. the damage has spread to the point it's unplayable in most directions i take. now i even have meta alloys stuck in my ship, unable to transfer to the carrier. despite relogging / restarting. tried dumping into open space then retrieve with collector limpets, only to have limpets stuck on their return. much cargo and effort were lost. the inventory management system is truly at an appalling state, thoroughly undermining the core trading aspect of the game
'Unplayable'

Meanwhile me in the new Cobra are totally unaware
 
Perhaps it isn't broken, and the intent is to not have people circumvent the playloop of 'get materials from actually missions and stuff' by just buying said materials from a vendor?
 
Perhaps it isn't broken, and the intent is to not have people circumvent the playloop of 'get materials from actually missions and stuff' by just buying said materials from a vendor?
is the game not better that an objective can be accomplished by more than just 1 way?
 
It can be achieved more than one way. You can find them by hacking terminals, and you can get them as mission rewards.

The fact that you can't outright buy them from NPC vendors, and only get (some) materials through trade, is indicative that they don't want you to be able to buy them. Much like you can't buy wake scans - you either scan them yourself, or go to a material trader.

Should there be a trader to get suit schematics or material instructions? I dunno, maybe. They do exist for weapon schematics, after all. But strait credits for them? You can't get other mats for credits, I think these being allowed on FC bartenders was an accident they are trying to fix.
 
It can be achieved more than one way. You can find them by hacking terminals, and you can get them as mission rewards.

The fact that you can't outright buy them from NPC vendors, and only get (some) materials through trade, is indicative that they don't want you to be able to buy them. Much like you can't buy wake scans - you either scan them yourself, or go to a material trader.

Should there be a trader to get suit schematics or material instructions? I dunno, maybe. They do exist for weapon schematics, after all. But strait credits for them? You can't get other mats for credits, I think these being allowed on FC bartenders was an accident they are trying to fix.
i've long gotten all the stuff i ever need for the odyssey part of the game. but i'm not unsympathetic to cmdrs who haven't got there, are trying their best to get there, yet frustrated by the way the rug has been pulled from under them.

also, i do not believe at all that transaction errors were introduced into the game as a deliberate 'fix'. if they don't want bartenders as an additional avenue for players to achieve goals, they could simply just alter the rules, bar bartenders outright and announce it as such
 
So genuinely then, has anyone else found that the grey cargo bug is fixed now? Because at least then we'd know what the "partial fix" was supposed to mean.
 
I think these being allowed on FC bartenders was an accident they are trying to fix.
FC bartenders only exist at all to allow players to trade Odyssey materials with each other. Frontier specifically updated the price ranges for bartenders after introduction to make a wider variety of trading arrangements possible. This is exactly what they're for.

All Odyssey materials can be traded between players who meet up in the same instance, and this was the case from day 1 of Odyssey, so the bartender makes it a bit more convenient, that's all.
 
I've genuinely never bought or traded materials on a fleet carrier. I definitely traded some materials at a station bartender recently so afaik that's working, for me at least. I went through a few upgrades to some weapons.

I could be wrong but I don't think trading materials at fleet carriers specifically is really needed to upgrade suits and guns etc?
 
Dear FDEV,

I would like to express my extreme frustration regarding the issue with the bartenders (transaction error) that is breaking Odyssey and has done for so long.
Supposedly it was "partially fixed"...
Let me tell you - it is not. There is absolutely no improvement compared to before.
I have just spent 4 hours flying from fleet carrier to fleet carrier trying to buy ONE commodity from a bartender.
These 4 hours looked like this:


Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error

Transaction error


Etc etc.


This is an absolute disgrace. The game is broken.
Even though I've played Elite Dangerous since launch day in 2014, I never played odyssey content, and would like to start. But I can't, due to the situation.
Sure, now I hear you say... why don't you go pick up items in a base? Well that's simple.
WITHOUT A GOOD SUIT AND WEAPOINS, ONE CAN NOT RAID A BASE.
Others with upgraded gear can one-shot everybody and are almost immortal, I have to shoot the terminator T-1000 with a pea shooter for a weapon and a wet paper bag for armour.
This means, the game is absolutely broken and unplayable for anyone who does not already have his gear at a decent level.
This is a critical bug, a game breaking one.

I would really like to know when you'll finally address this issue.
I feel your pain, as a returning commander that took a huge break after they binned off consoles and I needed some time to sulk, I came back to the game 2 years behind everyone else, pretty much all the guides on Youtube were well out of date and on my first few base raids I got killed over and over.

But there is hope, in just over a couple of weeks I've gone from complete beginner to having 3 x G5 suits and all the best weapons fully maxed, and I can raid pretty much any base without even needing to fire a shot, so weapon and suit level are irrelevant.

Let me give you some tips.

1. Use this thread to find pre-engineered suits and weapons, ideally a Maverick Suit G3 and if you are really, really lucky it find one with the extended battery mod, but if not no worries. If you can a weapon with Noise Suppression and or Audio Masking all the better, but not essential. Sharing is caring <<< This Thread.

2. In almost any mission you do turning off the settlement alarms is key, now there will be veteran commands replying saying they can do missions with one hand tied behind their back underwater without turning off alarms, but ignore them, as a new player to on foot get those alarms turned off, and any mission get 99% easier from there. There are no end of videos on how to do this, Stealth Boy on Youtube does some good ones.

3. While on foot don't forget to turn your shield on!!!!!!!!! and Hotkey medpacks and batteries. As a new player this is key. Ignore veteran commanders that can do everything on 1% health, There medpacks and batteries everywhere for a reason, spam that key.

4. While it is simply easier to find a fleet carrier with the mats you need to buy, since the engineering re-balance most engineering items can be found in large quantities as rewards for on foot missions, and many of those missions are the fly to the crash site, wreckage and pick up an item, no combat required. But again to be on the safe side put 1 x dumb fire rockets on your ship, as you approach if there are bad guys on the ground rocket them, or use an SRV and just run them over, is faster than shooting them with the turret.

Finally all the NPCs in the bases have set patterns, sure it takes a little while to learn them (as in a couple of hours) but once you do either killing them quietly or just going around them is super easy and they are no longer a pain.
 
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