CZs are overdue an overhaul, but I imagine that'd be a fair amount of work.
But I do have a couple of ideas for CZs anyway.
Selecting Sides
The current "drop in, select a side" mechanic is really odd.
I would like to propose that CZ side selection is actually done using the Contacts Menu on the station services.
You get to see the current conflicts between local factions, and select 1, and only 1 to side with. Even if there are two or more wars going on.
This may seem odd, but it's more or less essential to my idea, later on.
Once selected, all relevant ships belonging to the opposing factions are declared as "Enemy" and are red. Allied ships show as, well, Allied, and green.
Ships not involved in the war are normal, and show as either clean or wanted.
It's not advisable to side against the faction that currently owns the station you are docked in. But, that said, it and security will not fire upon you, unless you are scanned.
(Don't get scanned on the way out!)
Once you select a side, the opposing side will no longer offer missions.
This now turns the entire system in to a conflict zone.
Conflict Zones can still exist within the system as normal, the only difference being, when you drop in, you'll already be on the correct side, and they are no longer listed as Lawless.
You can claim Combat Bonds from killing any ship labelled as Enemy, anywhere in the system, it is perfectly legal to kill enemy ships. Attacking friendly ships is still a crime, and punished accordingly.
If you are not part of the war, and attack someone who is, it's still class as Assault.
This is to prevent CMDRs from attacking war ships without punishment.
Dynamic Skirmishes
Using the system above, anywhere in the system is a potential conflict zone.
When attacking an enemy ship, they may call in reinforcements, and when being attacked, reinforcements from your side will come to aid. This means both sides are constantly calling in reinforcements.
Eventually, both sides will end up in a large skirmish, much like a normal CZ.
Once all the enemies are wiped out, allied ships will begin departing and the skirmish will end.
In systems at war, USSs can appear called "Skirmishes" which are basically more CZs, that can come to and end.
Higher ranking NPC's are more likely to receive reinforcements than low ranking, so taking them out quickly is the best way to end a skirmish.
This means, literally anywhere can break out in to a skirmish, planet surfaces, stations, nav beacons, deep space, rings, anywhere. And the best bit, it's entirely dynamic.

Conflict Around Stations and Surface Ports
This is a tough one, due to station guns being extremely OP to deal with crime.
But, fighting around a station would be brilliant!
So, my suggestion is, partially disable the defences, so they will respond to crime, but not the conflict. This includes both sides conflict zone ships damaging the station (because stray shots will happen by all parties).
Any conflict zone ships firing on non-conflict zone ships, and visa versa, will be dealt with by station guns.
Conflict Zone ships can not request docking, or enter the dock or block any landing pads or letterbox.
The lore can state that tracking is too difficult, and the chances of friendly fire are too high in the conflict zones around stations.
Thoughts?
CMDR Cosmic Spacehead
But I do have a couple of ideas for CZs anyway.
Selecting Sides
The current "drop in, select a side" mechanic is really odd.
I would like to propose that CZ side selection is actually done using the Contacts Menu on the station services.
You get to see the current conflicts between local factions, and select 1, and only 1 to side with. Even if there are two or more wars going on.
This may seem odd, but it's more or less essential to my idea, later on.
Once selected, all relevant ships belonging to the opposing factions are declared as "Enemy" and are red. Allied ships show as, well, Allied, and green.
Ships not involved in the war are normal, and show as either clean or wanted.
It's not advisable to side against the faction that currently owns the station you are docked in. But, that said, it and security will not fire upon you, unless you are scanned.
(Don't get scanned on the way out!)
Once you select a side, the opposing side will no longer offer missions.
This now turns the entire system in to a conflict zone.
Conflict Zones can still exist within the system as normal, the only difference being, when you drop in, you'll already be on the correct side, and they are no longer listed as Lawless.
You can claim Combat Bonds from killing any ship labelled as Enemy, anywhere in the system, it is perfectly legal to kill enemy ships. Attacking friendly ships is still a crime, and punished accordingly.
If you are not part of the war, and attack someone who is, it's still class as Assault.
This is to prevent CMDRs from attacking war ships without punishment.
Dynamic Skirmishes
Using the system above, anywhere in the system is a potential conflict zone.
When attacking an enemy ship, they may call in reinforcements, and when being attacked, reinforcements from your side will come to aid. This means both sides are constantly calling in reinforcements.
Eventually, both sides will end up in a large skirmish, much like a normal CZ.
Once all the enemies are wiped out, allied ships will begin departing and the skirmish will end.
In systems at war, USSs can appear called "Skirmishes" which are basically more CZs, that can come to and end.
Higher ranking NPC's are more likely to receive reinforcements than low ranking, so taking them out quickly is the best way to end a skirmish.
This means, literally anywhere can break out in to a skirmish, planet surfaces, stations, nav beacons, deep space, rings, anywhere. And the best bit, it's entirely dynamic.
Conflict Around Stations and Surface Ports
This is a tough one, due to station guns being extremely OP to deal with crime.
But, fighting around a station would be brilliant!
So, my suggestion is, partially disable the defences, so they will respond to crime, but not the conflict. This includes both sides conflict zone ships damaging the station (because stray shots will happen by all parties).
Any conflict zone ships firing on non-conflict zone ships, and visa versa, will be dealt with by station guns.
Conflict Zone ships can not request docking, or enter the dock or block any landing pads or letterbox.
The lore can state that tracking is too difficult, and the chances of friendly fire are too high in the conflict zones around stations.
Thoughts?
CMDR Cosmic Spacehead
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