Conflict Zone Rework: Swaping 9's for 10's.

In participating in CZ aspects frequently, there are a few things that could use revision and adding to make the experience more immersive and thrilling! One of these things is very minor but a start on the topic, the use of Type-9's as a Naval Ship.

Ok so as I said, Very minor. but the use of a dedicated trade vessel in an incredibly hostile environment is a little ludicrous. although tanky as hell, these vessels are not very agile and have a really low payout per kill (34,000cr I believe).

Now that the more combat focused type-10 is released, it would be nice to see it replace the role of the trade ship. although the Defender was released with intentions against Thargoids. it is still a much more viable option than the Type-9. also payout per kill would be much higher!!

Option B is also just to add the Defender without replacing the Type-9. as there is still a slight chance Navy's get desperate and start throwing trade ships at the enemy. but if this is the case type-6's, Keelback's and type-7's should be added to reflect such desperation (with very low payouts of course!) ;) Actually it is surprising the Keelback has not been added for conflict zones as it is designated as an "escort" ship.


Thoughts?


Fly safe!

CMDR Jaylem
 
The way I see it, the T9s in conflict zones are not there as combatants, but are simply travelling with the fleets as tender ships. They would be carrying supplies, fuel and possibly even crew facilities for smaller ships during prolonged operations; however, they tend to stay with their assigned fleet even into battle and are used to provide limited fire support for their fellow ships.

Seeing the T10 added would be good though, there's no real reason why factions wouldn't bring them into service in their respective navies.
 
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