My one concern that I still hold to: Developers, PLEASE allow us to get NPC wingmen! Case in point: I was in a Denton Patreus expansion system fighting in a military strike.. after using up all my shield cell banks, cannon shells, and only one dim circle for shields- I jumped out to go to the nearest station (which was less than 360 light-seconds away. I was immediately jumped by a wing of real players. The minigame was impossibly rigged as I never had a chance to get the crosshairs even close to the center of the screen for escape...
With four pips to engines, I tried running as soon as I dropped into normal space- I was overtaken by another FDL, (the other two not sure of what they were) and died a slow death as systems failed while they pounded me because his mass was preventing my jump out. I am still wondering how that was possible by a ship who should only be able to at best match my speed, let alone be faster...
I am not complaining as this is part of the game- and if I were them, I'd be celebrating too... BUT, if I had two NPCs- I could have either ran while the other two kept them occupied, or even decided to rumble! Either way- my chances of survival against overwhelming odds would have been greatly increased. I would love to battle other live opponents and deal with these unsuspecting twists in a game, but when hours of work at credits and merits are at stake, I will have to go "hide" in solo mode until this is rectified. And for someone like me who is not a fanboy/girl, there simply are just too many inconsistencies, management conflicts, and scheduling issues for me to be a part of a human wing... I am rather anti-social when it comes to social media.. I know I am not alone because the facts are facts: Open mode is hurting and something like this would help tremendously.