Conflict zones are too rare.

Sorry to say it, but I agree. Its getting quite frustrating to be honest. I've fought in a couple of conflicts and even though they don't pay as well as bounty hunting around nav beacons and RES's, they're by far the most fun you can have in the game (in my opinion). So, I've spent a good few hours in total scouring feudal systems and responding to rumours of conflicts to no avail :-S

If you actually take our planet as an example, you would expect ALL inhabited systems to have at least one conflict zone over some dispute or another. But to travel a hundred LY to a feudal system in the hopes of finding a fight, only to find that you've wasted you're time... It starts to get a bit disappointing.

Systems with feudal governments can be isolated on the system map. Why not have conflict zones in all of these systems? Or at least be a little less cryptic with rumoured conflicts. e.g. "War has broken out in system X and is expected to continue for yay long". I don't mind the long distances, as long as its worth it when you get there.

Anyway, sorry for the negative input, but I was thinking about posting a similar thread.

yeah, i've made a suggestion here, i find it somewhatt dull, that their is no local news on conflicts, sometimes one could be raging 15ly away from you, but your never know about it unless you look at the galaxy viewer, or actually vist them. Here are two threads you can probably look to find CZ, but they are just what people submitted, so trying to find one close may be difficult. thread 1 and thread 2

I do hope FD can actually do somthing a bit more proper though, like a more automated system that displays local conflicts, what their about, who fighting who, and the result.
 
Conflict Zones are everywhere.

Sorry to say it, but I agree. Its getting quite frustrating to be honest. I've fought in a couple of conflicts and even though they don't pay as well as bounty hunting around nav beacons and RES's, they're by far the most fun you can have in the game (in my opinion). So, I've spent a good few hours in total scouring feudal systems and responding to rumours of conflicts to no avail :-S

If you actually take our planet as an example, you would expect ALL inhabited systems to have at least one conflict zone over some dispute or another. But to travel a hundred LY to a feudal system in the hopes of finding a fight, only to find that you've wasted you're time... It starts to get a bit disappointing.

Systems with feudal governments can be isolated on the system map. Why not have conflict zones in all of these systems? Or at least be a little less cryptic with rumoured conflicts. e.g. "War has broken out in system X and is expected to continue for yay long". I don't mind the long distances, as long as its worth it when you get there.

Anyway, sorry for the negative input, but I was thinking about posting a similar thread.

A "Feudal" system is type of government (though a rather indistinct and borderline depreciated term...manorialism might be closer) and has exactly nothing to do with the presence of conflict.
 
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Conflict Zones are everywhere. A "Feudal" system is type of government (though a rather indistinct and borderline depreciated term...manorialism might be closer) and has exactly nothing to do with the presence of conflict.

Ah, I see.

I was taking the literal meaning:

Feudal
adjective
1) Of or relating to a feud or quarrel.

Wasn't aware it was a system of government. So, you can see how I made the mistake? And how it doesn't have "exactly nothing" to do with the presence of conflict.

Wasn't bad mouthing the game. Just adding to the discussion. For me, there needs to be more conflict zones that are easier to come by. To say that they're everywhere is a bit of an exaggeration.
 
Wasn't aware it was a system of government.

You had to filter by the system of governance to find those systems!

So, you can see how I made the mistake?

Depends on what your native language is.

For me, there needs to be more conflict zones that are easier to come by. To say that they're everywhere is a bit of an exaggeration.

I just did the Buckyball 6 race, and there were at least four systems with conflict zones on my 24 jump route.

There are at least two systems within in one jump of Shinrarta, the system I normally consider my home base, that have conflict zones.

There are conflict zones in or very near, most of the areas mentioned in the in-game news feed.

I highly doubt, that if you are within 200ly of Sol, that you are ever more than 30ly from a conflict zone.
 
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Well, congratulations on being a committed and well travelled player. Your badge is in the post.

I can only comment on my own experience, and having travelled quite extensively, I stand by my opinion that there aren't enough conflict zones.
 
I'm in Facece and there are three. I also pretty much cannot go to a nearby system without running into one. Appears the Empire is in total Civil War. What I can't find is Seeking Luxuries. Wanna' trade?
 
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There are local civil war conflict zones appearing everywhere now. People have been farming good trade routes and picking up delivery/combat missions for the stations on their route. As a result some faction somewhere gets hammered and the system flips into civil war.
 
I haven't seen a conflict zone since launch. I know there are a couple of systems that I've been told have them but why should I have to leave my preferred area? I have everything mapped, know all the trade prices, have been working on rep and influence. I dont want to have a hundred LY trip to get some action in conflict zones. Are they really that rare? If not then surely they should be more visible and easier to find than just stumbling over them?
I flew all the way to Dulos last night because its mentioned in the news bulletins but still could not find any conflict zones.

It seems like you are not aware that conflict zones are caused by wars waged in that system. They don't just pop up out of nothing. If you spend time and effort you can be a big part in instigating them yourself.
 
It seems like you are not aware that conflict zones are caused by wars waged in that system. They don't just pop up out of nothing. If you spend time and effort you can be a big part in instigating them yourself.

I popped conflict zones in a system yesterday that was part of a three leg route where I was ranking up with some minor factions. I was doing _only_ missions for one specific minor faction, and could visibly see their influence at one station progressing in a very short time frame. At one point, I started seeing "lockdown" status in that station. Next time I came back, there were conflict zones all over the place around that area of the system.

Also, I find conflict zones all the time, but I get around a lot because I'm trying to push from Friendly to Allied with the Empire. So I'm routinely traveling to stations that aren't the endpoints of the "best" trade routes in the area.

IMO the big problem is the lack of any good tools (in game or otherwise) to actually "see" or "find" conflict zones in your vicinity. I like the idea of a new type of filter in the View tab of the Galaxy map. That, or MUCH better Galnet feed info in this regard. What shows up in Galnet currently seems like a very tiny percentage of the actual volume of conflict zones at any one time.
 
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