I've been looking for an answer all morning, can't seem to really establish one, slowly to a point where my face is about to collide with a table. If a dev could answer this, this would certainly clear up alot of confusion.
RES Sites, Intensity, Security Level in System Before and After Power's influence. Explain how these could tie into a better AI Spawn. From what I have noticed was very distinct situations, small fodder, or big fodder, but the chances of getting big fodder is that of constantly having to reset an instance, in a high population system? I think?
Basically no-one knows, now that RES Sites have been fixed, noone can seem to clarify this. Like I said I've been trying for an answer for a long time now, even flipping through multiple High Intensity RES Sites and so on and so forth just to find my own answer and i can't even establish one because multiple systems identical to the one I actually found back to back spawns of big fodder, i found nothing but failure in the same case.
RES Sites, Intensity, Security Level in System Before and After Power's influence. Explain how these could tie into a better AI Spawn. From what I have noticed was very distinct situations, small fodder, or big fodder, but the chances of getting big fodder is that of constantly having to reset an instance, in a high population system? I think?
Basically no-one knows, now that RES Sites have been fixed, noone can seem to clarify this. Like I said I've been trying for an answer for a long time now, even flipping through multiple High Intensity RES Sites and so on and so forth just to find my own answer and i can't even establish one because multiple systems identical to the one I actually found back to back spawns of big fodder, i found nothing but failure in the same case.