Conflict Zones (No Capitals)

Are still just a waste of time income wise. In about an hour i amassed 75,000 Credits. 11,000 Credits~ was deducted due to restocking fees.

Im in an ASP. 4 x Fixed Multi.Cannons and 2 x Beams (C1)

Im sure the zones with the capitals are 10x better if what i hear is true and the guns dont instakill the NPCs.

What i found odd though is that the Pythons died noticeably faster than an ASP. Im pretty confident in saying that half of my entire ammo store was used up on ASPs and i killed like 4 of them and 3 Pythons for sure. Eagles still die easily enough unless you are swarmed... Vipers are pointless to pursue if they decide to boost away in wide arcs (unless you are in a Viper/Cobra/Clipper)... ASPs Hull tank like none other... Pythons are just barely worth the effort and ill have to check out a High Intensity tomorrow after work for the Anacondas but iirc they are 15k so im only guessing they are worth it if you can pop the sub modules before the hull hits 30%.


Its pretty obvious, especially on the ASPs i was against that they can run Hull plating above Military grade. That is the only reason my cannons did so little damage because it was being cut in half.


At the end of this session. I have only two thing to say to make the game better........ Give us a reason to want to do Conflict Zones and also Give all the weapons more ammo across the board or give us the ability to add to our ammo stores via internals.
 
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75k/hour? That's rough. Was it a high intensity zone?

I earned ~170k per hour yesterday in a high intensity zone, and that was with suboptimal loadout and two big targets (anaconda and python) frameshifting at 2%. Still pretty low when a single high-quality cargo mission could achieve the same in about five minutes.
 
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