Concept of ship insurance

I see the necessity of ship insurance for gameplay: i.e. you need to sanction death but it should not ruin the player too much.
It is implemented in the game that you need to pay some 10% of the ships value (with fittings, without cargo) on ship destruction (or death).

Economically this doesn't make any sense. Which insurance company would ever offer such an insurance policy ? It would ruin them from the start as there is no possibility for any income with which to fund their taken risk. For any kCR earned on premiums they need to spend 10 kCR on new equipment for their clients...

Instead insurances should be bought before destruction (not afterwards), or at least incurr a repetitive fee.
Ideally there should be different insurance policies available, i.e. per trip or per time or per system visited. It could depend on ship value and fittings (better shields and weapons should somehow lower the premiums) or reputations, warrants ...
Insurances could be offered from different parties, factions, stations, shipyards or even other players. Some could be funded by a fixed take on trading profits (while including cargo insurance), a necessity on certain missions. There could even be insurance fraud happening (either from colluding players, or even from the insurance parties declining to pay)...

I understand there should be some kind of protection from destruction which will not ruin the whole game.
But come on, a galaxy-wide god-like name-less insurance company with unlimited funds and no perspective to profits ... this was the best idea to come up with ?
 
Insurance is not bought when you purchase on the shipyard or fitting shop.

There are two reasons: (a) it would still not work from a business point of view. (b) you can sell your fittings and ships for the exact same amount you bougth it before. Obviously there is no insurance premium within the price when you buy it.
 
The trouble with calling it insurance is that we all know how insurance works. And no insurance company would insure any of us. It is a game mechanic, pure and simple. Any attempt to 'polish' the mechanism to be more realistic is doomed to fail, because the underlying premise is totally unrealistic.
 
Insurance is not bought when you purchase on the shipyard or fitting shop.

There are two reasons: (a) it would still not work from a business point of view. (b) you can sell your fittings and ships for the exact same amount you bougth it before. Obviously there is no insurance premium within the price when you buy it.

We came up with about a half a dozen different models that would explain that it works...back in Beta/gamma. The bottom of the barrel truth is that's the way they made it, live it, learn it, and fly on CMDR!
 
Considering how much trouble some peeps have with working out the current system, I really don't dare consider the outcry if it were made more complex or expensive than it already can be/is!

Not that I'm bothered either way.

Personally I like the current system but if you wanted to make it more realistic, then the rebuy should increase the more times you have to claim.
But I could see people having issue with that if it got to the stage where rebuying was stupendously expensive!
 
Actually, it's not insurance at all.

As in game, it's a "rebuy cost".

The insurance aspect is taken care of by the pilots federation. The premiums form part of the purchase cost of the ship.
 
In rl terms the insurance (which is paid once regardless of whether you keep the ship for 1 day or 1 year) is financially unworkable - any insurance company would fail to make a profit.

However this is a game. The system is simple enough to code and discourages being too careless without being too harsh.
 
Last edited:
Back
Top Bottom