Completed T3 Planetary Port solo - and all it sells is slaves and gas

Really hoping that the market will change on the tick. The port is on a body with a refinery hub and two orbiting mining installations and a Coriolis which has an extraction economy. There's only 2 slots on the body so cannot build any more there. The body orbits a gas giant with a pristing metallic ring. I built the port in a large crater which has lava and steam :)

Took 216237T almost all one jump away from my bubble system. And of course the 6 T3 construction points required a bunch of other construction including initial and second Coriolis, some security and agricultural, mining installations and a couple of refinery hubs.

planetary-port-view.png
 
Nicely done! Name it anything special? Getting ready to start a solo build of one of these myself, though I've long put to bed the idea of my stations making anything productive since emphasizing Tourism :)
 
This just highlights how dumb this entire expansion is. The reason people expand is because they have a specific reason for it. Someone needs more iron and they can't get it. So they go somewhere where there is iron ore, they mine it, produce it and send it back to where they came from. They don't just go to a random place and start making random products because, Colonisation! 🤦‍♂️
 
Imagine all the virtual human resources it takes to build stuff out of the materials you had to deliver. How do you depose of them after the job is done? Sell them as slaves to the next aspiring architect, problem solved. Actually I wonder why they are not part of the deliverables and can't imagine nobody had the idea, only shied away from it because contemporary ethics. But much of the game's spirit already likens our past more than a future we'd like to imagine. And so this is how the cookie crumbles.
 
Since it sells slaves, I'm guessing the local anarchy faction was assigned ownership, and that's why it sells basically nothing else.

I also finished building an industrial surface port (but the T2) and was looking forward to seeing how a surface refinery, an orbital extraction and orbital high tech would affect it, but nope, just imperial slaves, personal and battle weapons.

I've built 6 things and the two middle influence factions still own nothing, but the 6% anarchy has two.

The random assignment of assets is  so great.
 
i think tech level and development level have a bearing on what is sold. and if security is negative will limit sales.
you can build a relay orbital and then 1 or 2 security orbital(s) anywhere in the system to get security up.
 
Ironically, many of the organisation's most senior figures are believed to have segued into legitimate business,
 
Last edited:
1 refinery hub is not enough to switch a T2 or T3 I think
Guess you have to wait for thursday to be 100% sure

This is why I only built 1 T2 asteroid base,the investment is so huge and we can brick
 
Last edited:
Architects don't own what they design (usually).

They are just another contractor, like the carpenters, electricians, etc that get hired to build. And usually, they don't even get naming rights to the new building.

So, no, you don't own all these shiny new structures. You are a pretend contractor working for FDev to expand the game.

Seriously, how long would it take the dev team to do all this new content? Players doing the heavy lifting, for a small fee in credits, makes it go much faster.
 
They are just another contractor, like the carpenters, electricians, etc that get hired to build. And usually, they don't even get naming rights to the new building.

So, no, you don't own all these shiny new structures. You are a pretend contractor working for FDev to expand the game.
We need a Space Carpentry expansion so we can be the true workers and own the means of production.
 
Imagine all the virtual human resources it takes to build stuff out of the materials you had to deliver. How do you depose of them after the job is done? Sell them as slaves to the next aspiring architect, problem solved. Actually I wonder why they are not part of the deliverables and can't imagine nobody had the idea, only shied away from it because contemporary ethics. But much of the game's spirit already likens our past more than a future we'd like to imagine. And so this is how the cookie crumbles.
I'd buy some pilot slaves.
I like the idea that more commodites you transfer, more fast the construction will be, rather than stay at there. Even if it takes a year to finish is ok.
 
Last edited:
We need a Space Carpentry expansion so we can be the true workers and own the means of production.

"...own the means of production"?

I'm not sure you understand how construction is accomplished. True workers in construction may own their own tools and work for a contractor, or maybe the carpenter is an independent solo specialist and is his own company. Those type contractors don't own any of what they are working on, they get hired to do the work for the owners.

So, would you want your Space Carpenters to have to bid on jobs?
 
Seriously, how long would it take the dev team to do all this new content? Players doing the heavy lifting, for a small fee in credits, makes it go much faster.
You're right: all FD have done is design a new aspect of the game, created a methodology, many new orbital and planetside structures and an infrastructure to pull it all together. Now they're just sitting back and letting the players do all the work. Shameful.
 
Don't the economies of newly built colonies take a bit of time to properly get going and start producing more than a couple of low-value commodities? That would at least make some kind of sense. People are only just moving in.
 
Back
Top Bottom