Complete Overhaul Needed

Exploring is far too rushed and primitive. I feel like its gong warp gong warp with little effort actually finding anything interesting. Mainly because nothing much interesting is out there to find.

Then there is no indication that you've even really discovered anything other than how many objects.

Effort should be made and making it time consuming to actually explore. Give us INFORMATION about what we discover on screen.

Basic Discovery (Level 1)

1) The "gong" system needs to go or only work for planetary bodies that are large/huge. Smaller planetary bodies will require the use of a more manual scanner.
2) We need some sort of scanner "interface" to scan visible and non visible spectrum's for smaller planetary bodies. Looking for gravity distortions or whatever they come up with.
3) During basic scanning we need some sort of visual cues that involve us actually needing to point our ship around to fine tune and find the object.
4) We need some sort of Orrery map to let us know what % of all the major planetary bodies have been discovered, which % of smaller objects (like asteroids, comets POI's etc)
5) When we discover bodies it should TELL US the types of objects we've discovered in our scanner interface if there is anything of interest.

Detailed Discovery (Level 2)

1) We need a detailed discovery scanner interface that comes included with the module when you buy it. It integrates into the hud.
2) We need to get closer to the object to scan it.
3) The schematics of each object should be displayed in wireframe and slowly start to become more detailed with surface details as it loads the object. But not as detailed as level 3
4) Detailed information should be listed or displayed to us about the object INCLUDING anything notable such as "high mineral content" "Life forms detected" etc.
5) While using this system you are more visible in the system.

Geological Survey (Level 3 Exploration to be added when Planetary landings are ready)

1) Geological Scanner module will need to be fitted.
2) It will require us to get pretty close almost in orbit.
3) The terrain and main geography of the object will be displayed in a globe that can be rotated.
4) We can name particular craters or land masses and if we are the first to sell the data those names will be permanent.

Planetary Landing - Level 4

1) Deployable rovers will be used to explore.
2) On foot if you actually collect samples of plant life or animal life you can sell it to universal cartographics for money. Similar to KSP's biome system.
3) Much much more can be done but this would be the basics.

Finally an "Explorers LOG" will need to be created to catalog our trips and exploits.

All visited placed should be easily recognizable on the galactic map.
 
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I don't disagree, but that's mainly fluff (not that fluff would be unwelcome!). I would rather have something interesting to find, or even something harder to find.
 
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Personally I want a community goal to find the Thargoid home world, and the poor pilot that does kicks off a Galactic War.

The goal would be something 'simple' like close scanning an Ammonia world with carbon - ammonia based life (sound familiar?) and you stumble across the Thargoids. they get upset and chase you out of the system. You naturally go screaming to the forums and half the denizens of the same go rushing off to look.

All it takes is one idiot....
 
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More interesting..but rare..things to find would be fun. Evidence of lost civilizations...derelict stations of unknown origin and alien tech. That kind of thing.

I do still dream of planetary landings and mineral/life form collection like Starflight. I'm dating myself, but man that game was AWESOME.
 
More interesting..but rare..things to find would be fun. Evidence of lost civilizations...derelict stations of unknown origin and alien tech. That kind of thing.

I do still dream of planetary landings and mineral/life form collection like Starflight. I'm dating myself, but man that game was AWESOME.

I think I am the only one who isnt overwhelmed by the idea of planet landing.
If its an Apache type game where I fly my DB through canyons under the radar, drop of some troops, supply air cover for their mission, then extract to safety, then I'M IN
I suspect it will be flying around looking at pretties, which I can already do, even if they are currently all spherical pretties
 
I wouldn't want to to all of that stuff to do exploration, but it would be nice if there more anomalies, special world features, very rare types of worlds and varieties of life, stuff like that. Give me a reason to actually go an scan all those rocky/icy planets, on the off chance there is a ruined alien outpost there. Give me a reason to scan all those gas giant moons, maybe I can find a unique mineral there. Something.
 
I agree with the sentiment, but I'm not sure that increasing the complexity of the body scans is the right way forward.

We agree that I think one of the key problems is the lack of an effective feedback loops and sufficient information. That HMC planet I've just scanned is terraformable., that the GG has metallic rings.. how do I found out? Having to tab into another screen and look for specific text. Similarly the biggest feedback loop of all - when we cash the data - there is no easy mechanism to look at why planet A 12 gave you 50k, and planet B gave you 10k. So it makes it quite frustrating in a way to know what you are doing is the "right" thing and the links between player activity and rewards are strong. Compare this to bounty hunting - 123,000 for kiill!) and trading (20,123 CR profit) where you get immediate notice of how much you've earnt for those actions. Do Gas Giants with metallic rings pay out more for the same with icy rings? I assume so... but I've not got an easy way of checking.

This also ties into the problem of not being able to trace your route or get any decent information about what you've actually done.
 
4) We need some sort of Orrery map to let us know what % of all the major planetary bodies have been discovered, which % of smaller objects (like asteroids, comets POI's etc)

Yes! An Orrery map would be ideal. I like having a visual representation of where I am at in a system. I hope they are still working on this.

elite_starchart_orrery.jpg
 
Personally, I think the discovery scanners should just tell you how many gravitational objects there are in range in the system. If that's all you do, honk, you don't get credit for them nor do you get any money for them. If you want money and/or credit for being first, you have to travel to them and do a detail scan. If I was Universal Cartographics, I would want that detail scan data far more than a weak survey of how many gravity wells there are in orbit (a honk) as I already know most starts have gravitational objects orbiting them.
 
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Scanning objects in the solar system is the bread and butter of exploring and aren't that difficult or exciting. I would like that FD leave that and instead make new stuff to explore. Leave the bread and butter as is and add some meat, gravy, potatoes and dessert. A full course meal that looks and feels gratifying and complete.
New things to scan, add some depth the the objects we are scanning and new scanners to go with it, high end deep space ship(s) etc. We have a few threads already with loads and loads of things to add and make exploring more satisfying, dangerous and fun.

// G
 
I don't disagree, but that's mainly fluff (not that fluff would be unwelcome!). I would rather have something interesting to find, or even something harder to find.

That is the point - we need to use scanners and actually LOOK to explore stuff. Find anomalous readings. Even our scanner should be able to pick up wireless signals as well. Maybe find "hidden signal sources"

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That image makes me feel scammed

I know .. all the concept stuff was perfect and none of it ended up like the concept.

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I agree with the sentiment, but I'm not sure that increasing the complexity of the body scans is the right way forward.

We agree that I think one of the key problems is the lack of an effective feedback loops and sufficient information. That HMC planet I've just scanned is terraformable., that the GG has metallic rings.. how do I found out? Having to tab into another screen and look for specific text. Similarly the biggest feedback loop of all - when we cash the data - there is no easy mechanism to look at why planet A 12 gave you 50k, and planet B gave you 10k. So it makes it quite frustrating in a way to know what you are doing is the "right" thing and the links between player activity and rewards are strong. Compare this to bounty hunting - 123,000 for kiill!) and trading (20,123 CR profit) where you get immediate notice of how much you've earnt for those actions. Do Gas Giants with metallic rings pay out more for the same with icy rings? I assume so... but I've not got an easy way of checking.

This also ties into the problem of not being able to trace your route or get any decent information about what you've actually done.

Feedback loop is exactly what I want. But visually representing it and being more than just pressing and holding a button. Some sort of scanner interface.
 
You don't.

Amazing this entire sub forum 1st 40 topics and not one dev comments. Its abundantly clear what they think about exploration.
 
I really like all of these ideas. I liked them in the last 10 threads that I read them in too ;) As for the lack of dev comments, they've already said that they won't be commenting on things that are currently in development. So, maybe that's a good sign? I do hope they are listening though, because these are some seriously good ideas.
 
They are busy with powerplay and then summer vacations most likely. Instead of the 24-30 ships they promised at launch and other things missing from the game. Or planning more political intrigue and other useless online based gameplay.

I just hope exploration is the next area of focus. I said last year to give it a year to be what it should have been. They still have a chance to pull this off.

That and a real trading interface.
 
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They are busy with powerplay and then summer vacations most likely. Instead of the 24-30 ships they promised at launch and other things missing from the game. Or planning more political intrigue and other useless online based gameplay.

I just hope exploration is the next area of focus. I said last year to give it a year to be what it should have been. They still have a chance to pull this off.

That and a real trading interface.

I have huge sympathy for the developers, what ever they do - it will only end up pleasing a small amount of the game community. I think as a community we should continue to post positive ideas, hopes and dreams and trust that at some stage all of us will get a little of what we want :)
For me this isn't about deadlines and ultimatums - I for one will stick with it and continue to enjoy what I do :) This is just one CMDR's opinion :)
 
I have huge sympathy for the developers, what ever they do - it will only end up pleasing a small amount of the game community. I think as a community we should continue to post positive ideas, hopes and dreams and trust that at some stage all of us will get a little of what we want :)
For me this isn't about deadlines and ultimatums - I for one will stick with it and continue to enjoy what I do :) This is just one CMDR's opinion :)

I agree. The enormous scope of this game attracts so many different types of players - grinders, munchkins, min-maxxers; space truck drivers, combat cravers, space and sci-fi geeks, the 84 crowd and teenagers, grandpas and kids. I think it's nearly impossible to please them all at the same time. Even among us explorers, differences in our playstyles lead to heated debates about the usefulness of certain ships. (For further reading, see: An Illustrated History of the Early Fuel Scoop War, 3301 - 4301 C.E., by Nicholas Matthews)

I like to think of this game as a living, growing thing. (Probably in it's early teens, with some skin problems). It needs time to grow, and it will evolve and adapt.

But I also really, really hope for an exploration focus in 1.4; it would perfectly fit the rising paranoia that is encouraged by the devs.
 
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I agree. And its a real shame, that a game like this, that offers so much to explore does so few things to actually make it interesting.

It feels like David Braben had a vision and then came a bunch of call of duty gamers that programmed the game. Everything but combat and graphics is primitive in every aspect.
 
It needs to get sold! The few copies that are sold won't pay the bills forever...

But on topic:
The Gong is ok as it is, showing stellar bodies
There should be a second level body scanner to scan for stuctures (ships, remains, stations, etc.)

DSS are also ok,
it just needs another further detail level, for dropping into orbit and have a atmospheric scan (would already be easily possible)

Later, after finishing the game (implementing all the other promised things), there would be the planetary landing with surface expeditions (that means integrating around 100.000.000 "Witcher III variations" into the game. Give it time to create all the things no scientist can even imagine.

As I always say, when talking about the continuing development: Do it in small steps.

The steps so far:
1.0) Initial release
1.1) Made it work
1.2) Multiplayer groups
1.3) Basic politics
1.4)...
1.5) e.g. Player economy
1.6)...
1.7) e.g. things missing from FFE
1.8)...
1.9) e.g. Advanced multiplayer gameplay (Player-Powers/"Guilds"/Companies/whatever)
2.0)...
2.1) e.g working Ego perspective on planets, ships and Stations

simply step by step until version x.y, where some have to be paid extensions to keep the developers alive.
 
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