Conflict Zones.. Please explain this to me

I just hit a conflict zone that was close to see what it was. It was a Low one so I didnt think it was too much danger to check out. Wrong. While I escaped with only minor damage I didnt get to understand it like I had wanted. I was at the one in LTT 15574. Federal Navy and System Security was pounding each other. I am Allies with the Federation and Im not sure what side attacked me there but they did. LOL. Whats going on that Im missing and what can be gained from a conflict zone such as this?
 
When you go into a conflict zone you can pick a side using an option in your right hand panel. Once you've done that, destroying ships on the opposing side will earn you combat bonds which you can cash in at a local station. Alternatively you can take missions that say "massacre X faction's ships". The number of ships will vary according to the recommended combat rank, as will the payout.

It doesn't matter which factions or powers you are allied to, you can pick either side or take massacre missions for either side. I'm not sure why you would have been attacked - they'll usually leave you alone until you either pick a side or shoot at a ship on one or other side. If you shoot at ships on both sides, everyone will attack you.
 
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I just hit a conflict zone that was close to see what it was. It was a Low one so I didnt think it was too much danger to check out. Wrong. While I escaped with only minor damage I didnt get to understand it like I had wanted. I was at the one in LTT 15574. Federal Navy and System Security was pounding each other. I am Allies with the Federation and Im not sure what side attacked me there but they did. LOL. Whats going on that Im missing and what can be gained from a conflict zone such as this?

Conflict zones are a good place to fight for credits and rank. The Low Intensity ones are harder than the High Intensity ones, which might seem counter-intuitive.

All navy ships are military grade, so they're harder to kill than the ones in RES or SC.

The trick to staying alive when you're not used to them is to fly past the ships and turn around before picking a side and engaging. Once you get used to it, you can just pop in, pick a side and start slaughtering the enemy. You need to know your ship and when to bug out.
 
Ah Ok. Thanks for the info guys. Even you Luniticisi!! ;) Im still new so learning something new about the game such as this is a welcome addition. Now I think Ill hit one just to test the waters and see what kind of Credits can be made here.
 
How do I select a side in this? I have a icon next to the Democrats of LTT 15574 in the first screen then when I press the right hat switch again to the next screen it appears I can select one from there. Is this correct?
 
How do I select a side in this? I have a icon next to the Democrats of LTT 15574 in the first screen then when I press the right hat switch again to the next screen it appears I can select one from there. Is this correct?


Yes, right HUD functions tab... First item IIRC.

Evil ninja... :D
 
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How do I select a side in this? I have a icon next to the Democrats of LTT 15574 in the first screen then when I press the right hat switch again to the next screen it appears I can select one from there. Is this correct?

Right hand panel, functions tab. It's the first option.

elite-faction.jpg

EDIT: Ninjas, everywhere ninjas.
 
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The rules for conflict zones are as follows. As already mentioned only do high intensity. Once you enter the zone, wait until all ships spawn. Then pick your side. Stay with your friendly pack try and shoot what they are shooting, never go off by yourself. You should be able to do this with any ship however bigger ships are better and turrets can give extra credit.
 
I totally didnt do that one right lol. Thanks guys and Im hitting that thread now HatSize thanks for bringing it to my attention. I didnt fare to well my first trip because I was busy trying to pick from the wrong screen but I took out 3 on my own before I high tailed it out. Getting repaired and trying again lol
 
Shadow the bigger allies and never never get into the middle of the action.
I'd say if you're a novice to go to Low CZs first. The high CZs get pretty mental for newcomers.
07
 
Shadow the bigger allies and never never get into the middle of the action.
I'd say if you're a novice to go to Low CZs first. The high CZs get pretty mental for newcomers.
07

The problem with Low Intensity CZ's is that you can often find yourself outnumbered due to the lower spawning of ships (allied obviously), so contrary as it may sound, many people recommend High Intensity CZ's as you are less likely to be outnumbered, and also less likely to be the highest priority target for the enemy. :)
 
The problem with Low Intensity CZ's is that you can often find yourself outnumbered due to the lower spawning of ships (allied obviously), so contrary as it may sound, many people recommend High Intensity CZ's as you are less likely to be outnumbered, and also less likely to be the highest priority target for the enemy. :)

Gotta say I found this to be the case when I was noob.
Low CZ would thrash me. High CZ had more going on, but somehow it flowed better.

A note to OP - these combat zones are what pass for wars in Elite. The two minor factions you can choose from have gone to war because they have equal influence in this system, and they have different government types.
At the end of the war, one asset will change hands. An asset could be a station or a surface port, or it could even be governance of the whole system.
If you stay in the system for a few days, you will see one faction win something.
You can also find out about the war and asset changes in the news feed in the center panel.

When you see an Alliance faction, you should always fight on their side. Otherwise your actions won't count for anything in the long run.

Don't forget to cash in your bonds under Station Services> Contacts> Combat Bonds.

Don't bother cashing in Fed or Imperial bonds - they don't really count.
 
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Actually Mr Badger, now that you know what is happening in the CZs and what effect your combat has on system governance - it's time for you to pick a side. This political primer may help your decision:
[video=youtube_share;oqZOfbCHTCA]https://youtu.be/oqZOfbCHTCA[/video]
 
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Gotta say I found this to be the case when I was noob.
Low CZ would thrash me. High CZ had more going on, but somehow it flowed better.

A note to OP - these combat zones are what pass for wars in Elite. The two minor factions you can choose from have gone to war because they have equal influence in this system, and they have different government types.
At the end of the war, one asset will change hands. An asset could be a station or a surface port, or it could even be governance of the whole system.
If you stay in the system for a few days, you will see one faction win something.
You can also find out about the war and asset changes in the news feed in the center panel.

When you see an Alliance faction, you should always fight on their side. Otherwise your actions won't count for anything in the long run.

Don't forget to cash in your bonds under Station Services> Contacts> Combat Bonds.

Don't bother cashing in Fed or Imperial bonds - they don't really count.

Good to see some impartial advice without a hidden agenda on the forums, for a change!

The longer an enemy ship takes to kill...the more likely it is that you will be on the end of the 'feeding frenzy', so scan for partially damaged ships already under attack. When you get two/three flashing red ships (depending which ship you fly ofc) on your scanner, it is time to leave - boost away from the main battle to the outskirts & when you feel comfortable with the odds, engage the isolated enemy ship/s that will chase you.

...unless you have an engineered big ship, in which case just do anything you want - Eat pizza, watch Netflix, juggle...
 
Most important thing in a CZ is knowing when to bug out.

If you get two ships on you at the same time you want to think about leaving and coming back. Not saying it's impossible to fight two ships at the same time, but it can be very challenging if you are new. Especially in a CZ where there are so many contacts on your radar that it's easy to lose track of the two that are directly engaging you.

Having two on your tail can quickly become 3, and then your shields and hull start going down reaaaally fast.
 
wait what, the LOW is hard......jeez.

And there was Commander Woakes taking his ADDER in sheesh, it took me third attempt to figure out to keep a distance and use the scanners rotating round to see which side has the advantage and THEN choose a side.

The first two attempts, I was choosing a side I liked the name off right in the middle of the combat zone, then mysterious and instantly my hud turned off in a shower of sparks and my session ended in a rebuy :)

But after I figures out to keep your distance and to hunt with the pack, I was making some credits....in an Modded Adder ;)
 
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