Player groups.
Get involved with a group like the Fuel Rats or Iridium wing or even SDC if that tickles your fancy. Find something you enjoy and people you want to talk to. The co-op play is addictive and suddenly you loose an evening or a weekend and realise you wanted to increase your imperial rank but didn't even get round to finding some missions (my problem currently
).
I do kinda agree though there could be more from FDev side to guide people in game to the alien invasion and player groups and stuff like that. Most of the galnet and the other stuff can be completely ignored. Give us the Mass Effect Elevator style newsbeats when at stations, give us player made adverts for their groups and things like that to point out places to go and things to do.
The Engineers despite the hate was a good start: "Oh you want this mod, well I need you to go do some mining, and srv stuff, and combat, and trading." <- If you want the mod you are forced to try and experience new things.
Get involved with a group like the Fuel Rats or Iridium wing or even SDC if that tickles your fancy. Find something you enjoy and people you want to talk to. The co-op play is addictive and suddenly you loose an evening or a weekend and realise you wanted to increase your imperial rank but didn't even get round to finding some missions (my problem currently
I do kinda agree though there could be more from FDev side to guide people in game to the alien invasion and player groups and stuff like that. Most of the galnet and the other stuff can be completely ignored. Give us the Mass Effect Elevator style newsbeats when at stations, give us player made adverts for their groups and things like that to point out places to go and things to do.
The Engineers despite the hate was a good start: "Oh you want this mod, well I need you to go do some mining, and srv stuff, and combat, and trading." <- If you want the mod you are forced to try and experience new things.