UPDATE - FD HAVE NOW CONFIRMED THAT IPD ADJUSTMENT IS NOT CURRENTLY WORKING IN ELITE DANGEROUS
After a long conversation with support who have been bouncing things off of the Devs responsible for VR, here are they key bits of information...
"I did some testing with this today and I do see what you mean.
I am waiting to hear back from our developer who handles this so will will set your ticket to we are investigating, and keep you informed when I hear back about this.
Best regards,
CMDR Ares"
"Indeed you are correct! We actually have guy here who's super interested in this and handles a lot of our VR stuff. We've been discussing your issue and he appears to think that you're correct too but he'll investigate the moment he gets some free time - I confirmed this earlier.
Hopefully we can get some sort of fix on the go soon because having an awkward IPD can be quite frustrating I imagine.
I'll try to keep you updated though!
Kind regards,
CMDR Vanguard"
"After some digging it looks as though some games might actually be using a workaround for this bug at the moment. Hopefully we can do this too, we've added this to our fix list though, thanks for bringing it to my attention
Let us know if you'd like help with anything else though, or if you've got any info you'd like to add to this issue.
It's been a pleasure talking to you!
Fly safe Commander."
My original post below which explains how I realised it was broken in the first place...
OK, I've been doing a lot of fiddling with oculus settings on various games and learned a few tricks for fixing the IPD on games but ED is still causing problems.
My research started with Half Life 2 which was running great... except that I felt like I was shuffling around on my knees in a world filled with 3 foot high people, living in miniature houses! IPD adjustment in the rift config didn't seem to fix it enough (even though my IPD should be 63.5), turning down to 55 still looked off (although better than 63).
So I discovered that you can actually set the oculus IPD way below or above the slider values by editing this file - C:\Users\NAME\AppData\Local\Oculus\profileDB.json
Scroll to the profile you want to edit and find theses lines...
"vals": {
"Gender": "Male",
"PlayerHeight": 1.700000,
"EyeHeight": 1.600000,
"IPD": 0.060000,
"NeckEyeDistance": [0.070000, 0.063000],
"EyeToNoseDist": [0.030000, 0.030000]
}
and edit the IPD... you must also edit the two values for "EyeToNose" to each equal exactly half of the IPD
So for example I found this worked well for Half Life 2..
"vals": {
"Gender": "Male",
"PlayerHeight": 1.700000,
"EyeHeight": 1.600000,
"IPD": 0.048000,
"NeckEyeDistance": [0.070000, 0.063000],
"EyeToNoseDist": [0.024000, 0.024000]
}
So far so good, Hal Life is now realistically scaled for my eyes. As an additional test I set the IPD to 30... suddenly I was walking on stilts in a land of 12 foot giants!
But I can now confirm the my copy of E D is completely ignoring the oculus config. The difference in scale just using the slider should be significant, but when setting my IPD to 100 or to just 10... still the same scale cockpit, still the same tiny pilot. No difference.
Firstly can people confirm if adjusting the slider alters the impression of scale for them in E D? And for those who it is working for, could you run a test and set the value to something crazy, and report back if you are in a giant's spaceship! Would be really helpful to confirm if it is just my install, or if this is a bug with E D in general. IPD adjustment correctly (and drastically) alters perceived world scale in all other games for me, just not this one.
After a long conversation with support who have been bouncing things off of the Devs responsible for VR, here are they key bits of information...
"I did some testing with this today and I do see what you mean.
I am waiting to hear back from our developer who handles this so will will set your ticket to we are investigating, and keep you informed when I hear back about this.
Best regards,
CMDR Ares"
"Indeed you are correct! We actually have guy here who's super interested in this and handles a lot of our VR stuff. We've been discussing your issue and he appears to think that you're correct too but he'll investigate the moment he gets some free time - I confirmed this earlier.
Hopefully we can get some sort of fix on the go soon because having an awkward IPD can be quite frustrating I imagine.
I'll try to keep you updated though!
Kind regards,
CMDR Vanguard"
"After some digging it looks as though some games might actually be using a workaround for this bug at the moment. Hopefully we can do this too, we've added this to our fix list though, thanks for bringing it to my attention
Let us know if you'd like help with anything else though, or if you've got any info you'd like to add to this issue.
It's been a pleasure talking to you!
Fly safe Commander."
My original post below which explains how I realised it was broken in the first place...
OK, I've been doing a lot of fiddling with oculus settings on various games and learned a few tricks for fixing the IPD on games but ED is still causing problems.
My research started with Half Life 2 which was running great... except that I felt like I was shuffling around on my knees in a world filled with 3 foot high people, living in miniature houses! IPD adjustment in the rift config didn't seem to fix it enough (even though my IPD should be 63.5), turning down to 55 still looked off (although better than 63).
So I discovered that you can actually set the oculus IPD way below or above the slider values by editing this file - C:\Users\NAME\AppData\Local\Oculus\profileDB.json
Scroll to the profile you want to edit and find theses lines...
"vals": {
"Gender": "Male",
"PlayerHeight": 1.700000,
"EyeHeight": 1.600000,
"IPD": 0.060000,
"NeckEyeDistance": [0.070000, 0.063000],
"EyeToNoseDist": [0.030000, 0.030000]
}
and edit the IPD... you must also edit the two values for "EyeToNose" to each equal exactly half of the IPD
So for example I found this worked well for Half Life 2..
"vals": {
"Gender": "Male",
"PlayerHeight": 1.700000,
"EyeHeight": 1.600000,
"IPD": 0.048000,
"NeckEyeDistance": [0.070000, 0.063000],
"EyeToNoseDist": [0.024000, 0.024000]
}
So far so good, Hal Life is now realistically scaled for my eyes. As an additional test I set the IPD to 30... suddenly I was walking on stilts in a land of 12 foot giants!
But I can now confirm the my copy of E D is completely ignoring the oculus config. The difference in scale just using the slider should be significant, but when setting my IPD to 100 or to just 10... still the same scale cockpit, still the same tiny pilot. No difference.
Firstly can people confirm if adjusting the slider alters the impression of scale for them in E D? And for those who it is working for, could you run a test and set the value to something crazy, and report back if you are in a giant's spaceship! Would be really helpful to confirm if it is just my install, or if this is a bug with E D in general. IPD adjustment correctly (and drastically) alters perceived world scale in all other games for me, just not this one.
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