Hi there 
At the beginning, I would like to say: Thank You Frontier!
It looks like I finally found a game I waited all my life long. Im too Young for original Elite games, but in fact, my childhood was filled by FreeSpace, FreeSpace2 or X-series games. And it looks, like Elite: Dangerous, will add everything what is best from all this games I loved and put it straight into MMO formula. I can't wait to finally launch my Sidewinder for a first time. Unfortunately, my holidays with my family forced me to postpone it until next month. But no doubt, in october I'll be already in the space.
The thing I wanted to talk about is the galaxy size. Yes, I agree its impressive. Yes, I have no doubt it is possible to acomplish. But I still don't feel "100 billion" is reasonable thing to aim for.
Let me express my fear in some numbers. And to express them even more, I will refer to most succesfull multiplayer game ever made - World of Warcraft. In it's most succesfull period, the game had 12.000.000 active subscription (so in fact actually playing people). Now let's just assume something which is not really possible to achieve, as many people in the game dev branch will confirm - to have similar number of players in Elite: Dangerous.
12.000.000 active people, could more or less mean, that there would be approx. 4.000.000 players online at a same time.
Now let's imagine, we have 1.000.000 systems, proceduraly generated in ED. And it's already a micro-part of marketing motto "400 billion star system".
Even with limiting star systems to 1.000.000, with 4.000.000 players online, it would more or less mean, that You will have 4 players per average in every system. Going further, lets say that 1 one of them would be docked in the station and trading, one would be approaching to land, one would be super cruising between planets and one more flying somewhere on the other side of this star system. Which in particular mean, You would HARDLY ever meet any other player.
And if we realise, that 12.000.000 people is absolutely not reachable (lets just see on the amount of people who already own the game) and the fact, that this genre is actually quite niche... Well, it just doesn't seem right.
And Yes, devs were talking a lot in the videos, that they will try to gather people around most populated systems via missions, events and so on. But then... Whats the point of generating so many systems, if You want to make 'core' of the galaxy somewhere around the story.
For exploring? Stay real. Even if someone willing just to play the game to explore the unknow this is way too much space! Even if someone would visit and explore lets say 5 star systems every day, after TEN YEARS OF PLAYING DAY BY DAY, he would still not visit even 20.000 systems! 20.000! What about 1.000.000? Or 400.000.000?!
And what about planets and cities that are meant to be visited in upcoming expansions? Then its even much more surreal...
Yes, I totally admire the procedural generation system and so on but... Stay within reasonable size. Whats the point of generating the world, if none player will ever explore and see more than 1% of it...?
Why not focus on lets say for example 10.000? It would still be absolutely amazing number of place to visit, nearly not reachable by anyone, who would like to play and enjoy the game, instead of jumping from one system to another...
It just doesn't feel right at all.
Anyway, I'm looking forward to meet You in the darkness of the cold space next month
Greets,
Vaeth
At the beginning, I would like to say: Thank You Frontier!
It looks like I finally found a game I waited all my life long. Im too Young for original Elite games, but in fact, my childhood was filled by FreeSpace, FreeSpace2 or X-series games. And it looks, like Elite: Dangerous, will add everything what is best from all this games I loved and put it straight into MMO formula. I can't wait to finally launch my Sidewinder for a first time. Unfortunately, my holidays with my family forced me to postpone it until next month. But no doubt, in october I'll be already in the space.
The thing I wanted to talk about is the galaxy size. Yes, I agree its impressive. Yes, I have no doubt it is possible to acomplish. But I still don't feel "100 billion" is reasonable thing to aim for.
Let me express my fear in some numbers. And to express them even more, I will refer to most succesfull multiplayer game ever made - World of Warcraft. In it's most succesfull period, the game had 12.000.000 active subscription (so in fact actually playing people). Now let's just assume something which is not really possible to achieve, as many people in the game dev branch will confirm - to have similar number of players in Elite: Dangerous.
12.000.000 active people, could more or less mean, that there would be approx. 4.000.000 players online at a same time.
Now let's imagine, we have 1.000.000 systems, proceduraly generated in ED. And it's already a micro-part of marketing motto "400 billion star system".
Even with limiting star systems to 1.000.000, with 4.000.000 players online, it would more or less mean, that You will have 4 players per average in every system. Going further, lets say that 1 one of them would be docked in the station and trading, one would be approaching to land, one would be super cruising between planets and one more flying somewhere on the other side of this star system. Which in particular mean, You would HARDLY ever meet any other player.
And if we realise, that 12.000.000 people is absolutely not reachable (lets just see on the amount of people who already own the game) and the fact, that this genre is actually quite niche... Well, it just doesn't seem right.
And Yes, devs were talking a lot in the videos, that they will try to gather people around most populated systems via missions, events and so on. But then... Whats the point of generating so many systems, if You want to make 'core' of the galaxy somewhere around the story.
For exploring? Stay real. Even if someone willing just to play the game to explore the unknow this is way too much space! Even if someone would visit and explore lets say 5 star systems every day, after TEN YEARS OF PLAYING DAY BY DAY, he would still not visit even 20.000 systems! 20.000! What about 1.000.000? Or 400.000.000?!
And what about planets and cities that are meant to be visited in upcoming expansions? Then its even much more surreal...
Yes, I totally admire the procedural generation system and so on but... Stay within reasonable size. Whats the point of generating the world, if none player will ever explore and see more than 1% of it...?
Why not focus on lets say for example 10.000? It would still be absolutely amazing number of place to visit, nearly not reachable by anyone, who would like to play and enjoy the game, instead of jumping from one system to another...
It just doesn't feel right at all.
Anyway, I'm looking forward to meet You in the darkness of the cold space next month
Greets,
Vaeth