But also you have to fly out and organise it- if the value of the kill is 'normal' then the action becomes tedious since you have to effectively run x instances. I expect there will be sad individuals willing to try, but of you have to go through the process and only earn 60 merits for five minutes of flying in, swap instances, go through rebuy, fly out, swap client, kill, swap client etc its not practical.There are places where merits could be earned harmlessly - an Acquisition system that's not contestable and has already passed the threshold, an Undermining target which has already been beaten beyond any practical hope of recovery.
For cross-power allied player groups (bleh...) allowing you both to fortify your systems rapidly by swapping kills on each other (which gets you merits, which makes the next round of kills more effective, oh dear) would be a feature.
A long (long) time ago I did a proposal for PP that had a value called 'trust' in that the more you lose for a power the less that person can do- I think in this case we need something similar where when a power loses because of you, they block you out. For example being deliberately crap loses ranks where failure demotes if you continually fail- this would require adjustments to merit generation though.
The line has to be drawn, and its an exploit thats also illogical lore wise. The game has made far too many concessions and suffers greatly for it.That's a bit excessive, though, and probably just acts as a discouragement to pledging for part-timers to close down a very niche situation in practice (explorer returning to a system which actually contains a hostile player) - on the fluff side, if Frontline can be widely praised for transporting mercenaries for both sides into the same CZ, surely Apex can do the same.