Conflicts from 60% Influence

A couple of days ago a faction I was supporting completed an election for control of the system that went pending at 62%, the opposition was about 17%. From the day it went pending our influence steadily dropped. Fortunately it dropped slowly as the population is 1.3 billion. The election ended with the controlling faction on about 36% and the faction I supported about 50%. We still won and the system changed hands.

I've never seen this happen before, as I haven't lost control of a conflict before, the way that it happened here. I had assumed that you had to finish with a greater gap than you started with to win a conflict. Fortunately I was wrong.

There is likely to be a repeat election going pending soon, as the influence levels are still closing.

I just thought I'd mention this in the BGS forum, as it is an unusual situation. Also, it could be a convenient, though risky, way of quickly taking more than one asset.
 
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Nope, that sounds pretty normal to me. Just the typical gap is required to win, how you get there is up to you.

5% for Wars, 3% for Civil Wars and Elections.

The 60% trigger is just the conflict for control demanded by a non-controlling faction with majority influence in the system. Its just one way to start a conflict, like matching influence.

Must be a busy system to be working on if you had steadily dropping influence. Hope your next conflict goes well.
 
I've found (and also assumed) that propping up Influence under an Election was easier (more options) than under War/Civil War where the only tool you have is Bounties and Bonds (great for the starfighters out there). With more options in Elections (which I believe for Inf is everything BUT combat), it's seemed more straightforward.

For Elections involving non-native MF isn't it also 5% gap required to win, just like Wars, however in an Election's case it's the measure of the gap only on the fifth and final day, not any prior gap. Whereas, War/CW it's the gap from day four onwards that matters, and looking for the 5%/3% minimum gap from day four and beyond.
 
I've found (and also assumed) that propping up Influence under an Election was easier (more options) than under War/Civil War where the only tool you have is Bounties and Bonds (great for the starfighters out there). With more options in Elections (which I believe for Inf is everything BUT combat), it's seemed more straightforward.
You are quite right, but it works for both sides. In this case I was outplayed, and only won because the system was so large that the opposition couldn't swing the vote any further.
 
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