I see the necessity of ship insurance for gameplay: i.e. you need to sanction death but it should not ruin the player too much.
It is implemented in the game that you need to pay some 10% of the ships value (with fittings, without cargo) on ship destruction (or death).
Economically this doesn't make any sense. Which insurance company would ever offer such an insurance policy ? It would ruin them from the start as there is no possibility for any income with which to fund their taken risk. For any kCR earned on premiums they need to spend 10 kCR on new equipment for their clients...
Instead insurances should be bought before destruction (not afterwards), or at least incurr a repetitive fee.
Ideally there should be different insurance policies available, i.e. per trip or per time or per system visited. It could depend on ship value and fittings (better shields and weapons should somehow lower the premiums) or reputations, warrants ...
Insurances could be offered from different parties, factions, stations, shipyards or even other players. Some could be funded by a fixed take on trading profits (while including cargo insurance), a necessity on certain missions. There could even be insurance fraud happening (either from colluding players, or even from the insurance parties declining to pay)...
I understand there should be some kind of protection from destruction which will not ruin the whole game.
But come on, a galaxy-wide god-like name-less insurance company with unlimited funds and no perspective to profits ... this was the best idea to come up with ?
It is implemented in the game that you need to pay some 10% of the ships value (with fittings, without cargo) on ship destruction (or death).
Economically this doesn't make any sense. Which insurance company would ever offer such an insurance policy ? It would ruin them from the start as there is no possibility for any income with which to fund their taken risk. For any kCR earned on premiums they need to spend 10 kCR on new equipment for their clients...
Instead insurances should be bought before destruction (not afterwards), or at least incurr a repetitive fee.
Ideally there should be different insurance policies available, i.e. per trip or per time or per system visited. It could depend on ship value and fittings (better shields and weapons should somehow lower the premiums) or reputations, warrants ...
Insurances could be offered from different parties, factions, stations, shipyards or even other players. Some could be funded by a fixed take on trading profits (while including cargo insurance), a necessity on certain missions. There could even be insurance fraud happening (either from colluding players, or even from the insurance parties declining to pay)...
I understand there should be some kind of protection from destruction which will not ruin the whole game.
But come on, a galaxy-wide god-like name-less insurance company with unlimited funds and no perspective to profits ... this was the best idea to come up with ?