The game is in early alpha.
Well, sure, but this is the time to speculate
But in the "worst" case FD would need to moderate and have a "report cheat botting" function and investigate and ban cheating players from playing online. That is always possible, but also costly to do. And from my experience it never worked well in other online games, it's just a huge hassle, delays, investigation, falsely banned players etc.
But yeah there is no cause for panic. Worst case, banhammer the cheaters.
If we are speculating that a single master does the NPC processing causing this zombie. Maybe they should consider a shared mastering over multiple clients.
They could be doing something like state machine replication using Paxos
Interesting! Does this work realtime (without delays for consensus) if only one node has the newest info?
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