So I just got my Oculus Rift S.
FIrst after installing: It's mind blowing how much fun very simple things are, playing around in the Oculus Home software.
So I download the Oculus version of ED and start to play. I'm pleasantly surprised at how it all seems to work out of the gate. Again, full brain explosion about how huge everything is (and oh-man this will take some getting used to to stay out of barf land)! But then I dig into the settings to maybe turn down some of the eye candy in favor of some super sampling since that becomes so much more obvious in VR. For the sake of it I started the Oculus debug tool so I can view performance.
Firstly. I got a new GTX 1660TI to be sure I'd have the power to play when this headset arrived. Reviews saying this new card slightly outruns a GTX 1070 and even more so in newer games. So that's what I'm working with.
GTX 1660TI 6GB
16GB ram
i5-6400 (skylake)
On a flat panel 1080p this game runs with all settings maxed and I can even put on 1.5 super sampling and only get frames below 60 in rings with lots of other ships around. With uncapped frames I see the counter going over 180 a lot in open space. So I was thinking that I'd be fine for 80fps in VR.
As I open the game with the performance monitor overlay on I see that's pretty much always in ASW mode capping at 40fps and my extra GPU headroom is way in the negative. I've played around with settings quite a lot and with no super sampling at all I still can't get the settings low enough to show me a true 80fps in stations.
I found that I can turn down shadows and medium a couple other things to get the 40fps ASW to feel pretty smooth, but the image is pretty jagged on far off objects. So I'm using the lowest AA setting to take the edge off and trying to get 1.5 super sampling (enabled in oculus debug since it does seem to respond better). In open space it sometimes goes up to around 70-ish, but when facing a station it's usually stuck on 40 AWS. Now, this is with shadows and AO on low or off. And even with this setting it seems to drop even lower to 30-ish when I enter the station. It feels reasonably smooth with the 40 AWS, but gets really bad when it drops below that. The dropped frames are just constant.
I know the SS I'm using is rough on my card, but I really expected more from this. I feel like something is not working right. I expected to be able to find some setting where I at least had slight GPU headroom. Am I expecting too much or is something wrong?
FWIW I tried running steam VR and starting the game in there but it seemed even worse in that case. Maybe only slightly, but definitely not better. I really didn't leave the station that time since the frames weren't hitting 40 AWS even sitting in the cockpit.
Also I have this weird thing that seems to happen more when I first start and then settle down, but I'm seeing it a lot when I was going through this as I was often popping the headset off to change a setting and then coming back in.
The issue is the view goes desaturated for a second, and then the head position has shifted slightly to the right. So the tracking is being interrupted somehow and then not retaining it's center. I push my rest HMD position key and it restores, but I'm having to do this a lot.
I know this is a brand new HMD and it's inside-out tracking isn't what most of you are using, but maybe there's some insight as to what could be causing this or how to diagnose it? Maybe it's all the same issue? My computer is at it's limit and the tracking can't even keep up. I'll go go Oculus support about that one if it's not an easy fix.
Any help greatly appreciated!
FIrst after installing: It's mind blowing how much fun very simple things are, playing around in the Oculus Home software.
So I download the Oculus version of ED and start to play. I'm pleasantly surprised at how it all seems to work out of the gate. Again, full brain explosion about how huge everything is (and oh-man this will take some getting used to to stay out of barf land)! But then I dig into the settings to maybe turn down some of the eye candy in favor of some super sampling since that becomes so much more obvious in VR. For the sake of it I started the Oculus debug tool so I can view performance.
Firstly. I got a new GTX 1660TI to be sure I'd have the power to play when this headset arrived. Reviews saying this new card slightly outruns a GTX 1070 and even more so in newer games. So that's what I'm working with.
GTX 1660TI 6GB
16GB ram
i5-6400 (skylake)
On a flat panel 1080p this game runs with all settings maxed and I can even put on 1.5 super sampling and only get frames below 60 in rings with lots of other ships around. With uncapped frames I see the counter going over 180 a lot in open space. So I was thinking that I'd be fine for 80fps in VR.
As I open the game with the performance monitor overlay on I see that's pretty much always in ASW mode capping at 40fps and my extra GPU headroom is way in the negative. I've played around with settings quite a lot and with no super sampling at all I still can't get the settings low enough to show me a true 80fps in stations.
I found that I can turn down shadows and medium a couple other things to get the 40fps ASW to feel pretty smooth, but the image is pretty jagged on far off objects. So I'm using the lowest AA setting to take the edge off and trying to get 1.5 super sampling (enabled in oculus debug since it does seem to respond better). In open space it sometimes goes up to around 70-ish, but when facing a station it's usually stuck on 40 AWS. Now, this is with shadows and AO on low or off. And even with this setting it seems to drop even lower to 30-ish when I enter the station. It feels reasonably smooth with the 40 AWS, but gets really bad when it drops below that. The dropped frames are just constant.
I know the SS I'm using is rough on my card, but I really expected more from this. I feel like something is not working right. I expected to be able to find some setting where I at least had slight GPU headroom. Am I expecting too much or is something wrong?
FWIW I tried running steam VR and starting the game in there but it seemed even worse in that case. Maybe only slightly, but definitely not better. I really didn't leave the station that time since the frames weren't hitting 40 AWS even sitting in the cockpit.
Also I have this weird thing that seems to happen more when I first start and then settle down, but I'm seeing it a lot when I was going through this as I was often popping the headset off to change a setting and then coming back in.
The issue is the view goes desaturated for a second, and then the head position has shifted slightly to the right. So the tracking is being interrupted somehow and then not retaining it's center. I push my rest HMD position key and it restores, but I'm having to do this a lot.
I know this is a brand new HMD and it's inside-out tracking isn't what most of you are using, but maybe there's some insight as to what could be causing this or how to diagnose it? Maybe it's all the same issue? My computer is at it's limit and the tracking can't even keep up. I'll go go Oculus support about that one if it's not an easy fix.
Any help greatly appreciated!