Has the DD (F/A whatever) been thrown out of the window by FD??
[[ Explorer players must discover different points of interest using different methods
•Explorer players’ main method of making money is through selling details of points of interest they discover
•Points of interest players can discover include:
•Star Systems
•Dark Systems (systems without a star, but other features)
•Stars
•Planets
•Asteroids, comets
•Moons
•Structures
•Other Phenomena
•These Discovered locations may include:
•Secret Locations
•Resources
•Events/Missions (time limited and permenant)
•Beauty spots (usually attached to other entities)
•Messages/Beacons
•Players explore to build up the details on their galaxy map
•When starting a new commander the player will have some details on their galaxy map
•This will allow the player to travel to any locations they have map data to, without having to explore
•Players can buy map data from authorities to expand their ships computers library of maps
•New map data will allow the player to travel to new locations without needing to explore
•Map data that is bought from authorities is not to the highest level of detail and can be improved with player gathered data
•Map data includes hyperspace routes to systems and major points of interest in that system
•Players can use scanning equipment and probes to detect systems and record new hyperspace routes
•Scanners are used to detect any nearby systems that are within the players jump range
•Scanners will give the player a vague indication of the direction of a system
•High end scanners can give the player a better details of the system they have detected (is it a star, an asteroid field etc.)
•Players can then launch hyperspace probes that will give the player more information on the part of space they are looking at
•Probes will give the player heat-map style data to help guide the player to the correct co-ordinates for a jump
•Heatmap data might be ambiguous, creating skill based gameplay where the player learns to interpret the readings they receive
•Different equipment can determine the quality of heatmap data
•Different probe ammo can provide different information, or react based on objects in the target system
•Using the data they have gathered the player must align their ship as best they can with the target system and activate the hyperdrive to jump to the system
•The player’s ship records data of any successful jumps the player makes
•The pilots federation will always pay players for the first successful jump they make using the exploration method (If the player bought the map data for the jump they cannot sell the data), even if the player is not the first person ever to make the jump (the pilots federation use the data to improve their telemetry and keep maps up to date)
•If the player is the first person to ever make the journey they receive a bonus for discovering the hyperspace route
•The closer the player lines up their jump to the target system, the higher quality the data the players ship will gather on the jump. Higher quality data is worth more money when sold to authorities
•If a player’s jump is not accurate enough they may suffer a miss jump
•Longer distance jumps require a higher level of accuracy
•A systems contents may also affect how accurate a players jump must be to avoid mis-jumping
•Players use scanners to detect points of interest within systems
•The player’s scanners detect various points of interest around the player
•It takes time for players scanners to detect points of interest
•Player’s proximity to a point of interest can affect the time it takes to detect
•Proximity may often have risks associated with it - Solar Radiation for example
•Players ship facing can affect the time it takes to detect a point of interest (e.g. pointing my ship at a undiscovered point of interest will allow me to scan it faster)
•Different types of points of interest can require different player actions to detect
•For example to detect a mineral rich formation of asteroids the player must launch probes around an asteroid field
•The probes provide a cross section from their perspective of the asteroid field they’re launched at
•Each additional probe the player uses provides more details on the target asteroid field
•The player uses their scanner to view the data from the probes, and must tag the areas with the highest concentration of minerals in the field
•Once this process is complete the point of interest is completed
•The quality of the players scan of the area affects the value of the data
•The quality of the player’s scan can affect the amount and type of materials found in the asteroids
•Players can sell the information that they discover through these methods
•Players will have to travel back to sell the data they acquire while exploring
•The first player to sell/discover the information recieves a greater reward
•Information by become redundant from time to time as the galaxy moves and it can then be resold
Players can sell information they have gathered to other players as well as authorities. This is done through a trade interface similar to the trade goods trading interface. Players can sell hyperspace routes from their location to any single system they have explored to. The purchasing player then offers a price (this can be 0 if it is a gift), and if both players are satisfied they agree to the trade. Players can also trade in system data including locations of points of interest using the same method.
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Players who decide to go exploring are jumping into the unknown, and without high end kit, often with little to no knowledge of the dangers they are jumping in to. Alongside the risk of encountering hostility when jumping to an unknown system, explorers scanners attract a lot of attention, generating lots of heat. Explorer ships will need to be prepared to face hostile activity when exploring, and players need to be ready to fight for their claims or run for their lives. ]]
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- Taken from the DD Archives.
It would seem that SO much has been discarded / not implemented / or just plain changed!
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It seems to me that FD has also gone too far in the wrong direction and that a U turn is either unlikely or would create a huge amount of bad press/feelings with those that have now gotten used to the simplistic "Here I'll show you everything with a simple scan", approach that FD seem to have adopted.
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The biggest thing that narks me at the moment, is that a single scan will show you exactly what a planet or moon looks like on the system map - even if I haven't scanned the planet/moon yet! If I haven't been there and looked at it then it should just be a space filler on this display until I have!!! At least we would have some sense of excitement / achievement when we do actually find what type of planet it is and what it looks like. (However - There DOES need to be more variety (even if this is not "REAL"), just another plain ball of ice can get pretty boring. Most planets / moons in our own solar system seem to have at least one or surprises up their sleeves when you look at them closely - If the Procedural Gen can't create something as interesting as the Earth, Moon, Venus, Mars or Jupiter then the system needs improving!)
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Also seems to me that there are two schools of thought here. Those that agree with the OP that exploration should take time and effort and that discovery is it's own reward (The whole point of having a huge galaxy to explore is to find interesting and different things and to feel 'something' when you do - isn't it? As Picard said, "Let's see what's out there"). At the moment it is pretty much handed to you on a plate. And then there are those who like it 'On a plate' and probably feel it is too complex as is.