Configurable Small Calibre Munitions (Advanced Multicannon)!!

Good spotting.

My theory: you only need to have 1 Guardian Weapon Blueprint to enable this recipe, and synthesising the ammo does not consume any of the Guardian Weapon Blueprint data.

So, effectively, unlock once grants infinite synthesis as long as you have 1 blueprint in your data store.

Why not just let us BUY premium ammunition at the station? You have premium ammo unlocks and then buy whatever you have unlocked.
 
I've just checked and they've removed the blueprint requirements, see below.

I really don't like that they're adding yet another weapon, why not do something with what they already have. Also, using synthesis to switch !?!
Why not give the existing AX weapons meaningfull non-tharg damage, (as well as gimbal variants,) or allow us to resupply different ammo at a station?

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another possibility is that it allows you to somehow engineer multiple effects on "regular" ammo and switch between them in outfitting ratuer than having to keep multiple MCs with different effetcs?

due to grind requirements my gameplay rule (and Im not the only one) is if it requires synthesis I'm nit doing it.

Aside from the VERY occasional basic FSD boots and basic srv fuel/ammo reload I've never used synthesis and never participated in gameplay that requires it. In fact I gave up my AX efforts because I got bored with Cyclopses and pretty much all the other ones require synthesis to solo. If FDev starts locking more content behind the synthesis grindwalls I'm out.

I feel bad for folks like this. I use synthesis somewhat regularly, but not as a general means to play.

I’ll use an FSD boost to reach a fuel star if I can’t reach one by normal jump. Done this dozens of times.

I’ll synth higher grade ammo for tough opponents where regular rounds aren’t terrible effective. I’ve synthesized air to make 30-jump trips with a broken canopy.

I’ve repaired and rearmed SRVs countless times, resupplied heat sinks, restocked subsurface missiles - you name it.

And never once have I thought of resupplying my supplies as anything other than part of normal game play. Find materials, pick them up.
 
Until we have a more satisfying game loop for collecting materials using synthesis to fight Thargoids is a no for me.
Those requirements are still too high, in my view, and a total turn off for engaging in the Thargoid content further.
 
I've just checked and they've removed the blueprint requirements, see below.

I really don't like that they're adding yet another weapon, why not do something with what they already have. Also, using synthesis to switch !?!
Why not give the existing AX weapons meaningfull non-tharg damage, (as well as gimbal variants,) or allow us to resupply different ammo at a station?

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Interesting. Was there a client update today?

If not, then it means that synthesis recipes are defined server-side.
 
I feel bad for folks like this. I use synthesis somewhat regularly, but not as a general means to play.
oh don't feel bad for me, my gameplay is just different. I feel that synthesis is great in a pinch but should not be required for normal gameplay. Emergency air, repairs, a rearm, reaching a system that's just out of reach....thats exactly what its for.

But I refuse to use it as a part of normal gameplay. Maybe in some crazy pvp battle or extreme case I get jumped by 3 Basilisks and I decide to stay and fight but for killing a normal NPC? no way. that's just bad design.

Im not going to go waste time grinding guardian sites, shoot endless rocks, or looking for HGEs so I can go play the part of the game I want to play.

Its a game. It should be fun. I shouldn't be required to waste a certain amount of time to be rewarded with gameplay I want. There's absolutely no reason for it.
 
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