Confessions of a Frustrated Explorer

Frontier has put a painstaking amount of detail in this game, programming a relatively realistic physics engine that extends through the far reaches of the galaxy and dictates the motions of all the stars and planets. It is mind-blowing and awe-inspiring to be able to explore this rich and complex game and experience the wonders of space as never before. There is, however, an unfortunate and irksome misalignment in player skill potential. The problem is not one of design, but of equipment. Allow me to explain...

Combat is a skill-based endeavor (mostly) in which the better/ more experienced pilot will be able to succeed against a less experienced pilot with the same equipment. In many cases, a highly skilled pilot will even triumph over a less skilled pilot who has better/ more expensive equipment. This ability to bring one's own personal skill into the game and benefit from it makes the combat system very rewarding. If I want to become a better combat pilot, it takes more than credits to reach this status. Elite: Dangerous will let you put in the time and effort to better yourself in this arena, and increases the rewards for those who have done so. This level of rewarding play is lacking from exploration due to one game-breaking (in my opinion) piece of equipment: The Advanced Discovery Scanner.

To create a parallel to the combat system, imagine this scenario: You have played for months on end, taking bounty contracts and hunting pirates, dodging and weaving your way through laser fire, inventing creative new maneuvers and honing your stick-skills to a razor-sharp edge. You have become a great combat pilot and earned your stripes in the heat of battle. I, on the other hand, spend months running cargo in a whale-sized hauler, idly jumping from planet to planet making a profit. I decide I'm done with the trading business and decide to buy a combat ship. "Oh, look, here's a neat little device that I can buy that will automatically maneuver my ship into the best firing position with the click of a single button." I buy this device and get into a dogfight with you, and with the press of a single button, my ship automatically spins around, locks in your blind spot, and smokes your shields in seconds... "skill-schmill" says I, "I bought a cool toy that makes skill mean nothing..."

This is the equivaalent of the Advanced Discovery Scanner. There are many wonderful ways to use the real physics that have been programmed into this game to explore and discover the wonders of the galaxy. I have discovered trinary stars hundreds of thousands of LS away from each other using using orbital trajectories and relative motion. I get such an immense feeling of satisfaction every time I find some remote gas giant orbiting in the gravitational null-zone between two stars. And yet, every time I see that someone else got there before me and put their name on it, I always wonder if they put the same time and effort that I did into its discover, or if they simply paid a bunch of credits and pushed a single button...
 
You know, recently I've been of the opinion that the rewards for ADS and DSS are backwards.

Parping that big old space horn, scooping, then lighting out to the next system in under a minute should not net more than actually scanning a planetary body in detail, but in reality it rewards 66% of the potential value of that system.
That extra 33%, the bit that actually takes some time to complete should, surely, garner greater reward...

So although I do see your point that the ADS is 'cheap skillzz', I think the main problem is that the current mechanics, as mentioned above, don't actually encourage proper exploring.
 
Last edited:
Plus why aren't we paid for scanning asteroid belt fragments seriously wth.

I have the OCD to scan a whole system when i scan anything to put my name on it in that system....
 
Yeah I'd like if the ADS had a range limit, say 50,000Ls, so you still have to root out multiple star systems by orbit lines and parallax scanning. I got bored of exploring because it was just jump in, toot the horn, check the map for valuable worlds, jump to next. If they want us using the DSS more, I'd suggest doubling the value of level 3 scans. Reducing the value of unscanned objects would only make exploration less worth the time spent than it is already, from a profit motivated viewpoint.
 
Last edited:
I think that the biggest design failure of the ADS is not that it can basic-scan a whole system, but that it does it effectively instantaneously.
It would be a better mechanic if it took proportionally more time to get the results from targets that are significant distances away.

Thus those pilots that scan while they are scooping and then jump out (can't really call them explorers) would only tag (and be renumerated for) the closest objects,
An explorer who comes to the system later, and uses some time to run the DSS while ADS is still working, would also find the more remote bodies, without additional equipment.
 
I thought you only got your name tagged on a body if you use the detailed surface scanner.
I think the amount of extra time put in using the detailed surface scanner should be better rewarded. It seems disproportionate that the ADS parp gives you such a high percentage of the total worth of a system. It should be the other way round.
Also, asteroid belt clusters surely must be worth something (to the mining industries, for example). To get zero credits for scanning them seems illogical.
 
I'd prefer if the ADS gave a 50,000LY range or something similarly significant and notified you of any stars in the system that were missed.

So say the star is 60,000LY away from the main star you honk and it goes "discovered X objects, 1 star missing". So you then have to search for the new star but since planets orbit well within 50,000LY you know when the system is complete.


I still think overall credits per hour need to be improved for exploring since you're making approx 500,000Cr/hr absolute best case where a poor run in a RES can net a player around 1.5mil Cr/hr with best at about 3mil/hr
 
Last edited:
I thought you only got your name tagged on a body if you use the detailed surface scanner.

^^^ What they said.

You don't get first disco unless you've detail scanned the body, so yes; if someone's tagged a Star/Planet etc they have put some work in by staying around long enough to detail scan.

If you just honk and leave = no first discovered by, you just pick up ~500cr for every solar body discovered in the honk.
 
Last edited:
If you want realism, why not go for the basic discovery scanner?
Personally, I like my advanced scanner and will continue to blow that horn every opportunity I get and put my name to as many systems as I can.
And for the OCD out there, I will always leave at least 1 celestial body un-scanned to annoy you :D
 
I'd prefer if the ADS gave a 50,000LY range or something similarly significant and notified you of any stars in the system that were missed...

Err...how exactly does the ADS know that there are objects missed if they are outside its scan range??

...I still think overall credits per hour need to be improved for exploring since you're making approx 500,000Cr/hr absolute best case where a poor run in a RES can net a player around 1.5mil Cr/hr with best at about 3mil/hr

There is absolutely no reason why all activities in the E: D universe should have the same rates of earnings.

I thought you only got your name tagged on a body if you use the detailed surface scanner.
Correct. But the scan-and-run merchants still get paid for every body in the system, unjustifiably so in my opinion.
 
Well, it seems this will happen again and again. Every now and then, someone new to exploring, or the game, comes up with the conclusion that parallax is the best way to do exploration and how come, we thousands of explorers, for months and months now, haven't realized that the ADS is a "win all" button...

There are many things that need fixed in exploration, but until you dont really go out there and spent few WEEKS in a exploration, you won't realize that the ADS is NOT one of them....
 
Err...how exactly does the ADS know that there are objects missed if they are outside its scan range??

There is absolutely no reason why all activities in the E: D universe should have the same rates of earnings.

Correct. But the scan-and-run merchants still get paid for every body in the system, unjustifiably so in my opinion.

I was thinking game mechanic above realism for this. We have lasers and shields and nerfed yaw rates and stuff but realism is still a huge argument for some people. Doing it this way would still leave people searching to complete the system (skill element) but they'd know if it was fully mapped so wouldn't slow down explorers too much.

Yeah having different earnings is ok but one profession shouldn't pay 5 times the other or no one would do it (see mining). I know Exploration is an odd cookie in this respect since even if it paid nothing people would still do it but I do think it needs another balance, perhaps a buff the further out data is from habited space since the risks increase. Or perhaps a general buff when thargoids come and ruin everyones day.
 
You know, recently I've been of the opinion that the rewards for ADS and DSS are backwards.

Parping that big old space horn, scooping, then lighting out to the next system in under a minute should not net more than actually scanning a planetary body in detail, but in reality it rewards 66% of the potential value of that system.
That extra 33%, the bit that actually takes some time to complete should, surely, garner greater reward...

So although I do see your point that the ADS is 'cheap skillzz', I think the main problem is that the current mechanics, as mentioned above, don't actually encourage proper exploring.


This. Detailed scans or close scans done without the detail surface scanner should net far more profit than they do, they should net enough profit that it should be an incentive for players and explorers to map systems. Also there should be an added bonus for coming in with completed systems, or for completing systems that have already been partially explored and cartographed by others.
 
I agree, press a button on ADS and job done. No skill or reason to look at orbital lines or travel to the edge of the system to re-scan.
 

Deleted member 38366

D
--- Deleted ---
 
Last edited by a moderator:
Exploring is dull at a certain point and the sheer mass of systems makes it effectively impossible to map everything. Why should this be nerfed? I'd rather go the route of adding different, additional mechanics to give incentives for dedicated explorers. Boni for system completion is one thing. Credits for belts another (there is no point that they are basically annoying and useless space trash). New things, rare discoveries which involve more than a simple "ping" should be the focus.

If you nerf the ADS, most bodies won't be discovered at all. Most explorers don't even bother flying more than 1000 Ls to scan something. And to be honest, if you go on a trip that takes a few days to reach your starting point of a tour, you stop to bother.
 
Back
Top Bottom