Conflict Trigger question

In the system I'm fighting in there are a handful of CZs that are broken.

By that I mean the option to join a side doesn't pop up or the conflict doesn't appear at all.

These CZs are all in the same area, orbiting two small moons that are very close together. The CZs themselves are orbiting one of the moons and moving fast enough that you can barely keep up in normal space. I've tried in all modes, not in a wing, dropping in and out of the instance, logging in and out to reset the instance etc...but nothing works.

The other few CZs in the system seem to work fine, no problems. This has to be a bug and it means nearly half of the CZs in this system are not accessible.

Thought I'd update :)
 
In the system I'm fighting in there are a handful of CZs that are broken.

By that I mean the option to join a side doesn't pop up or the conflict doesn't appear at all.

These CZs are all in the same area, orbiting two small moons that are very close together. The CZs themselves are orbiting one of the moons and moving fast enough that you can barely keep up in normal space. I've tried in all modes, not in a wing, dropping in and out of the instance, logging in and out to reset the instance etc...but nothing works.

The other few CZs in the system seem to work fine, no problems. This has to be a bug and it means nearly half of the CZs in this system are not accessible.

Thought I'd update :)

A system I have an interest in has a similar issue with consistently bugged CZs. They can still be used for massacre missions, and for the ones where no side can be chosen, although you can't gain bonds to sell you can remain in the instance indefinitely to complete a mission, so swings & roundabouts.

Some instances zoom away, after a few minutes you see a warning that you are leaving the combat zone & if you continue to shoot enemy ships eventually you get a bounty & notoriety. I find that if anything it adds variety to the game. Killing a few ships to complete a scenario, returning to base & going back over & over again gets a bit repetitive after a while :)
 
A system I have an interest in has a similar issue with consistently bugged CZs. They can still be used for massacre missions, and for the ones where no side can be chosen, although you can't gain bonds to sell you can remain in the instance indefinitely to complete a mission, so swings & roundabouts.

Some instances zoom away, after a few minutes you see a warning that you are leaving the combat zone & if you continue to shoot enemy ships eventually you get a bounty & notoriety. I find that if anything it adds variety to the game. Killing a few ships to complete a scenario, returning to base & going back over & over again gets a bit repetitive after a while :)
Yes, those are the same issues. Although I'm not happy about it it's reassuring to know I'm not the only one experiencing this.

I did take a massacre mission to see if I could use the non-functioning CZs in this way but the ships did not show up as targets despite them being from the correct faction.

It does seem like a bit of a mess and means I have fewer options available to effect the outcome of the war.
 
Yes, those are the same issues. Although I'm not happy about it it's reassuring to know I'm not the only one experiencing this.

I did take a massacre mission to see if I could use the non-functioning CZs in this way but the ships did not show up as targets despite them being from the correct faction.

It does seem like a bit of a mess and means I have fewer options available to effect the outcome of the war.
The bugged czs seem to be system specific, possibly asset specific.

If you target an enemy ship & start firing they will all go red as though you picked a side (ime). No point doing it without a corresponding massacre mission though, the kills alone seem to have little to no effect on the outcome of a war, only combat related missions, bonds, bounties & completing combat scenarios help.

This has been my experience, YMMV.
 
Thanks Riverside....that is helpful.

One question, do all combat missions help with the war effort? E.g. if I take an assassination mission but the target is not from the faction we're at war with, does that still count?

I'm still trying to figure out the BGS and things like this aren't clear.
 
Thanks Riverside....that is helpful.

One question, do all combat missions help with the war effort? E.g. if I take an assassination mission but the target is not from the faction we're at war with, does that still count?

I'm still trying to figure out the BGS and things like this aren't clear.

I haven't tried an assassination, I believe it should though, yes.

You would get a benefit for completing a combat mission (I believe), you would get a benefit from any bounty vouchers for the relevant faction, cashed in at a station in the system where the war is. Don't cash in bounties for your opposition of course :D

I have won wars where my actions were to take massacre missions, complete CZ scenarios and hand in combat bonds, where the opposing side has (I think) only cashed in bounties, but far more bounties than I have kills in CZs. So I think bounties count for less than bonds, but would still win you an unopposed war.

I have lost a war against a faction I would normally expect to beat by doing 'endless' CZs where I could choose a side (and therefore collect bonds) but not cashing in the bonds locally - so the scenario has to complete, the kills alone don't count for much without cashing in the bond.

But a bugged CZ in a different system is not a predictable thing. I think I understand how 'mine' work, yours may be bugged in a different way.

If you can find a CZ that is working properly it's going to be your most reliable option. Get in there, win the scenario, complete any objectives, get as many bonds as you can, return to dock, sell your bonds & get back out to it again, over & over again, and have a massacre mission on the go while you are doing it.

One thing to bear in mind with the bugged CZs is that they will be a problem for both sides, so it shouldn't be a factor that will cause you to lose the war any more than it would be for your opposition :)
 
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