Hi.
I'm not sure if this was reported before, or whether its just me, or something really weird is going on. I'm not even sure how to explain this correctly as my native language is not English.
At any rate, i'll give it a go:
Today I accepted 2 missions. Mission 1 was the good ole assassination mission, and mission 2 was a systems cleaner (kill x pirates in system x, y or z)
The target for assassination was in Luhman 16 or Barnard's Star, the pirates in Ross 154 or Wolf 1061 (if I remember correctly. at any rate, locations don't matter)
Now here is the thing: I jumped to Ross 154, and went searching through USS's for pirates, as that was in mission 2.
However, more than often, most of the time actually, I kept running into haulers or small groups that weren't wanted and really gave me the feeling that they should be telling me about where the target from mission 1 is.
But they didn't say anything of course, because i wasn't in the right system for mission 1. However, I couldn't complete mission 2 like this either because i kept getting friendlies instead of pirates.
Now, this went on for an hour or so, and is definitely not the first time that this happened to me either. So I gave up, went to Barnard's Star, got the tip on my soon to be 'helped pass on to the netherworld' target.
He was in Luhman 16. So went there, convinced the good man to stop breathing (exposing him to the vacuum was helpful with that), and went back to Ross 154.
And back in Ross 154, well, it became more pirates than not at every USS i stopped and finished mission 2 in like 15 minutes.
So here is my point to all this: It appears that assassination missions are interfering with other missions in the sense that you waste a lot of time finding friendlies in USS's that don't say anything because you are not in the right system.
Am I alone experiencing this? Or do any of you out there experienced this as well?
I'm not sure if this was reported before, or whether its just me, or something really weird is going on. I'm not even sure how to explain this correctly as my native language is not English.
At any rate, i'll give it a go:
Today I accepted 2 missions. Mission 1 was the good ole assassination mission, and mission 2 was a systems cleaner (kill x pirates in system x, y or z)
The target for assassination was in Luhman 16 or Barnard's Star, the pirates in Ross 154 or Wolf 1061 (if I remember correctly. at any rate, locations don't matter)
Now here is the thing: I jumped to Ross 154, and went searching through USS's for pirates, as that was in mission 2.
However, more than often, most of the time actually, I kept running into haulers or small groups that weren't wanted and really gave me the feeling that they should be telling me about where the target from mission 1 is.
But they didn't say anything of course, because i wasn't in the right system for mission 1. However, I couldn't complete mission 2 like this either because i kept getting friendlies instead of pirates.
Now, this went on for an hour or so, and is definitely not the first time that this happened to me either. So I gave up, went to Barnard's Star, got the tip on my soon to be 'helped pass on to the netherworld' target.
He was in Luhman 16. So went there, convinced the good man to stop breathing (exposing him to the vacuum was helpful with that), and went back to Ross 154.
And back in Ross 154, well, it became more pirates than not at every USS i stopped and finished mission 2 in like 15 minutes.
So here is my point to all this: It appears that assassination missions are interfering with other missions in the sense that you waste a lot of time finding friendlies in USS's that don't say anything because you are not in the right system.
Am I alone experiencing this? Or do any of you out there experienced this as well?