Conflict Zones 3.3

No not complaining about bugs.

Just trying to get SOME imformation on the new features:

I have been doing glorious work for the most exalted Emperor Larissa Lavigny-Duval on the Paresa sytem, tried Low, Medium and High CZ.

Found "Elite Wing" on some, "Enemy Captain" on another… kind of seperate goals from the one of winning the fight.

Won some fights got "médium" or "small" increase with faction.

Been around trying to get some info on this and nothing…

Anyone can help ? Whats the point of the extra goals ? Will they help on the CG ? Am I gainning faction with Yupini when I win a fight ?

I found it baffling that new features are added to the game and there is nothing oficial or otherwise on how it works.

Thanks
 
The CG only cares about the bonds you collect.

The side objectives are for prosecution of the war, at least in normal BGS play. (I am not sure the CG is "normal" BGS play.)
 
Wining a battle but not handing in the bonds counts as a win for the day.
I tend to fight a battle before the tick, and hand in the bonds after the tick. 2 days won.
Mini missions surely contribute by design, but measuring their effect will take a looooong time given the binary result
 
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The CG only cares about the bonds you collect.

The side objectives are for prosecution of the war, at least in normal BGS play. (I am not sure the CG is "normal" BGS play.)

Wining a battle but not handing in the bonds counts as a win for the day.
I tend to fight a battle before the tick, and hand in the bonds after the tick. 2 days won.
Mini missions surely contribute by design, but measuring their effect will take a looooong time given the binary result

This is a big oversight by FD, imo.

The new BGS daily slider is a way better and fairer measure of who is winning than a CG tracking the raw number of bonds. The reason for this is people who don't care about the sides will join the side who is currently winning (and switch if that changes), so you get a runaway on day 1/2 which makes it impossible for the other side to recover from (especially now that, iirc correctly, the losing side doesn't get any rewards either).

FD need to hide the reward tiers and make the success/failure for the sides be based off the slider... that way each day matters and success/failure is not cumulative, so recovery later in the campaign is still possible.
 
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