- Document Purpose
- pledging to a faction
- additional and precise information about the faction with a Faction Interface and additional API triggers
- additional ways to interact with other players by using the Faction Command Center
- player generated faction related missions
1.1. Basic Assumptions
The basic assumptions of this document are
- No player owned station / assets
Faction gameplay is supposed to be open to players and faction are not owned or defined by single players or player groups. There is no ownership
- Endgame and long term motivation
This concept is supposed to offert ways to have long term goals and long term motivation. It tries to find ways without randomness to improve gameplay.
The proposals are made with easy implementation in mind. They try to add small key improvements that interact and should be low to medium to implement.
2. Factions
2.1. New mechanic - Pledging
To leverage the BGS and have a channel to share information, players will be able to pledge to a faction.
To do so they can use a “Pledge” button, situated at the following UI elements.
- In the missions screen for the faction
- In the detailed influence overview on the right hand screen for the faction
- In the “Factions” section on the left hand screen
After pledging to a faction additional information panels will become available in the Navigation tab under the “Galactic Powers” entry. The entry will be named “Faction”.
To unpledge there will be a button at the same positions as the “Pledge” button. A popup will appear to ask whether one is sure to unpledge. Once unpledged, you cannot pledge for a faction again until an hour for every day pledged to a faction has passed. (e.g. 35 days pledged, cannot pledge again for 35 hours).
2.2. The Faction Interface
The faction screen shows in a header section the name of the faction, the main system, the current status - including active or pending - and the system the state originates from. This is similar to the current faction status shown in the news section of stations.
Wolf 406 Transport & Co
Home System: Wolf 406
State: Expansion - Pending
In: Naitis
Below the Header section is a sortable list containing the systems the faction is in.
The list contains
- Name of the system
- Distance to current position
- Ruling yes / no
- Number of assets (stations, settlements) owned
- The state the faction is in
The list is supposed to be customizable and allow to show additional entries
- Population of the system
- Security Level of the System
- Wealth Level of the System
- Crime Level of the System
- Development Level of the System
- Allegiance of the System
There is supposed to be a filter mechanic to filter the list with at least two operators that can be negative as well (e.g. show all entries, where we control 0 assets and the Allegiance is NOT Alliance)
Clicking on a system shows a detail screen on the right hand side and triggers an API influence, states and pending states entry for the system. The detail screen contains a list of factions in the system. In each faction entry the influence value, state, pending states and a list of the stations controlled by the faction are shown.
There is a jump off button to open the Galaxy Map showing the current filtered system list.
2.2. Faction Ranks
There are 3 additional levels of reputation for pledged factions.
- Sergeant
- Officer
- General
Faction levels will be named differently for different government types.
2.3. Faction Command Center
In the Faction Command Center, orders for each system can be entered and voted for. The votes are not actual votes that result in any action, but show an image of needed action and urgency.
A vote lasts until the next tick, or until it is changed by the player.
Votes are system based and can be about the following actions
- Exploration
- Bounty Hunting
- Combat Bonds
- Trade
- Mission Running
- Smuggling
- Pirating
- Killing
- None
Number of votes per rank
Rank | Number of Votes |
Cordial | 1 |
Friendly | 2 |
Allied | 3 |
Sergeant | 5 |
Officer | 10 |
General | 15 |
The Command Center allows to place votes.
It shows your current votes and a list of current votes ordered by number of votes descending.
Each player can spend up to 3 votes in each system, for one or multiple actions.
2.4. Player Generated Missions
For each reputation rank, players are allowed to enter missions.
Player Missions can be
- Exploration
- Bounty Hunting
- Combat Bonds
- Trading
- Mining
- Rare Trading
- Standard Mission Running
- Passenger Mission Running
- Smuggling
- Pirating
- Killing
Each mission costs 1 million credits. A mission is about a target system, station, commodity or a target faction. The mission is shown on the Faction command center in a mission list. Only players pledged to the same faction can see the missions. You can enroll in a mission. Each player can enter a certain amount of missions each day
Rank | Number of Votes |
Cordial | - |
Friendly | - |
Allied | 1 |
Sergeant | 3 |
Officer | 5 |
General | 10 |
Once the faction member is enrolled, each action counting toward the goal, will receive a credit bonus until the 1.000.000 Cr. are used up
Action Type | Bonus |
Exploration | 25.000 per system handed in at target station (40 systems total) |
Bounty Hunting | 10% additional bounty for target faction issued and/or superpower bounties in target system ( 10 mio bounties total) |
Combat Bonds | 25% additional bond payout for combat bonds for target faction in target system ( 4 mio combat bonds total) |
Trading | 1000 additional profit per ton of target commodity in target station ( 1000 tons ) |
Mining | 2500 additional profit per ton of target commodity in target station ( 400 tons ) |
Rare Trading | 2500 additional profit per ton of target commodity in target station ( 400 tons ) |
Standard Mission Running | 100.000 additional per mission from target system for target faction (10 missions) |
Passenger Mission Running | 100.000 additional per mission from target system for target faction(10 missions) |
Smuggling | 2500 additional profit per ton of target commodity in target station ( 400 tons ) |
Pirating | 2500 additional profit per ton of target commodity in target station ( 400 tons ) |
Killing | 10.000 additional credits per kill of target faction ship in target system (100 kills) |
The intent is to allow players to steer the actions of other players into directions the player likes this faction to go to.
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