concerns and grievances

To the ED development team:

First before I get started, I want to say that the game does a whole lot right- and because of that I want to say kudos for such a solid game! Now, on to the grievances!

1.Please remove the supercruise bug. I HATE flying past my intended target (sometimes TWICE in a row) because the throttle gets stuck or something, even when it is set perfectly in the middle of the blue area.

2. Why is there no rhyme or reason to the interdiction minigame? I have used cheap and expensive interdiction devices - but no effect on the minigame (if it is only range that is affected, it just isn't worth paying more money and allocating valuable module energy to save a few more seconds of following the target!).
explanation: I can have a target in my cross hairs for 5 straight seconds, but they still break away- other times, I am not even pointing at the target and they are pulled out easily. I have analyzed the types of ships I am trying to pull out, and many of the ships that avoided me (I fly an A class FDL) were freighters! It simply makes no sense.

3. Most of the bulletin board missions don't even work (or there is just not enough information on what to do). For instance, I had one where I am supposed hang on to some cargo for a set amount of time and receive further instructions- never happened... flew around for hours with ships trying to interdict me, but eventually received a notice that the mission failed... excuse me?? no one ever contacted me?? what gives? Because I can make money a lot faster by visiting HazRes sites, I have yet to complete a mission aside from charity missions. they simply aren't worth the time or effort. Maybe I am missing something?

4. kinda funny, but not at the time... while distracted by my wife, my FDL got stuck on a light pole at a space station and was almost blown to bits for "loitering".. LOL! I had only 1% left to my hull before jumping to supercruise.. talk about the closest call ever!

5. please make an auto pilot for FSD between distant star systems on routes that have been setup in the galaxy map.

6. Bought a Keelback because I read it allows for a fighter bay... couldn't find the bay and not even sure they exist because the EDDB website doesn't have it among ship modules. (that dB includes the planetary vehicle bay, but no fighter bay) I wasted about a million credits getting rid of it right after buying it. sigh.


7. please make it easier to hang on to rank... unlike those who made up the rules to the merit system, I have a life.. and as such, cannot spend every waking hour in the week cycle trying to attain 10,000 merits. I understand some have done it- but to lose it again the very next week if you don't earn it all over again? I enjoy playing ED, but I will NOT be a slave to your game just be rank 5 from one week to the next!

thankyou.
 
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1. Even if you're in the blue zone, you can be going too fast. The trigger is 75%. I try to set it to about 74%, just to be safe. If you're at 75.5%, your auto speed control might not do what you want it to do.

2. Agree. Interdictions are a buggy bugged bug.

3. Agree to a point. A lot of the missions are borked. I wouldn't say most though.

4. I feel your pain. Wife distraction is a common cause for being scanned while smuggling or losing your ship due to pretty much anything. I think it's considered a feature though.

5. Meh. Ok if it doesn't take away from the most minor thing FD are doing. I'd rather they spend time straightening their hair first.

6. Oops.

7. PowerPlay will suck your soul into the darkest depths of dark darkness. Just say no.

You're welcome.
 
There is no super-cruise bug. there are the effects of gravity wells and it can be easy to misjudge your throttle controls. I've never seen any unexplained acceleration. I've seen my own pilot errors though. You do have to ride the throttle a bit in those circumstances, which is as it should be.

The interdiction mini game also factors in the other ship's holding to its vector so you holding yours is not a guarantee. Not saying it might not be borked in other ways but the outcome depends on factors we cant see.

The missions I do, work fine. Smuggling, pirate hunting, trade runs etc. I don't do assassination ones though. The one you mention works for me, although they might be a bit late. You may be missing their message to follow their wake.
 
Keelback will be able to haul a snubfighter...in 2.2 (er, I think that's the one they said has the ship-launched fighters). So, you'll just have to wait a bit longer to get that...remember, this is a game only a bit over a year into a 10 year development plan ;)
 
Its amazing how big a difference phrasing once sentences makes. Had the OP asked how SC works, or how the interdiction works, or how the missions can be done, I'd gladly have helped. Strangely I dont feel like helping now. My favourite is #7 btw:"I want the highest rank but dont want to put a lot of effort into it. BTW, you guys have no life. Plz fix thanks!"
 
In regards to 7 why do you deserve 50m a week when you're not willing to put the effort in? Some of the PP guys work incredibly hard and wanting to get the benefits without putting 5000 merits of work in is just greedy, you might not be able to do that consistently but 50m is a lot of money and thus requires a lot of effort, you get most of the benefits at rank 4 anyway which is a lot less work.

There is no supercruise bug, you just misjudged your speed, it needs to beat 75% with at least 6 seconds ETA for the steady arrival. Those bulletin board missions aren't glitched you just don't know how to do them, the glitched ones have been disabled.

You want to be able to set up a jump route and do something else for the next 10 minutes? Why even bother playing the game at this point.
 
I agree that generally the game is very very good re combat, and all that which generally relates to it.

The whole interdiction thing reeks and is as much fun as eating your favorite meal with a mouthful of porkupine quills. In the early early days just after i stopped being killed by the stations due to not docking in time...the mini interdiction game was kinda fun---but definaltly not now.
I would stay in powerplay if it didnt require 180 interdictions a week. Doesnt sound like a lot but thats a lot of hunting and then engaging the crappy mini game mechanic...YUK
You get 5 million or 50...and nothing in between for players that are serious casuals. Really? Why not boost 50 to 75 and offer 50 for casuals that can perform at rank 3 or 4.
Again here its all or next to nothing.
Forget about PP combat zones...just shooting at one, tends to send the signal to 6 nearby to leave their target and take U instead. No thanks.

They had well paying no fuss hauling missions until youtube ended that. Hostage missions would have been fun if the tiny bug that disallowed recognition of them in your cargo as mission items was fixed...instead they yanked them. Timing missions ---too too much fuss even if they show up.
Some love the scanning mission challenge...shields down...silent running, bla bla bla...no thanks Fred.
Many many times i open the BB to see almost nothing but mining missions...and im allied with all factions in my chosen systems with entrep trade and a few days from elite combat...and Post commander navy rankings...and i own an A rated Python up to its ears in cargo bays.
2.1 will supposedly end a lot of mission tissues and issues...but we'll see.

In its current nerfed out mini game and PP Yukkies....if you have the ability to turn lemons into lemonade, and enjoy what still is to enjoy, maybe, just maybe the sun will rise higher on this - Um...Horizon.
 
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I agree that generally the game is very very good re combat, and all that which generally relates to it.

The whole interdiction thing reeks and is as much fun as eating your favorite meal with a mouthful of porkupine quills. In the early early days just after i stopped being killed by the stations due to not docking in time...the mini interdiction game was kinda fun---success to me was and is and always wull be fun--not frustration-slavery as it is now.

I would stay in powerplay if it didnt require 180 interdictions a week. Doesnt sound like a lot but thats a lot of hunting and then engaging the crappy mini game mechanic...YUK
You get 5 million or 50...and nothing in between for players that are serious casuals. Really? Why not boost 50 to 75 and offer 50 for casuals that can perform at rank 3 or 4.
Again here its all or next to nothing.
Forget about PP combat zones...just shooting at one, tends to send the signal to 6 nearby to leave their target and take U instead. No thanks.

They had well paying no fuss hauling missions until youtube ended that. Hostage missions would have been fun if the tiny bug that disallowed recognition of them in your cargo as mission items was fixed...instead they yanked them Timing missions ---too too much fuss even if they show up.
Some love the scanning mission challenge...shields down...silent running, bla bla bla...no thanks Fred.
Many many times i open the BB to see almost nothing but mining missions...and im allied with all factions in my chosen systems with entrep trade and a few days from elite combat...and Post commander navy rankings...
2.1 will supposedly end a lot of mission tissues and issues...but we'll see.

In its current nerfed out mini game and PP Yukkies....if you have the ability to turn lemons into lemonade, and enjoy what still is to enjoy ,aybe, just maybe the sun will rise higher on this - Um...Horizon.


The hostage rescue missions were disabled because 2.1 is a massive mission system overhaul and the community begged them to turn off the missions serverside since there wasn't point in fixing it for 2 or 3 months of gameplay, fixing bugs isn't easy. 50m for being able to do 750 merits in one week is insane, thats half an hour of undermining or expansions or a single forticutter delivery
 
The hostage rescue missions were disabled because 2.1 is a massive mission system overhaul and the community begged them to turn off the missions serverside since there wasn't point in fixing it for 2 or 3 months of gameplay, fixing bugs isn't easy. 50m for being able to do 750 merits in one week is insane, thats half an hour of undermining or expansions or a single forticutter delivery

I meant that instead of having to obtain 5000 merits for 50 mill --maybe offer that 50 mill for 2500 or 3000...or even 30 million 2500 merits....Something in between is the point CMDR
 
1. Something may be wrong on your end, I never had that issue. You can always set it below the middle and you will never miss.
2. Better interdicters do not make it easier, just better range.
3. Those I have had issues, but not the same as yours. I always had someone contact me.
4. Log out, log back on. Don't crash.
5. Everyone, stop asking for auto point. If you want everything done for you, watch a "Let play" and pretend is your ship.
6. Fighter are not in the game yet.
7. Skip
 
1. Something may be wrong on your end, I never had that issue. You can always set it below the middle and you will never miss.
2. Better interdicters do not make it easier, just better range.
3. Those I have had issues, but not the same as yours. I always had someone contact me.
4. Log out, log back on. Don't crash.
5. Everyone, stop asking for auto point. If you want everything done for you, watch a "Let play" and pretend is your ship.
6. Fighter are not in the game yet.
7. Skip

I think that better to have an autopilot, what we need to have is a IA crew in your ship, you are the commander, and dont have to pilot all the time. Think in real world, in a Navy ship the commander do not sail the ship, he ... command! is the skipper. Now thinking about that, in a small ship is logical that you are the commander and pilot, but in an Anaconda with three seats or more, you can ask to your IA, to take the ship from this system to the other and call you if any problem!.
 
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There is no super-cruise bug. there are the effects of gravity wells and it can be easy to misjudge your throttle controls. I've never seen any unexplained acceleration. I've seen my own pilot errors though. You do have to ride the throttle a bit in those circumstances, which is as it should be.


This is a game mechanic I dont really understand.
When I first started playing this was the explanation I saw and thought it made sense, getting caught in a planets gravity well, or any large object for that matter.

Then I noticed it also happens when approaching ,for example, a low signal source that turns out to be a small shipwreck or a few containers.
So the gravity well explanation cant be why it happens
 
OP must be doing something wrong with interdictions.
.
Also in a FDL, I have interdicted about 400 ships in the last month.
2 evaded me, they were both elite.
2 were interdicted by a NPC, who probably started first
4 times I crashed into planetary rings
2 times I was interdicted by an NPC while trying to interdict another
.
About half way through pirating, I changed from a 2A to a 4A interdictor. I think it is a big improvement. The range makes it far easier and faster to start an interdiction, plus I think it goes slightly more smoothly.
 
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There is no super-cruise bug. there are the effects of gravity wells and it can be easy to misjudge your throttle controls. I've never seen any unexplained acceleration. I've seen my own pilot errors though. You do have to ride the throttle a bit in those circumstances, which is as it should be.


This is a game mechanic I dont really understand.
When I first started playing this was the explanation I saw and thought it made sense, getting caught in a planets gravity well, or any large object for that matter.

Then I noticed it also happens when approaching ,for example, a low signal source that turns out to be a small shipwreck or a few containers.
So the gravity well explanation cant be why it happens

That is because your speed has been set for another object and it hasn't time to adjust. I'm not seeing how any of this is actually a problem. It's just a piloting skill to master. I'm in favour of mastering problems not having them removed. None of these flight issues cause me any problems. After so many hours I fly the way needed as second nature and I'm just some 60 year old guy, not a whizz of any sort.
 
1. Pilot error.
2. Takes two to tango. Pilot error.
3. Haven't had a problem so far. But, yes, Bb can be buggy. Hundreds of stations with missions. No need to get to hung up on 1 or 2 missions not working properly. Also... Possible Pilot error.
4. Why is this a grievance? Respect your wife, communicate with your wife, log out. Pilot error.
5. No. This is a space flight game. Not push one button watch Netflix game.
6. Google. Elite Dangerous. Forums. Check. Elite Dangerous Updates. Check. Ask nicely on forums. Check. Problem solved. Check. Pilot error. Check.
7. I WANT FREE FREE FREE MONEY! Pilot too lazy to work for it. Pilot error.

Nothing to see here. Move along. You have 10 seconds to comply.
 
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That is because your speed has been set for another object and it hasn't time to adjust. I'm not seeing how any of this is actually a problem. It's just a piloting skill to master. I'm in favour of mastering problems not having them removed. None of these flight issues cause me any problems. After so many hours I fly the way needed as second nature and I'm just some 60 year old guy, not a whizz of any sort.

Honestly I dont have a problem with it either, figured it out rather quickly and I very rarely overshoot my target. I do hang my head in shame on those occasions that I do.
 
There is no super-cruise bug. there are the effects of gravity wells and it can be easy to misjudge your throttle controls. I've never seen any unexplained acceleration. I've seen my own pilot errors though. You do have to ride the throttle a bit in those circumstances, which is as it should be.


This is a game mechanic I dont really understand.
When I first started playing this was the explanation I saw and thought it made sense, getting caught in a planets gravity well, or any large object for that matter.

Then I noticed it also happens when approaching ,for example, a low signal source that turns out to be a small shipwreck or a few containers.
So the gravity well explanation cant be why it happens

The year is 3302. Super cruise speeds you up and slows you down , but consistently fails on final approach. :)

Bind a key to 75% throttle and like others here have said press it at 7 seconds ETA to your destination.
 
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MottiKhan said:

"4. I feel your pain. Wife distraction is a common cause for being scanned while smuggling or losing your ship due to pretty much anything. I think it's considered a feature though."

Lol, that isn't in my game. Is that a setting I need to turn on?
 
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